Millenia Posted August 14, 2009 Report Posted August 14, 2009 Copy / paste of something I sent to Genesis, I left the reasoning behind said changes. (: -------------------------------------------------------- I've been looking at the most vulnerable class currently ingame, these lack hp, damage outputs, and overall can be very useless. -------------------------------------------------------- Priest Elite Priest Staff (new) +10 Int +25% MATK +15 Dex +10% HP. 4 Slotted Elite Priest Book (current) Effect: +10 Int +10 Str +15 Dex Increase damage on Demihumans by 15% Max HP +5%. 4 Slotted Remove the int, its unneeded for mace/book. Maybe edit the HP to +10%-15% HP depending on what you would consider appropiate, I have around 200k with two taos and two skolls while in full str mode, and hit around 3-6k on average, still making priests very vunerable. Change it to a mace, Priests have Mace Mastery which gives +300 ATK. I'd suggest more of a damage boost but we should see what effect the +300 ATK has if you do change it to mace. -------------------------------------------------------- Stalker Elite Stalker Dagger (current) Int + 9 MATK + 25% 3 Slotted Elite Stalker Dagger (edited) Int + 10 HP+ 10% MATK + 25% 4 Slotted Already discussed this but it's a reminder, change it to 4 slots and I suggest making the int +10 to even it out. Another issues with stalkers is lack of HP, and they are possibly the most easiest class to render useless with the use of FCP and GTB. Elite Stalker Bow (current) Agi + 15 Dex + 15 4 Slotted Elite Stalker Bow (edited) Agi + 15 Dex + 15 HP+ 10% 4 Slotted Requested several times: Elite Stalker Sword (new) Increase damage on DemiHuman enemies by 10% Str + 10 Dex + 5 HP+ 10% The very few people that do play stalker complain about having a lack of Weight-- I'm not sure if its possible to add an increase to weight via weapons, but maybe we could add a card for stalker only, or a new passive skill that gives 500-1000 weight? -------------------------------------------------------- Creator Elite Creator Dagger (current) Increase damage on Demihuman by 5% 4 Slotted Completely useless. Now that coma is.. working a little weird, AD isn't breaking as fast as usual, creators have become even more useless than before. Which is sad because this is the main class I've played for months now. :/ Elite Creator Dagger (edited) +20 Int +5% MATK Allow use of level 5 Cold Bolt (Optional; but would be EXTREMELY helpful for creators) 4 Slotted -------------------------------------------------------- Professor Elite Professor Book (current) INT + 10 Str + 10 Max HP + 5% 4 Slotted Elite Professor Book (edited) INT + 10 Str + 10 Max HP + 10% Increase damage on Demihumans by 15% 4 Slotted -------------------------------------------------------- Sniper Elite Sniper Bow (current) Agi + 15 Dex + 15 4 Slotted Elite Sniper Bow (edited) Agi + 15 Dex + 15 Decrease damage recieved by Demihumans by 10% 4 Slotted -------------------------------------------------------- I've missed out some ( well a lot, I didn't want to go through every single class ) classes, would anyone else like to input there thoughts / ideas for the above ideas and any classes I have missed out? @ GMs: Technically the above was already accepted / being looked at, but community input is nice, don't move this thread yet. This isn't a thread to argue about class balance, take the class balance feuds elsewhere.
Xtopher Posted August 14, 2009 Report Posted August 14, 2009 Shouldn't prof get some kind of matk bonus? Or a better hp bonus than 5%? I really like the suggested priest staff change. :thumbsup_still:
Millenia Posted August 14, 2009 Author Report Posted August 14, 2009 Shouldn't prof get some kind of matk bonus? Or a better hp bonus than 5%? I really like the suggested priest staff change. :thumbsup_still: Yeah, it's a good idea. Genesis mentioned it before I wrote out the list, all creds go to him. It's the book, not the staff. The book is more melee based ( or meant to be... ) and the staff is for magic. It was meant to be 10%; gonna fix. :P
Ryoji Posted August 14, 2009 Report Posted August 14, 2009 That's a sexy book you got thar.. Not to mention a sexy dagger for creators.. <3 the book tho the most. make it even easier to avoid full asura as prof! ^^ Wekwek.
Ethereal Posted August 14, 2009 Report Posted August 14, 2009 Although I've seen this already, I still love them. I believe this will be definitely useful.
