Nick Posted May 8, 2009 Report Posted May 8, 2009 Maybe +5% HP on elite wep. Idk A bit of tweaking wouldn't hurt, as long as it doesn't add more than 10-30k hp at most.
jan Posted May 9, 2009 Report Posted May 9, 2009 5%? thats too lil! its just like the HP book! and priest has more HP compare to gypsies and clowns... look, if a gypsy has: 120k hp +15% on that is only 18k.. 150k +15% = 22.5k 18k - 22.5k = only 1 righ hand hit on sinx -/+ 1 left hand hit... yeah, i know and some know that i dun have gypsy, or clown... but i got some points on the previous discussions. as for me, i think its the best options if ever, the modification of HP of gypsies and clowns will be hard... soo might as well as put some additional HP on shoes or on elite weps... its very useful to them... and the weps are immune to WS(i think)... dam! my english are bad! sorry for that =D
Nick Posted May 9, 2009 Report Posted May 9, 2009 Yeah but a priest does a lot less damage than gypsies. A LOT less. >> Gypsy/Clown can fucking stop you in place even with GTB on by just a Tarot, >> they break shields & they can Coma with just a Tarot Card! Like, the f0k menq. >> I think Champions in General deserve less power in their Asura Strike though, >> it's not just Clowns/Gypsy but Champions in General have far too much power. >> 8k TSS without Usakoring & over 200k Asura Strikes, isn't something cool. Yeah, and we can deal higher burst damage than a full strength dagger sinx. (Gypsies hit in 0.3-0.5 seconds as much as sinxs in 2-3 seconds; but sinxs hit continuously) This actually makes it harder to tank gypsies since it's easier to ygg once every second than it is to ygg 4-5 times within half a second; whenever the gypsy AVs again which can be very unpredictable.
» Pat Posted May 12, 2009 Author Report Posted May 12, 2009 King Theodor's Dancer Compounded to: Cloak Reduce damage from neutral by 60% 20% more than rays and Gypsies use a sinx card anyways. wat u tink nick u
» Pat Posted May 12, 2009 Author Report Posted May 12, 2009 To fight champs? Well yeah. 1 skoll isn't much if you have 250+ vit. :/ It could need a little <pseudocode> <skolleffect> andalso if job = gypsy def - 30% or something. idk input
Millenia Posted May 12, 2009 Report Posted May 12, 2009 The minus vit could be useful during LOLGANGINGWARSQQ but what about every other class? Or do you have another card in the mind that'd boost hp instead of adding resist? D:
» Pat Posted May 12, 2009 Author Report Posted May 12, 2009 Who says the other classes get that bonus as well...? LOL.
Millenia Posted May 12, 2009 Report Posted May 12, 2009 I meant for against other classes i.e: sinx's.
» Pat Posted May 12, 2009 Author Report Posted May 12, 2009 Means you need skolls. Two skolls. And a sinx card. &that's not possible. So why not give skolls the line if job = gypsy additional def - 30% Brb lunch.
» Pat Posted May 12, 2009 Author Report Posted May 12, 2009 kback. & Skoll/sinx still hurts like eff. High vit = high def. @@;
Millenia Posted May 12, 2009 Report Posted May 12, 2009 The card you mentioned still doesn't solve the HP issue, though. & ontop of that it might cause some srs qqing if ya can use 2 of the cards you came up with. ]:
» Pat Posted May 12, 2009 Author Report Posted May 12, 2009 rytttttt. qq Why don't you suggest something? Q_Q
Millenia Posted May 12, 2009 Report Posted May 12, 2009 Well, perhaps edit the most used cards by gypsies: Skoll : Decrease Vit defense by 40% Max HP + 6% Perfect Dodge + 1 [ Gypsy, Clown ] Decreases vit defense by a further 20%, totalling [60%] Max HP + 25% ( + 6% ) i.e: 130k = 170k. (or 15%, since 2 skolls can be used) --- Assassin Cross : Enables use of Level 3 Cloaking. [ Gypsy, Clown ] + 30% resistance against Neutral property --- Elite Harp: A musical instrument designed to be played exclusively by the Forsaken Elite Gypsy. Indestructible (except in upgrade attempts). Level 2 Jupitel Thunder. Dex + 8 Int + 8 Vit + 8 --- Elite Whip: A strong, thick whip composed for the Forsaken Elite Gypsy. Indestructible (except in upgrade attempts). Str + 12 Dex + 15 Vit + 8 --- Idk, just came up with these quickly. None of them would make Gypsies overpowered, but would help us just have a little more survivability. Basically, balance things out. Edit : Before complaints about the abilty to use 2 skolls, it technically isn't going to add much already due to our shitty HP and we'd get asura raped, and raped by many other things.
Nick Posted May 12, 2009 Report Posted May 12, 2009 Okay fine I'll agree just so I get the 25% HP boost. The other effect is kinda pointless though. If I'm facing a champ I'll use fucking devs, no point adding neutral resist to sinx card. Make it 40% and I'll consider sinx/dev.
Millenia Posted May 12, 2009 Report Posted May 12, 2009 so remove the immunes but the immunes arent on the skolls so it isnt op.
» Pat Posted May 12, 2009 Author Report Posted May 12, 2009 Well, perhaps edit the most used cards by gypsies: Skoll : Decrease Vit defense by 40% Max HP + 6% Perfect Dodge + 1 [ Gypsy, Clown ] Decreases vit defense by a further 20%, totalling [60%] Max HP + 25% ( + 6% ) i.e: 130k = 170k. (or 15%, since 2 skolls can be used) --- Assassin Cross : Enables use of Level 3 Cloaking. [ Gypsy, Clown ] + 30% resistance against Neutral property --- Elite Harp: A musical instrument designed to be played exclusively by the Forsaken Elite Gypsy. Indestructible (except in upgrade attempts). Level 2 Jupitel Thunder. Dex + 8 Int + 8 Vit + 8 --- Elite Whip: A strong, thick whip composed for the Forsaken Elite Gypsy. Indestructible (except in upgrade attempts). Str + 12 Dex + 15 Vit + 8 --- Idk, just came up with these quickly. None of them would make Gypsies overpowered, but would help us just have a little more survivability. Basically, balance things out. Edit : Before complaints about the abilty to use 2 skolls, it technically isn't going to add much already due to our shitty HP and we'd get asura raped, and raped by many other things. Fuckleni. That's just perfect.
*Kevin* Posted May 12, 2009 Report Posted May 12, 2009 C'mon isnt it a bit too much ? Just get 40-50k more hp lol ..
» Pat Posted May 12, 2009 Author Report Posted May 12, 2009 40-50k more hp is exactly what above modifications would result in (apart from the neutral resists which are needed for asura tanking). Any other class can still attack with elemental enchant and do full damage. Well champs can as well. So it's just for asura & sac.
*Kevin* Posted May 12, 2009 Report Posted May 12, 2009 Yeah i meant that infact , just get hp bonus .. other changes are , surely nice yet .. too much /ok .