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Oh! And you don't get resurrected if you warp after you die! I think the update changed that too. :tongue:

That was fixed hours after the server came back online.

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With the cool down time that's been added to certain classes (among them swordsman and Thief) there might not be a need to remove the ability to coma using their skills from them; since they can't spam anymore. Furthermore, to be able to coma with skills a class has to sacrifice one card from their weapon to use LOD in tandem with their attack increasing cards, or just use edge. This lowers the attack damage of any melee class that wants to include coma in their skills. The same can be said for mage classes who choose to use Book of the Dead over an elite weapon with kingring etc.

And don't forget GTB, which half the population defaults anyways. More players might now want to default GTB because of skill coma.

Don't get me wrong, coma skills are a pain in the ass, but if we keep them, don't forget that you can use them to your advantage as well, not just your rivals.

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I think it makes creators no different, other then they can surprise ppl moar...

Leni does make a point..

Creators usually are forced to rely on AD, Coma, or Mammo...

Which without a Thana, Mammo isn't too great..

So with reduces, you do too little dmg with AD.

But if you raise your int too high and they put on dmg mods, you go over. QQ

Which is why so many fail at creator. <3

It's science, ppl.

Creators already have an upper hand against both Mage classes, Stalkers, High Priests, Paladins and any class without FCP. I don't think they require a greater upper hand against any other classes.

Mages are forced to rely on Magic and Coma. Which if the enemy has shields on, they're useless.

High Priests are forced to rely on Coma. Which if the enemy has shields on, they're useless.

Paladins are forced to rely on Coma or Sacrifice. Which if the enemy has FCP / Reductions (Raydrics, not Devilings), they're useless.

Stalkers are forced to rely on Strip and Coma. Which if the enemy has FCP and shields, they're useless.

Get it?

Strip Shield should be removed from most classes in general and left to magical, low offense based classes that generally rely on them in order to get some kills instead of getting instantly swatted off the PvP map. Those classes being--

Professor, High Wizard, High Priest, Stalker, Soul Linker, TaeKwon Boy/Girl, TaeKwon Master and Ninja.

Professors shouldn't be blessed with the ability to Strip Shield, gain absolute immunity to strip shield and be able to coma.

*Edit*

Yeah and, return Basilica to how it was. It's not helpful at all and even Tarots penetrate it.

For creators, if you can cloak and evade for 5 minutes, you can use a Wickenbe Tres Card against an enemy where then you can strip their shields, if they use reductions and Usakoring, you can Coma them. Trust me, they won't be re-FCPing themselves at any point unless you're in Forsaken Fields and FCPing accounts are usually poorly equipped so you can kill those Creators and get to their character before they can retaliate.

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Mage classes were broken to begin with, why argue with that as your point?

This is about the updates, not about the lame magicness. ;o

Also, anyone who's anyone almost defaults fcp anyways...

Seriously, 4/5 ppl in pvp or in a guild, or not retarded at all has FCP on in a pvp enviorment.

So, pally's aren't really that lame..

Also, priests would semi fall under magic classes too due to their only real offensive skill being Holy Light.

Which is why Creators came up, because their only real fighting capabilities are AD & Coma..

And AD is almost reduced to nothing, or completely null by default anyways. Same diff? xP

Not to mention, people are constantly spending shit tons of money or time to replace catalysts to play them.

I don't think coma changes anything...If you're going to coma, you'll coma..

The only thing it really changes is, now you don't really see it coming b/c you don't see the edge.

Other then the fact Magic classes now REALLY don't stand a chance..

Because now, everyone is going to default Gtb.

Unless some kind of piercing of gtb was allowed. xP

But that's been in debate for years.

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I don't really mind the updates.

  • The Tarot card that broke shoes and cloak was in my advantage because I used Ifrit rings and I could use it on other people.
  • I love the Root thing though. DD the Champ until he roots me, change to shield, berry, he unroots me with asura or TSS, go back to DD. Pretty rape.
  • People tried to kill me from faraway, I coma'd them with Venom Knife.

The only thing that messed me up now is big delay on SB since Ifrit rings spam them, and the Sight thing. Hope you guys see what's wrong with my post lol.

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Mage classes were broken to begin with, why argue with that as your point?

