plotus2 Posted August 14, 2009 Report Share Posted August 14, 2009 (edited) Here's what I'm suggesting. Hope you like them!Just like what the picture above has shown, sometimes we have too much items in inventories when we want to put them in storage. So instead of numbing our fingers to click here and there in this meticuluous and tedious work, I suggest that a new command should have been made. @store This will enable all the items in inventory (not including equipments we are wearing) to be stored in the storage automatically. This will also be a great help for those who autoloot Lucius Fierce Armor with their non-merchant class and need to sell them with their merchant class to the NPC (make full use of Overcharge skill) where they have to put the armors in the storage one by one which will waste a lot of time. Players who don't wear full FKIng set (w/o shield) or Sheep Hat or Marc card or Evil Druid card are prone to be frozen during a fight when the enemy uses Storm Gust skill, Stormy Knight card,Frost Joker skill and etc. For the players who doesnt have full FKing set (w/o shield), they can wear either Sheep Hat, Marc card or Evil Druid card. I believe most players mostly wear FHelm instead of Sheep Hat because FHelm has extra slot. I also believe that Evil Druid card/Marc card are pretty risky to wear as they are meant to be put in the armor. Using 1 slot for either of these cards will leave only one more slot available (in the case of FKing Armor) or no other slot available in the case of non-FKing armor. Though we can bring more than one set of armors and switch the armors to duel with different type of enemy class, I would suggest an alternative to this switching as not all people could afford many armors. Even if they could, this will take some weight space. Why not we have a card to be slotted in Accessory? Therefore, Im suggesting a new custom card :I would also like to suggest that Valkyrie Randgris card will have its chance to dispell increase from 1% to ?%. Higher chance of dispelling will increase the probability to Dispell the enemy's enchantments on their weapons, therefore, providing us a better chance to decrease the damage done on us. Next is about Doppelganger card, which I would say useless in this server. I think the percentage of attack speed increment by the card should be enhanced. Therefore, players can safe some of their stat points on Agi and use this for other stat. But I'm not sure about whats the suitable percentage of attack speed increment that Doppelganger card should give.NEW CUSTOM HAT!Add 0.5% to automatically full-divest the enemy WHEN THE USER RECEIVES PHYSICAL attack, add 7% maxhp and maxsp, cant be knocked back, 1 slot. (The picture above is just for accessory to this post. Im not suggesting how the hat should look like. What the hat has to offer is what I'm suggesting.)NEW CUSTOM WING!Reduces 8% after-cast delay, adds 9% chance to auto cast stone curse on enemy when receiving magical and physical attack.(Again, the picture above is just for accessory to this post.Not suggesting how the wing should look like. What it has to offer is what I'm suggesting.) I came across this comment in one of the Suggestions topics on Snipers:I agree with everything benefiting snipers in this topic, and yes we do suck atm. But while we're on the subject of increasing sniper playabillity, how about that pneuma piercing arrow we've been waiting so long for? The most common case scenario of a Champ vs Sniper duel is that the Champion will cast pneuma and hide behind it to proceed to use TSS. A decent sniper will at least have an assassin cross card to cloak, and both classes cannot attack each other, untill the Champion snaps to the sniper with a ruwach casted to uncloak you, moving in for the asura or more TSS shots. The sniper attempts to fight back with an arrow repel into a round of double strafes or melee attacks, untill the Champ casts pneuma once again, and you just rinse and repeat until the sniper is defeated.(recreating just about all of my past duels with champs) Of course a similar scenario could occur with other pneuma casters, most of them ending with the defeat of the sniper. This spawns a whole new debate of class balance but for now, I'm just saying. :/ Hence, I would like to suggest the skill Ruwach not to be able to be used when Snapping. Or vice versa. -------------------------------------------------------- About the NPC who sells firecrackers in hu_in01, I think he should sell more than 5 each time we talk to him. Coz I dont think everyone only buys 5. Maybe the NPC should sell like 20 each time? That's all for now. Please leave your comments. Edited September 6, 2009 by plotus2 Link to comment Share on other sites More sharing options...
Millenia Posted August 14, 2009 Report Share Posted August 14, 2009 I would also like to suggest that Valkyrie Randgris card will have its chance to dispell increase from 1% to 4%. Higher chance of dispelling will increase the probability to Dispell the enemy's enchantments on their weapons, therefore, providing us a better chance to decrease the damage done on us. 10% chance to autocast lv 5 provoke, add 7% maxhp, cant be knocked back, 1 slot. (The picture above is just for accessory to this post. Im not suggesting how the hat should look like. What the hat has to offer is what I'm suggesting.) Kinda ironic. No to both of those suggestions. Link to comment Share on other sites More sharing options...
