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Another guide of falconer type sniper ❤️ Thx to the guardian ring updates from FRO server as always ❤️ [All purpose type=mvp/pve/pvp/woe] MORE POWER Fro ❤️ For this build, u will be used to auto-attack blitz+spamming arrow shower+spamming FA/falcon assault+planting traps alot ^^~ Basically this type of snipers would be hybrid INT,DEX,LUK. So, please don't compare it among DS, FAS type sniper's damage XD Hint: Average damage dealer, FLAT critical damage, trap strategist(offender woe+defender woe+woe breaker range type), stun lock pro, falcon always support the back up damage for ya~ Ps->>>[can spam at high ping situation=furthermore then host-server :3] Blitz Beat [Skill can hit trap-type skill] (Skill ID# 129)->Orders your Falcon to attack, delivering SkillLV hits to all enemies in a 3x3 area around the target for a total of ([DEX/10] + [INT/2] + 3*Steel Crow SkillLV + 40)*2) using Neutral Element. This skill ignores Def and MDEF and damage modification cards for size and family, but not elemental property. In addition, there is a 0.3%*LUK chance of Blitz Beat occurring automatically per shot with a bow. This so called auto-blitz beat is less effective than a manual one and the full damage is split evenly between all targets affected. For example, an auto-blitz beat that hits 3 targets will do 1/3 of the normal damage to each. Also, the total number of hits it delivers is based on the users job level and is equal to [(Job Level-1)/10]+1. Skill ignores target's flee Skill range affected by Vulture's Eye Skid Trap (Skill ID# 115)-> A Skid Trap is a trap that activates when someone comes within SkillLV cells of it. When activated, the affected target is pushed back 5+SkillLV cells (10 cells if the skill is at level 5). Skid Traps are invisible, but any player who can see the Hunter laying the trap will be able to see the trap until they move out of sight of it. Use of any Hide revealing skill will reveal the trap. This trap will affect Players in PVP zones, including the user. Does not work on Boss and Plant monsters. If not tripped by the end of the duration, the Skid Trap will turn back into a Trap item on the floor and can be reclaimed. Spell cannot be stacked Spell cannot be cast near/on targets Ankle Snare (Skill ID# 117)-> become snared for 5*SkillLV/(Target AGI*0.1) seconds (minimum of 3 seconds). In PvP zones, players may be snared too (including the creator of the trap!). Boss monsters are snared for 1/5th of the normal time and will teleport almost certainly when snared. A snared target cannot sit, stand or move away from the cell on which they are snared, but can use skills and items and make attacks on anyone within range. The skill Remove Trap can be used to cancel an Ankle Snare that has already caught a player. Ankle Snare traps are invisible in PvP, but any player who can see the Hunter laying the trap will be able to see the trap until they move out of sight of it. The use of any invisibility detection skill will reveal the trap. If not tripped by the end of the duration, the Ankle Snare will turn back into a Trap item on the floor and can be reclaimed. Spell cannot be stacked Spell cannot be cast near/on targets Shockwave Trap (Skill ID# 118)-> A Shockwave Trap is a trap that activates when stepped on. Whoever trips the trap will lose (5+15*SkillLV)% of their SP. Shockwave Traps are invisible, but any player who can see the Hunter laying the trap will be able to see the trap until they move out of sight of it. Use of any Hide revealing skill will reveal the trap. This trap will affect Players in PVP zones, including the user. If not tripped by the end of the duration, the Shockwave Trap will turn back into a Trap item on the floor and can be reclaimed. Spell cannot be stacked Spell cannot be cast near/on targets Blast Mine (Skill ID# 122) [wind] -> A Blast mine is a visible trap that explodes 30 - 5*SkillLV seconds after it is set or when an enemy steps on it, hits a 3x3 