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Guest icy

Snap And Backslide :d

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Put a delay in them to prevent GvG/LMS/LTS being drag on. Especially for LMS, since it got time limit. Some just backslide and snap constantly just to waste time.

Hi! :D

Edit: Oh btw, I play sinx so don't say I want this just to benefit myself. It's just annoying and a waste of time, in those events

Edited by icy
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Not sure if this helps much but there's a rule I use (and a few other GM's, I believe) who use this rule as well. The rule is that :

When there is 10 minutes remaining left in the event, you are not permitted to run. Failure to comply with this will resolve in you getting kicked/killed during the event.

That rule may help, so I'm unsure.

Anyways, the idea sounds interesting to me. I'd love to see how it would work out during the events.

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My vote is yes, nerf it. I play champ and tons of champs snap around constantly a lot. Pretty annoying I must say.

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Not sure if this helps much but there's a rule I use (and a few other GM's, I believe) who use this rule as well. The rule is that :

That rule may help, so I'm unsure.

Anyways, the idea sounds interesting to me. I'd love to see how it would work out during the events.

If it's 6 on 1 people would run and try to isolate one of them, but because that's quite unlikely to happen, that 1 person keeps running.

The 6 other people ganging that 1 person should fight each other instead of that 1 person, as not all 6 will bother to chase that person.

There are always exceptions and nerfing it has it's pros and cons; as an offensive player it'll be a pro, defensive player or one that's being ganged on, it's a con.

Situational this will be a nice suggestion.

Though, from the amount of events I've seen, it would be a nice change and perhaps give other classes a slightly 'higher' chance of being any competition.

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If it's 6 on 1 people would run and try to isolate one of them, but because that's quite unlikely to happen, that 1 person keeps running.

The 6 other people ganging that 1 person should fight each other instead of that 1 person, as not all 6 will bother to chase that person.

There are always exceptions and nerfing it has it's pros and cons; as an offensive player it'll be a pro, defensive player or one that's being ganged on, it's a con.

Situational this will be a nice suggestion.

Though, from the amount of events I've seen, it would be a nice change and perhaps give other classes a slightly 'higher' chance of being any competition.

That's true, but in most cases, most people would have been eliminated by the time 10 minutes come. So I'd have to agree, there are both pros and cons to this nerf.

I suggest 3 seconds, is it enough to catch someone who has just snaped or backslided? If he stood next to you of course

3 seconds may be a little too much. I mean yes, it probably is enough time but backslide / snap is still a tactical / evasive skill, we don't want to lose its purpose of an escape skill. Something that's small enough and difficult enough for both the assassin cross/champion and the chaser to have a "fair" fight.

agree!!

perhaps same as bowling bash delay xD (1s), back sliding (0,5s) ... i think we need to try out first,

Personally, I don't think Bowling Bash really needs a delay. The main topic is for evasive skills, not offensive skills. Bowling Bash is one of a Lord Knight's main attack skills, just like many classes' other skills.

@ Pat, care to define "MB"? Mind Breaker?

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that aint fare ! people like me got just about no chance, since all lms is now aday's is a bunch of ganger's ... which is fine, since it's alot more effective and easy to win that way, but as long as people got some chance they'd play..

Or else lms is just gonna run outta people who wanna play

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How much delay would you suggest to add?

Around 0.5-1 second.

I suggest 3 seconds, is it enough to catch someone who has just snaped or backslided? If he stood next to you of course

3 seconds is just to much.

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I agree with backslide, but not with snap.

Snap is a very key part of the Throw Spirit Sphere build, therefore nerfing it would hurt this build even more. There's enough full str/int Asura kids as it is, what you're suggesting would only increase this population.

It's already bad enough that most people can just berry through tss spam, adding a delay on snap would make this build almost entirely useless. Also, lets remember this; for a champ to snap he must have spheres, and if he doesn't fury then snap costs 1 sphere per snap. This hurts your sp in the long run if you just snap around, and most tss build champs can't afford to be wasting it. Backslide does not require any preskills, so I agree it could be nerfed.

Assassins, on the other hand, don't really have a long range build (except soul destroyer, but c'mon get real) so it doesn't hurt them as much.

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