Terroryst Posted August 14, 2009 Report Share Posted August 14, 2009 Valk Rand already spams Dispell at 1% so I don't think 4% would be better. Link to comment Share on other sites More sharing options...
plotus2 Posted August 14, 2009 Author Report Share Posted August 14, 2009 Valk Rand already spams Dispell at 1% so I don't think 4% would be better. Personally I agree with ur point. Maybe 10% would be better. Editted. Link to comment Share on other sites More sharing options...
plotus2 Posted August 14, 2009 Author Report Share Posted August 14, 2009 I replaced provoke skill with full-divestment. How bout that? Link to comment Share on other sites More sharing options...
frorelated Posted August 14, 2009 Report Share Posted August 14, 2009 1)Next is about Doppelganger card, which I would say useless in this server. I think the percentage of attack speed increment by the card should be enhanced. Therefore, players can safe some of their stat points on Agi and use this for other stat. But I'm not sure about whats the suitable percentage of attack speed increment that Doppelganger card should give. 2)@store This will enable all the items in inventory (not including equipments we are wearing) to be stored in the storage automatically. Agreed with this. To reach 195 aspd, I invested a lot of points in agi and dex. And the @store is something new that I never thought about be4. Yes to both. Link to comment Share on other sites More sharing options...
Xtopher Posted August 14, 2009 Report Share Posted August 14, 2009 I like @store, it seems pretty useful. Especially because I like to play all of the characters on my account so this would make transferring my gear across my account MUCH faster. :thumbsup_still: An anti-freeze card in accessories seems fair enough and I don't see how it would create a balance conflict. If anything it would probably better balance the older, richer players with the newer and less experienced/wealthy. :thumbsup_still: Now, the valk card is where you lose my support. I'm in pvp a lot and I've watched so many Assassins duel. The 1% dispel already works fine and is a very decisive factor in most duels. Increasing it to 10% is not needed and it would just drag out battles and create more spamming of items/buffs. I mean, sins attack so fast so 1% is good enough Assassins are already really powerful as is. :thumbsdown_anim: :thumbsdown_anim: :thumbsdown_anim: :thumbsdown_anim: I like increasing the doppel bonus. It would help a lot in some builds especially sense we need 195 aspd to spam skills effectively. :speak_cool: I don't like the 9% chance at full divestment. Again, assassins attack so fast, 9% is like a sure thing once they start attacking. Maybe 1-2% max would be acceptable IMO. And don't respond with "well you can fcp" Because if that's the case then whats the point of putting a % chance of divest at all? :thumbsdown_anim: The wings seem fine, the stone curse rate is a little high though. :confused: Link to comment Share on other sites More sharing options...
plotus2 Posted August 14, 2009 Author Report Share Posted August 14, 2009 I like @store, it seems pretty useful. Especially because I like to play all of the characters on my account so this would make transferring my gear across my account MUCH faster. :thumbsup_still: An anti-freeze card in accessories seems fair enough and I don't see how it would create a balance conflict. If anything it would probably better balance the older, richer players with the newer and less experienced/wealthy. :thumbsup_still: I like increasing the doppel bonus. It would help a lot in some builds especially sense we need 195 aspd to spam skills effectively. :speak_cool: Thanks :jerry: Now, the valk card is where you lose my support. I'm in pvp a lot and I've watched so many Assassins duel. The 1% dispel already works fine and is a very decisive factor in most duels. Increasing it to 10% is not needed and it would just drag out battles and create more spamming of items/buffs. I mean, sins attack so fast so 1% is good enough Assassins are already really powerful as is. :thumbsdown_anim: :thumbsdown_anim: :thumbsdown_anim: :thumbsdown_anim: The wings seem fine, the stone curse rate is a little high though. :confused: Hmm, I would like to hear what other ppl say bout this. I don't like the 9% chance at full divestment. Again, assassins attack so fast, 9% is like a sure thing once they start attacking. Maybe 1-2% max would be acceptable IMO. And don't respond with "well you can fcp" Because if that's the case then whats the point of putting a % chance of divest at all? :thumbsdown_anim: Hmm, I can see why you are focusing only on sinx. Your avatar and sig shows that you are Obessed with sinx, lol. Well, this hat is not only for sinx, first and foremost. Hmm, to avoid overpowering sinx when they put this hat on, I would like to suggest 'Add 0.5% to automatically full-divest the enemy WHEN THE USER RECEIVES PHYSICAL attack. (not when the user attacks).' Editted the post. Link to comment Share on other sites More sharing options...