Millenia Posted August 15, 2009 Author Report Posted August 15, 2009 Agreed Hi Baby, u sxc. ^_^_^_^. thx guiz
Ethereal Posted August 15, 2009 Report Posted August 15, 2009 np gurlfren ^_~ Anyways, here's a list of Elite Weapons and which one does what. If you want, you can take a look and see which one needs improvement or anything. I don't think it's fully updated but it should list most. Credits to L2Aim / Raph for the guide. Because so much people ask in-game, over ventrilo and on forums what the elite weapon of "insert class name here" does. That's why I decided to make a small 'guide' like this. Hope this is helpfull and that people don't have to search for those special weaps anymore. This is the order I've put them: [1] Assassin Cross. [2] Stalker. [3] Lord Knight. [4] Champion. [5] High Wizard. [6] High Priest. [7] Paladin. [8] Clown. [9] Gyspy. [10] Sniper. [11] Professor. [12] Creator. [13] Whitesmith. [14] Ninja. [15] Gunslinger. [16] Star Gladiator. [17] Soul Linker. You can simply find the class you want by searching this page with ctrl + f and then copy/paste the class in the list above, or just scroll down. [1] Assassin Cross. A lethal dagger exclusively available to the Forsaken Elite Assassin Cross. Indestructible (except in upgrade attempts). Increase damage on DemiHuman enemies by 5%. Class : Dagger Attack : 90 Weight : 80 Weapon Level : 4 Required Level : 255 Applicable Job : Assassin Cross A dangerous Katar exclusively available to the Forsaken Elite Assassin Cross. Indestructible (except in upgrade attempts). Add a 8% chance of auto casting Level 1 Sonic Blow on an enemy when attacking. Class : Katar Attack : 110 Weight : 80 Weapon Level : 1 Required Level : 255 Applicable Job : Assassin Cross [2] Stalker. A magical Dagger dressd with diamonds and gems, constructed for the Forsaken Elite Stalker. INT + 9 MATK + 25% Class : Dagger Attack : 70 Weight : 50 Weapon Level : 4 Required Level : 255 Applicable Job : Stalker A bow made from Mana designed for flexibility and speed. Indestructible (except in upgrade attempts). Agi + 15 Dex + 15 Class : Bow Attack : 120 Weight : 110 Weapon Level : 3 Required Level : 255 Applicable Job : Stalker [3] Lord Knight. A Powerful One-Handed Sword constructed for the Forsaken Elite Lord Knight. Increase damage done to Demi Humans by 7% Str + 5 Dex + 5 Class : Sword Attack : 110 Weight : 50 Weapon Level : 1 Required Level : 255 Applicable Job : Lord Knight A Powerful Two-Handed Sword constructed for the Forsaken Elite Lord Knight. Increase damage done to Demi Humans by 10% Str + 10 Dex + 8 Class : Two-handed Sword Attack : 170 Weight : 160 Weapon Level : 2 Required Level : 255 Applicable Job : Lord Knight A Powerful One-Handed Spear constructed for the Forsaken Elite Lord Knight. Increase damage done to Demi Humans by 7% Str + 5 Dex + 5 Class : Sword Attack : 100 Weight : 500 Weapon Level : 1 Required Level : 255 Applicable Job : Lord Knight A Powerful Two-Handed Spear constructed for the Forsaken Elite Lord Knight. Increase damage done to Demi Humans by 10% Str + 10 Dex + 8 Class : Two-handed Spear Attack : 160 Weight : 550 Weapon Level : 2 Required Level : 255 Applicable Job : Lord Knight [4] Champion. A mace constructed for the Forsaken Elite Champion. Indestructible (except in upgrade attempts). Increase Damage done to Demi Humans by 8% Dex + 5 Str + 5 Class : Mace Attack : 90 Weight : 80 Weapon Level : 4 Required Level : 255 Applicable Job : Champion Knuckles constructed for the Forsaken Elite Champion. Indestructible (except in upgrade attempts). Increase Damage done to Demi Humans by 8% Dex + 5 Str + 7 Class : Mace Attack : 70 Weight : 70 Weapon Level : 4 Required Level : 255 Applicable Job : Champion [5] High Wizard. A staff constructed for the Forsaken Elite High Wizard. STR + 10, MATK + 20% Int + 10 Class : Staff Attack : 130 Weight : 70 Weapon Level : 3 Required Level : 255 Applicable Job : High Wizard [6] High Priest. A book written for the Forsaken Elite High Priest. INT + 10 Str + 10 Max HP + 5% Class : Book Attack : 150 Weight : 100 Weapon Level : 3 Required Level : 255 Applicable Job : High Priest [7] Paladin. A Powerful One-Handed Spear constructed for the Forsaken Elite Paladin. Increase