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Flamboyant

Suggestions for the server

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Ok so after playing on this server for a while i have noticed some things.

One is the champ's "Root" skill, does it really need to be able to root someone for like 5 minuets?

Another is stalker need some kind of fallback skill, clown guitar's have jupitel why not give stalker's a

similar skill?

Pallies Shield skills are completely useless unless they are used for wsing or freezing which needs to be fixed

pallies should have a offensive skill besides Sac.

Seeing as no one ever uses 2hand spears or swords why not spice them up a bit? Give them some extra stats

there must be like hundreds of 2 handed weapons somewhere in storage lol.

Seeing as sniper's cant strip from afar why not give a sniper dagg with like full strip chance or something

if their having to melee a player they are already at a disadvantage.

Also seeing as stat food is such a big hit why not incorporated them into the event rewards ncp?

Well there they are tell me what you guys think. Im open to criticism and i wont take offense to your opinions.

:D

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Ok so after playing on this server for a while i have noticed some things.

One is the champ's "Root" skill, does it really need to be able to root someone for like 5 minuets?

Another is stalker need some kind of fallback skill, clown guitar's have jupitel why not give stalker's a

similar skill?

Pallies Shield skills are completely useless unless they are used for wsing or freezing which needs to be fixed

pallies should have a offensive skill besides Sac.

Seeing as no one ever uses 2hand spears or swords why not spice them up a bit? Give them some extra stats

there must be like hundreds of 2 handed weapons somewhere in storage lol.

Seeing as sniper's cant strip from afar why not give a sniper dagg with like full strip chance or something

if their having to melee a player they are already at a disadvantage.

Also seeing as stat food is such a big hit why not incorporated them into the event rewards ncp?

Well there they are tell me what you guys think. Im open to criticism and i wont take offense to your opinions.

:D

Root skill does last for awhile but now that you're able to use items as well as change equips while in it, it's somewhat tolerable and you can survive being rooted for it's duration, at least for one to two times.

It's true that Stalkers need some extra help, but giving them a skill that pushes people back to their elite weapons will not be enough in my opinion. Plus, Stalkers can use Hide / Chase Walk / Backslide to escape their enemies, while Clowns / Gyspies do not have this convenience.

Paladins have a variety of Offensive skills, or at least skills that have the possibility to do damage. But I've never seen Paladins as much of an offensive class, much like Priests (in a way), they're left to rely on reflecting back damage and coma / stripping / breaking, which any class can do. If you want a more offensive-based paladin, give it different stats besides VIT.

Two hand weapons are a bit more powerful than one hand, but it's true by not much. But Lord Knight's get an advantage when using Two Hand Swords, which is Parry which is in itself a very useful skill. I don't think they need any modification though. I don't see many people opting out of one hand weapons for two because of how much they become vulnerable to.

On the sniper suggest, I simply think long range stripping should be returned to how it was. It being long range is not an advantage since using a bow leaves snipers VERY vulnerable due to the fact they aren't wearing shield. And long range attacks in general can be stopped in a variety of ways. I say just return long range stripping.

Stat candies should remain event only.

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Root used to be alot worse, you couldn't ygg or do anything in it now you have a chance to recover...which i actually hate cause if you lower the life of a champ they can just ygg id say revert it to the old style if anything.

Stalkers have imitate...if there smart they get jupital thunder, and fall back skill imo would be back slide...Adrian a friggen godly stalker used it like crazy i couldn't kill the insane basterd lol.

Pallys.....Matyrs is enough simple as that...it dosn't miss <.<

2 hands are strong but i do agree people don't use them because of other buffs from 1 hands its more practical including you get a shield. I do agree they should be buffed so they can also use 2h to pop major damage since they just rot in storage.

If the stat candys were to be on event npc id say make it 2 Event = 1 stat candy since its usually 1:4 or 1:5 anyways.

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True clowns dont have backslide but they have tarot card which is a good advantage imo.

Stalker hp is so low that one good asura can kill you. If you think about it stalker go either bb or Lightning spear. Either way you basically dead unless you backslide everywhere which wont get the kill you want. D:

And if with the Pally hp nerf its harder to spread out the stats. Sac can only get you so far seeing as its easy to reduce and everyone has fcp at all time these days. Giving them some more offensive abilities will give more class balance, more variety instead of the two main choices of either Reflect or Sac pally. It would be nice to see people actually have to play the class smartly.

But Lk's rarely use 2 handed weapons and it can be argued only the new players use 2 handed weapons.

What about pallies?

I can live without candies lol.

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Paladins have a variety of Offensive skills, or at least skills that have the possibility to do damage. But I've never seen Paladins as much of an offensive class, much like Priests (in a way), they're left to rely on reflecting back damage and coma / stripping / breaking, which any class can do. If you want a more offensive-based paladin, give it different stats besides VIT.

COUNTERED!!!

On the sniper suggest, I simply think long range stripping should be returned to how it was. It being long range is not an advantage since using a bow leaves snipers VERY vulnerable due to the fact they aren't wearing shield. And long range attacks in general can be stopped in a variety of ways. I say just return long range stripping.

I agree totally!!! Even I do not play that class, it does not m

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Stalkers have imitate...if there smart they get jupital thunder, and fall back skill imo would be back slide...Adrian a friggen godly stalker used it like crazy i couldn't kill the insane basterd lol.

Pallys.....Matyrs is enough simple as that...it dosn't miss <.<

Yeah getting jupitel isn't needed since you can just backslide away and besides why would you want to get jupitel when it pushes them back so damn far if you spam it. Getting spear of ice and backslide once then spam their brains out would be a much better method. And Stalkers do need a boost, in hp, not for evading people they can easily do that themselves.

And Sac+gr+rays/devs=fail damage

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