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Millenia

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#1: Make the wave broadcasts on the Survival map only.

#2: Disable backslide, sinx's have a more easy time than other classes.

#3: Add a 'last death' section on the GM menu to help out the GMs and assure they announce the correct winner.

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That's only because I feel if no one survives, no one would of won the event..

It's like warp portal.

If everyone ran in the wrong portal does that mean the last one in should win?

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During Survival the place can become crowded with monsters, and seeing who's still alive can be a task, and it's no fun to warp back/forth before people. If someone happens to survive and the GM loses sight, or the GM happens to lag spike, has a slow loading time, etc etc. The last person surviving has every right to win, but there's always a chance that before the GM notices that person can die. It's rare, but it can and most likely does happen. If it does happen, there's that option to help out the GMs. The GMs might have something like this which I may be completely unaware of, so if they do disregard that. Personally, I find it useful as hale when doing Survival on other servers.

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I support the idea of it being local broadcast, their is no need to have it broadcast server-wide and interrupting/spamming their chat screens when they are doing something unrelated. If their was a way for an NPC to keep track of who died last, that would be convenient in being accurate on who died last instead of having to keep warping back and forth between players and hoping that one of them is alive after the other dies once you've warped to them. I am neutral on the backside suggestion since it's one of Assassin Crosses best asset during Survival.

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I know your point, lol...

I'm just saying the event has been done a series of different ways by different GMs over time..

One of the ways several events have been held is, if there was no clear winner or winner in general there was no winner.

Then again there were also several GMs who gave away tens to hundreds of qpons to mass amounts of players because he/she felt it wasn't necessary to do more waves after the first few initial waves in survival. Thus leading there to be 5+ winners of the event. Pretty lame?

It kind of differs person to person. Personally, I don't like hand outs. Just me though.

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It wouldn't be a hand out, believe me, I don't like random hand outs either. :P I'm just suggesting it because if someone survives, and as the GM is warping/checking that person then dies, technically that person has the right to be the winner of the event for surviving the longest.

Everyone has their preferences, though. Personally I find this very useful. :P

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Yes to #1, for above reasons.

No to #2, sinx can lag and die. Sinx don't always win, or even nearly always win.

#3 would be nice, if there was a way to code it. Then, even if the GM decided that noone alive=no winner, they'd have the option of checking.

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I completely agree with #1 and #3, but not #2. Sinx being able to backslide does not assure them the win, or give them a higher chance, he could have lagged in the middle and the monsters went in for the kill, lhz monsters, ancient mimics, ghostring, thana blah blah blah, he'd be dead quickly UNLESS he got lucky.

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Ok, lots to adress here.

#1: Long overdue, and I think there are a couple of grammar errors. (accepted)

#2: Very controversial. Though most winners are Sinx, players would demand the removal of skills like Ice wall, and as mentioned above, Snap and leap etc. Question being where do we draw the line. (keep discussing)

#3: Genesis codes differently. He's the only one who can say what he'll code or not, but the point is fair. (accepted)

The way Survival is usually run at the moment is the last person who died wins. Survival lost it's point of killing everything on the map. Players stopped trying to kill the monsters and simply hid which caused GM's to summon summon summon, making it impossible for any remaining players to wipe all the mobs at the end. This method also ensures just one winner.

I personally have only had trouble with this once, but I usually don't lag much and I'm used to running around on the map even with lots of mobs. So if I increase the difficulty of lag and monsters impairing one's vision, then I'd say it gets pretty tough for some GM's. And I mean...the newer generations are lucky they now have @commands on survival maps, it wasn't that way before. So, if Jorge says he can code it then why not

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It's good to hear that @commands are finally enabled on them. Haha. xP

Meh, nah the GMs don't all necessarily have to summon more mobs for players hiding..

Simply wait it out, and if they continue to avoid them you set a time limit. ^^

I always thought it was a bit dumb for players to just run and hide,

and to lure other monsters onto players who were actually doing the fighting.

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