damage done to Demi Humans by 7% Str + 5 Dex + 5 Class : Sword Attack : 100 Weight : 70 Weapon Level : 1 Required Level : 255 Applicable Job : Paladin A Powerful One-Handed Sword constructed for the Forsaken Elite Paladin. Increase damage done to Demi Humans by 7% Str + 5 Dex + 5 Class : Sword Attack : 110 Weight : 50 Weapon Level : 1 Required Level : 255 Applicable Job : Paladin [8] Clown. A bow made from Mana designed for flexibility and speed. Indestructible (except in upgrade attempts). Agi + 15 Dex + 15 Class : Bow Attack : 120 Weight : 110 Weapon Level : 3 Required Level : 255 Applicable Job : Clown A musical instrument designed to be played exclusively for the Forsaken Elite Clown. Indestructible (except in upgrade attempts). Level 2 Jupitel Thunder. Dex + 8 Int + 8 Class : Musical Instrument Attack : 142 Weight : 90 Weapon Level : 3 Required Level : 255 Applicable Job : Clown [9] Gyspy. A musical instrument designed to be played exclusively by the Forsaken Elite Gypsy. Indestructible (except in upgrade attempts). Level 2 Jupitel Thunder. Dex + 8 Int + 8 Class : Musical Instrument Attack : 142 Weight : 90 Weapon Level : 3 Required Level : 255 Applicable Job : Gypsy A strong, thick whip composed for the Forsaken Elite Gypsy. Indestructible (except in upgrade attempts). Str + 12 Dex + 15 Class : Whip Attack : 130 Weight : 40 Weapon Level : 1 Required Level : 3 Applicable Job : Gypsy [10] Sniper. A bow made from Mana designed for flexibility and speed. Indestructible (except in upgrade attempts). Agi + 15 Dex + 15 Class : Bow Attack : 120 Weight : 110 Weapon Level : 3 Required Level : 255 Applicable Job : Sniper [11] Professor. A book written for the Forsaken Elite Professor. INT + 10 Str + 10 Max HP + 5% Class : Book Attack : 150 Weight : 100 Weapon Level : 3 Required Level : 255 Applicable Job : Professor A staff constructed for the Forsaken Elite Professor. STR + 10, MATK + 20% Int + 10 Class : Staff Attack : 130 Weight : 70 Weapon Level : 3 Required Level : 255 Applicable Job : Professor [12] Creator. A lethal dagger exclusively available to the Forsaken Elite Creator. Indestructible (except in upgrade attempts). Increase damage on DemiHuman enemies by 5%. Class : Dagger Attack : 90 Weight : 80 Weapon Level : 4 Required Level : 255 Applicable Job : Creator A lethal Axe exclusively available to the Forsaken Elite Creator. Indestructible (except in upgrade attempts). Increase damage on DemiHuman enemies by 8%. Str + 10 Class : Axe Attack : 120 Weight : 80 Weapon Level : 4 Required Level : 255 Applicable Job : Creator [13] Whitesmith. A lethal dagger exclusively available to the Forsaken Elite Whitesmith. Indestructible (except in upgrade attempts). Increase damage on DemiHuman enemies by 5%. Class : Dagger Attack : 90 Weight : 80 Weapon Level : 4 Required Level : 255 Applicable Job : Whitesmith A lethal Axe exclusively available to the Forsaken Elite Whitesmith. Indestructible (except in upgrade attempts). Increase damage on DemiHuman enemies by 8%. Str + 10 Class : Axe Attack : 120 Weight : 80 Weapon Level : 4 Required Level : 255 Applicable Job : Whitesmith [14] Ninja. A powerful Huuma made for the Forsaken Elite Ninja. Indestructible (except in upgrade attempts). Increase damage on DemiHuman enemies by 5%. Int + 15 Class : Huuma Attack : 150 Weight : 300 Property :^009900 Wind Weapon Level : 4 Required Level : 255 Applicable Job : Ninja [15] Gunslinger. A six chambered revolver designed for the Forsaken Elite Gunslinger. Indestructible (except in upgrade attempts). Increase damage on DemiHuman enemies by 5%. Dex + 15 Class : Revolver Attack : 90 Weight : 40 Weapon Level : 1 Required Level : 255 Applicable Job : Gunslinger [16] Star Gladiator. A book written for the Forsaken Elite Star Gladiator. INT + 10 Str + 10 Max HP + 5% Class : Book Attack : 150 Weight : 100 Weapon Level : 3 Required Level : 255 Applicable Job : Star Gladiator [17] Soul Linker. A staff constructed for the Forsaken Elite Soul Linker. STR + 10, MATK + 20% Int + 10 Class : Staff Attack : 130 Weight : 70 Weapon Level : 3 Required Level : 255 Applicable Job : Soul Linker
rinrin Posted August 15, 2009 Report Posted August 15, 2009 Agreed. Definitely agree on changing the book to a mace.
