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Showing results for tags 'raids'.
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BW can be reliably completed with 2-3 competent people. Charleston can be reliably completed with 2-3 competent people. I admit IDK about Union City LUL but Lost Forest of Oberon is kinda not really do-able with 2 people (very risky with 3 due to miss chance) regardless of competence even with like 200 cspeed potz. Perhaps, if this is the goal, to make BW actually difficult or challenging (for competent folks) as implied? Simple Fix would be to make enemies not spawn in one cell (game dev 101) and/or have the spawn timing completely up to the player. another ezpz-to-implement suggestion would be to change the map for Oberon (keepin it a forest because flavor hurhur), I very quickly compiled a brief list of ezier maps: 1) pay_fild11 2) mjolnir_04 3) gef_fild02 4) prt_fild03 5) pay_fild09 6) pay_fild06
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Was not sure whether to post here or at https://forsaken-ro.net/forum/wiki/guide/ forum organization is spaghetti =[ ================== Requirements to start [any] Dragonist Raid: 1) Forsaken Knight 2) Be a Party Leader 3) @warp fcity 155 116 , go inside, talk to the NPC in the northwest quadrant (current location as of this posting) 4) Talk to the NPC -- max one party (in the server) can be in any one raid at any one time. Objective: Clear all monsters on the map, new monsters will respawn across the whole map, rinse and repeat. Sounds boring? Not if you make it fun! With that in mind, the best way to do it in the time limit (that is, clear the entire map several times) is to make sure that A) bring the DEEPZ!!!1 (dps) B) you don't miss any enemies, so your party should move in a formation C) move fast; always have a Lucio in the group For the first point, a common way in RO to maximize DEEPZ is by hitting the right element. I have assembled here a starter spreadsheet that shows the stats for enemies encountered in the first four waves (there are more than four). Refer to Appendix D (for DEE--ok I'll stop.) For the second point, I have attached a map that shows a simple starting position and formation as you move out. Starting point is near the bottom right -- where fuschia meets red. Here is an in-game example of how you would proceed to move out in an efficient manner, showing the red and blue paths: Obviously I CBA'd to hit f12 or shrink the chat. From this screenshot you can garner the following: 1) The map used is spl_fild01 2) precision will increase efficiency, i.e. you can see your path follow the edge of the dirt for the red route; there are many "landmarks" along the entire scout path to make sure that every cell is viewed; likewise the blue path has specific nuances too -- turn north before you leave the water @ the arrow 3) I like to use /where and @warp a lot. You should too. Too bad commands are disabled in raids. 4) I am poor, RIP Another bit of info that I'm happy to share is that your vision / draw distance is a square (skill ranges are more circular - you can't always hit people at max diagonal range) exactly 14 cells orthogonal from your centered character, aka a 29 x 29 square. If you're smarter than I am, you'll try to sweep in a diagonal with your party mates to cover the most screen time (up to √2 of normal speed!!!1) Once you can sweep the whole map once in under 5 minutes, you'll know you have a good chance at finishing the raid within the time limit of 30 minutes. Otherwise I recommend you all just leave -- you either get the full reward or nothing at all. Lul. oh and of course... Reward for Completion: - Some fame for every character (less than every other raid) - A pittance of dragon tokens (4) despite being one of the hardest raids to 2-3 man LOL - Bragging rights - Now U can do it again! and again! and again! Special Thanks to: Lan (the Clever, founder of House Lannister) Yatogoomi (GOOMY!!) Best, Dakka P.S. Protip don't do this raid in its current state except as a joke or for the lulz -- if your group is competent and organized enough to beat this raid with 4 or fewer people (the profit point) then other raids are trivial in comparison and far more rewarding -- two or three people frequently beat Charleston and Blackwitch yet I'd bet they'd fail at this one, or spam so many c-speeds it's not even profitable LUL. IDK how it passed Q&A, the only reasons that make sense are far more insidious and frightening than simple ineptitude. Pro-link to muh suggestion thread: https://forsaken-ro.net/forum/topic/34792-rebalance-dragonist-raids/ P.P.S. Lul Please don't punish/warn/censure/ban me, I stuck my neck out at no chance of personal gain, to give something objective and possibly even helpful to new players ;). If the "developers" (Veracity?Kappa) don't like this and might want to improve/modernize/make funner/re-evaluate the raids or something, I'm available for level design consulting pro bono (and only pro bono) as long as I play fRO. <an actual game dev>
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This is just a few things I've thought of that might help everyone survive raids better and just make things a little easier during them in general... First of all: +10 All Your Gears. If it's a piece of armor that can be upgraded, UPGRADE it. (I know it goes against our instincts in a server full of people with Thanas, but in raids, DEFENSE COUNTS... DEF, DEF, DEF, the more DEF the better...)Under no circumstance should you wear these cards: GHOSTRING -- A lot of monsters in raids are Ghost element, which unlike most other elements means they will just kick your ass even harder if you are also Ghost element... (EDIT: Actually, there is one circumstance. Bring along an extra GR armor for the waves with the Asura monsters...) TAO GUNKA , SKOLL(s), or any card that lowers your defense or vit-defense for that matter... -- Self-explanatory, see above. You may have lower HP, but your new-found damage reduction will more than make up for it. FALLEN BISHOP HIBRAM -- You need SP, and I don't think any raid mobs are demi-human anyway... If you're a sniper and you accidentally wear FBH through a raid, you'll run out of seeds in like 5 minutes... Just wear Firelock Soldiers if nothing else. As far as armor cards are concerned, if you're a sniper/physical-damage-dealer then you should either be wearing 2x Gloom Under Nights, 2x Ktullanux, or a combo of the 2 for a third armor if you like, for damage... If you're a priest like me, or any other class that's not there solely to deal damage, then stick a Hatii card or 2 in there, maybe a Puppetring too. Those two in particular will freeze/stone a lot of mobs if you find yourself in a huge gang (fish fish fish fish fish), so I like 'em... I'm not sure this even needs to be said, but everyone should always default their shield card to GTB. Preferably in a Valkyrja's Shield, which is good for further reducing damage from certain mobs (Item # 2115, dropped by Valkyries)... This probably goes without saying as well, but Assassin Cross card is essential for priests. Maybe not all the time, as I personally don't think priests should just sit in a corner doing nothing the whole raid, but Nightmare's asura still hurts like hell, and nothing's more embarrassing than a dead raid priest... *Cough* ._.' A Moonlight Flower card in your boots couldn't hurt, so you don't have to keep switching off GTB to use speed buffs. Bring an FCP'er if you can afford to... Or just try to keep your distance. Several raid mobs like to strip things (or everything) when you get too close ... which is annoying. I've been on a lot of raids where people obviously know what they're doing as far as killing things, but for some reason Kades' Sonic Blow still does like 50,000 a hit (for example) -- he does about 350 a hit to my priest, which just wears a knight set and Vit gaunts, so ... hopefully this will help some people. That's all I can really think of at the moment, but feel free to add onto or improve on anything I've said so far-- or just tell me I'm full of BS, whichever.
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