This is about the updates, not about the lame magicness. ;o

Also, anyone who's anyone almost defaults fcp anyways...

Seriously, 4/5 ppl in pvp or in a guild, or not retarded at all has FCP on in a pvp enviorment.

So, pally's aren't really that lame..

Also, priests would semi fall under magic classes too due to their only real offensive skill being Holy Light.

Which is why Creators came up, because their only real fighting capabilities are AD & Coma..

And AD is almost reduced to nothing, or completely null by default anyways. Same diff? xP

Not to mention, people are constantly spending shit tons of money or time to replace catalysts to play them.

I don't think coma changes anything...If you're going to coma, you'll coma..

The only thing it really changes is, now you don't really see it coming b/c you don't see the edge.

Other then the fact Magic classes now REALLY don't stand a chance..

Because now, everyone is going to default Gtb.

Unless some kind of piercing of gtb was allowed. xP

But that's been in debate for years.

You make no point and I don't know when you're changing subjects...

Anyways, in general, PvP should be returned to how it used to be but since it can't be, we should work our best to suggest stuff that will make people comfortable.

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Honestly with the way things are now I don't see much improvement that can happen.

Right now if you decide to take out Coma from the LK class they're just totally under powered.

Bowling Bash can do up to 18k depending on the gear you have on (that's the highest I've gotten against someone with Usakoring). Now if I'm up against a Creator who can Coma me but has over 320k+ HP (which most people I know DO have) it's NEAR IMPOSSIBLE to kill. It would waste my berries due to stun lock from AD and consuming berries while I berry using BB (since GTB also adds the extra consumption of SP).

Now the Basilica I haven't seen my self but I thought it was a pretty interesting update. I think it's fine as it is since it should mostly just be meant for people in the party. Other then that I agree with this one update.

Giving SB a huge delay like this was just a bit much. Maybe if you just added a tempered down delay a little more like maybe just a .75 instead of 2 seconds. It would cause people to not rebel against this decision, rather they would be all for it.

I think you need to take into consideration the people who are actually in the constant PvP notion. We're here BECAUSE of the PvP not because of other things. If you heed the words of the people, rather then just 1-2 people. You would hear a crowd roaring at your face asking the same.

I can give a higher in depth, and more intellectual, post if you want. But as of now my brain is slightly tired from work.

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Now the Basilica I haven't seen my self but I thought it was a pretty interesting update. I think it's fine as it is since it should mostly just be meant for people in the party. Other then that I agree with this one update.

I can't argue with your other views since they're great and I agree with them.

However Basilica is heavily nerfed.

Here's how it functions now

  • The caster cannot move or use skills while in a Basilica.
  • Pressure and Tarot Cards can penetrate Basilica. (Don't know about any other skills yet)
  • Players miss the High Priest instead of not hitting at all and making it a safety zone.
  • You cannot recast Basilica without canceling it.
  • You cannot cancel a Basilica unless you have minimum 1 Holy Water in your Inventory.
  • Players can Coma the High Priest while they're "missing" if the High Priest does not have Golden Their Bug augmented in their Shield.
  • Basilica now has a push-back effect on all enemies that walk into it or have Basilica risen on.

Basilica just used to create a safety barrier for everyone, which proved to be better and more effective.

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Oh I didn't know that. Wow Basilica is quite nerfed then.

Like I said if anyone here needs a HUGE description as to why things should just go back to as it was. Be my guest and ask.

Just be sure you have the patience to read it.

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Oh I didn't know that. Wow Basilica is quite nerfed then.

Like I said if anyone here needs a HUGE description as to why things should just go back to as it was. Be my guest and ask.

Just be sure you have the patience to read it.

I plead you to make that list so the staff may see reason.

Yes, I am seriously asking you to do it too, please. I wish to see PvP how it was.

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I say we leave the SB delay but restore the original power of it. Lol.

If so I say return the normal delay and keep the power as it is. I don't think I'll be able to survive a SB with the risk of receiving Coma.

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Basilica cannot be changed. I'm still waiting for an answer to my question though. Also Pat, the chance of casting coma period is very low.

*Edit*

A Soul Linked Sinx can spam 3~4 Sonic Blows. ( addressing the previously mentioned sonic blow delay )

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