Anarii Posted August 15, 2009 Report Posted August 15, 2009 I'd like to see the whitesmith weapon's effect changed to maybe +8% dmg with CT? The demihuman bonus doesn't really help since it doesn't stack with CT.
sessions Posted August 15, 2009 Report Posted August 15, 2009 -------------------------------------------------------- Stalker Elite Stalker Dagger (current) Int + 9 MATK + 25% 3 Slotted Elite Stalker Dagger (edited) Int + 10 HP+ 10% MATK + 25% 4 Slotted Already discussed this but it's a reminder, change it to 4 slots and I suggest making the int +10 to even it out. Another issues with stalkers is lack of HP, and they are possibly the most easiest class to render useless with the use of FCP and GTB. Elite Stalker Bow (current) Agi + 15 Dex + 15 4 Slotted Elite Stalker Bow (edited) Agi + 15 Dex + 15 HP+ 10% 4 Slotted Requested several times: Elite Stalker Sword (new) Increase damage on DemiHuman enemies by 10% Str + 10 Dex + 5 HP+ 10% The very few people that do play stalker complain about having a lack of Weight-- I'm not sure if its possible to add an increase to weight via weapons, but maybe we could add a card for stalker only, or a new passive skill that gives 500-1000 weight? -------------------------------------------------------- Yes.yes.yes. Stalkers need more hp since their stats get spread out very much by the need to strip while still hit decent damage/ have health (except bow stalkers since they have it easy with strip/damage combined) and I can rarely survive an asura while using raydrics and even if I survive with devilings I don't like getting raped by everyone else.
Millenia Posted August 15, 2009 Author Report Posted August 15, 2009 I'd like to see the whitesmith weapon's effect changed to maybe +8% dmg with CT? The demihuman bonus doesn't really help since it doesn't stack with CT. how bout we giv it +atk ^_^ and sum sxc HP
plotus2 Posted August 16, 2009 Report Posted August 16, 2009 Elite Creator Dagger (edited) +20 Int +5% MATK Allow use of level 5 Cold Bolt (Optional; but would be EXTREMELY helpful for creators) 4 Slotted I think the lv 5 cold bolt should be auto casted when the user receives physical and magical damage.
Millenia Posted August 17, 2009 Author Report Posted August 17, 2009 I think the lv 5 cold bolt should be auto casted when the user receives physical and magical damage. no thx
Xtopher Posted August 18, 2009 Report Posted August 18, 2009 I was thinking, could one of the Professor and Wizard weapons give a chance at divesting shield? I don't have to explain why it would be more useful than +% at demi humans.
Cirrus Posted August 18, 2009 Report Posted August 18, 2009 I dunno man, just have a strip book with Dragoon Warlord in it.
Millenia Posted August 18, 2009 Author Report Posted August 18, 2009 No, there's 4 slots, that's enough for 4 d.warlords.
gerrard mino Posted August 18, 2009 Report Posted August 18, 2009 well in my point of view i would not change the sniper wep because they are insane to kill in the first place unless your a caster and the priest weapon should yes be changed to mace but the wizard wep would be a bit over powered the prof wep is a good change but the HP bonus if you give them one shouldnt be that high since they can get high HP and cast safty wall. the stalker wep isnt that bad but as the post above states bow stalkers have it easy so the dagger should give an increase to dex as well for other dagger stalkers so they dont have to spend the extra stat points on getting dex. other than those minor things i think its a good idea :D (stamp of approval)
Millenia Posted August 18, 2009 Author Report Posted August 18, 2009 wizard/prof overpowered? with gtb/maya? wat.
Terroryst Posted August 18, 2009 Report Posted August 18, 2009 Ninjas, man. Ninjas! They need boosts like stalkers, man!