Xtopher Posted August 14, 2009 Report Share Posted August 14, 2009 Hmm, I can see why you are focusing only on sinx. Your avatar and sig shows that you are Obessed with sinx, lol. Well, this hat is not only for sinx, first and foremost. Hmm, to avoid overpowering sinx when they put this hat on, I would like to suggest 'Add 0.5% to automatically full-divest the enemy WHEN THE USER RECEIVES PHYSICAL attack. (not when the user attacks).' I am not obsessed with Sinx, my avatar and sig may be missleading. I actually play priest more than anything else. I have however watched pvp for a while and lets be honest; pvp is like 55% assassins 40% champions and 5% other. So, the majority of people wearing this equip will be pvping and probably an assassin. Thus, this 9% chance at full divest and 10% chance at dispel are a little bit ridiculous, no offense to you personally. With 195 aspd an assassin would divest/dispel you in no time at all, why not just give them the skills? Now, I could understand like a 3-5% chance at divest if there was an added affect: The user has a 10% chance of BEING fully divested when equipping them item. These two suggestions of yours would make pvp even more unbalanced that it already is. I like the other suggestions though. Link to comment Share on other sites More sharing options...
plotus2 Posted August 14, 2009 Author Report Share Posted August 14, 2009 So what do you think about the editted suggestion which is Add 0.5% to automatically full-divest the enemy WHEN THE USER RECEIVES PHYSICAL attack? Link to comment Share on other sites More sharing options...
Millenia Posted August 14, 2009 Report Share Posted August 14, 2009 So what do you think about the editted suggestion which is Add 0.5% to automatically full-divest the enemy WHEN THE USER RECEIVES PHYSICAL attack? 0.5% is nothing when the aspd is 195.. yes, way to support people fcping even further.. meh Link to comment Share on other sites More sharing options...
Xtopher Posted August 14, 2009 Report Share Posted August 14, 2009 That sounds fine as long as the % chance that the enemy with be divest when user is attacking is decreased. Link to comment Share on other sites More sharing options...
plotus2 Posted August 15, 2009 Author Report Share Posted August 15, 2009 editted~ Link to comment Share on other sites More sharing options...
plotus2 Posted August 16, 2009 Author Report Share Posted August 16, 2009 0.5% is nothing when the aspd is 195.. yes, way to support people fcping even further.. meh FCPing is good /meh Link to comment Share on other sites More sharing options...
Millenia Posted August 16, 2009 Report Share Posted August 16, 2009 it completely renders some classes useless. Link to comment Share on other sites More sharing options...
plotus2 Posted August 16, 2009 Author Report Share Posted August 16, 2009 it completely renders some classes useless. too general. specify pls. Link to comment Share on other sites More sharing options...
Millenia Posted August 16, 2009 Report Share Posted August 16, 2009 wizard professor priest stalker Link to comment Share on other sites More sharing options...
Leaz Posted August 16, 2009 Report Share Posted August 16, 2009 I like the wings and the custom hat. ^___^ Link to comment Share on other sites More sharing options...
plotus2 Posted August 16, 2009 Author Report Share Posted August 16, 2009 I like the wings and the custom hat. ^___^ I think they are very practical during pvp. Link to comment Share on other sites More sharing options...
plotus2 Posted August 18, 2009 Author Report Share Posted August 18, 2009 editted! Link to comment Share on other sites More sharing options...
plotus2 Posted September 6, 2009 Author Report Share Posted September 6, 2009 re-Editted Link to comment Share on other sites More sharing options...
Sensation Posted September 22, 2009 Report Share Posted September 22, 2009 Storage command will be looked in to, based on this, rest is rejected. Valkyrie card already dispels too much, there are enough cards to avoid freezing, sacrificing a slot is part of the game (be happy there are 2 slots available). New hats are implemented slowly already. Ruwach adds a cast-delay after uncloaking (about 0.5 seconds), it's fine. Firecrackers will stay in pieces of 5 for now too, might change in the future. Link to comment Share on other sites More sharing options...