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Showing results for tags 'say no for pvp on in map of mvps.'.

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Found 1 result

  1. The game tries to be democratic by making warp available to everyone. But there are guilds and strong groups that only hunt MVP's, and they hunt in packs. These groups that hunt MVP's together protect the monsters they hunt for only the group to kill the MVP's. Soon people who hunt alone will have less chance of killing MVP monsters than people hunting in groups. That's why people who hunt alone are at a disadvantage as all maps have PVP on and strong and dominant groups have a better chance of staying victorious in the MVP dispute. To make the MVP dispute more democratic the ideal would be to put PVP OFF on all MVP maps. Only so any beginner (weak) or initiated long (strong) have the same opportunity. The PVP ON on MVPS maps only helps strong players who walk in groups, while weakening the chances of anyone playing alone to get mvp. In this way, the rich (and strong) will perpetuate and remain rich. And the poor will tend to remain poor (due to disproportionalities of numerical and qualitative forces). The only way to democratize and make the MVP's dispute fairer is to drop the PVP on all MVP maps. Just leaving PVP OFF on all maps will really democratize the chances of ascent of people who play alone to kill MVP. In other words, PVP ON on MVP maps helps concentration of items, strength, and power. While the PVP OFF on MVP maps helps the democratization of the drop since large groups could not suppress the chances of anyone playing alone. I know that if they keep PVP ON on MVP maps they will only maintain of concentration of items, strength, and power. And the MVP's dispute will remain unbalanced for large groups. https://ibb.co/hPU3n7
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