area around the target cell for [(50+DEX/2)*(1+INT/100)*SkillLV] damage. This skill ignores DEF and MDEF and damage modification cards for size and family, but not elemental property. This trap will affect Players in PVP zones, including the user. The caster can move the trap before it's activated. Skill ignores target's flee Skill ignores target's defense cards Spell cannot be stacked Spell cannot be cast near/on targets Skill range affected by Research Trap Claymore Trap [Skill can hit trap-type skill] (Skill ID# 123) [fire] -> A Claymore Trap is a visible trap that explodes when stepped on, hitting a 5x5 area around the target cell for [(75+DEX/2)*(1+INT/100)*SkillLV] damage. This skill ignores DEF and MDEF and damage modification cards for size and family, but not elemental property. This trap will affect Players in PVP zones, including the user. If not tripped by the end of the duration, the Claymore Trap will turn back into a Trap item on the floor and can be reclaimed. Skill ignores target's flee Skill ignores target's defense cards Spell cannot be stacked Spell cannot be cast near/on targets Skill range affected by Research Trap Land Mine (Skill ID# 116) [earth] -> A Land Mine is a visible trap that explodes when stepped on, hitting the monster or player (in PvP only) that triggered it for [(DEX+75)*(1+INT/100)*SkillLV] damage. This skill ignores DEF and MDEF and damage modification cards for size and family, but not elemental property. There is also a (5*SkillLV+30)% chance to stun targets for 5 seconds. This trap will affect Players in PVP zones, including the user. If not tripped by the end of the duration, the Land Mine will turn back into a Trap item on the floor and can be reclaimed. Skill ignores target's flee Skill ignores target's defense cards Spell cannot be stacked Spell cannot be cast near/on targets Skill range affected by Research Trap Arrow Shower [Skill can hit trap-type skill] (Skill ID# 47) [crowd control+Traps pusher]-> 3x3 cells, ranged splash attack with an ATK of (75+5*SkillLV)%. Enemies hit by the attack are pushed back 2 cells. Requires an equipped bow. Only 1 arrow is consumed. Skill ignores Land Protector Skill range affected by Vulture's Eye <A> Stats: (all rounder hybrid ghost MVP killer aka. flat critical hit-type) STR: *90 totally*(example: 60+30) AGI: *195 aspd* VIT: Exact 100 VIT(if u feel the stats distribution were unsatisfy, thus u can go higher hpmax that fits ur own) INT: 150->230(maxed int here for blitz incase their ghost element chges) DEX: 270->285(divisible by 10 for extra bonus DEX ❤️ minimal damage for blitz beat too) LUK: *120->135 crit via status windows* Ps: vanberk+LK seyren are really useful here+imma arrow card combo of maoguai+whisper+grand peco ^^~ <B> Stats: (Blitz beat common MVP type=hybrid INT/DEX/LUK, thus accessories of mixB gaunt or mixB belt or sigrun valor are the best choice :3) STR: 120 totally(example: 60+60) AGI: *195 aspd* VIT: *230k hpmax for best shot* INT: 250/270/290(blitz beat max dmg input) DEX: *at least 595 Hit via status window* LUK: 200[recommended example=140+60/150+50/160+40](blitz stun lock purpose while auto-attack style ❤️ ur falcon would became m16 smG all the way ❤️ ) Ps: Every 3 luk=1% blitz auto-proc, thus 2 tg/2 abyss, 2 cursed sniper runes still works here[recommended 4 cursed sniper runes for best blitz dmg] <C> Stats: >-^Pure TRAP boomer build^-< (aka troll INT sniper, thus accessories of INT gaunt or INT belt or urds earring are the best choice ^^~) STR: 130->150(more traps+seeds to hold) AGI: *195 aspd* VIT: *Can go higher if u need it*(hpmax-tank) INT: 300(TRAPS max dmg input) DEX: 150(insta-cast only) LUK: 0(since u're just trap setup Sniper ❤️) Ps: No bonus INT for snipers(maxes it 4 the best shot lel. Gr user is not a problem at all ❤️❤️❤️ :r <D> Stats: <{old-skul classic blitz+dex/crit hybrid}> (aka flat crit/int sniper, thus accessories of INT gaunt+LUK gaunt or urds earring+mimir orb or INT belt+LUK belt are the best choice)<-SNIPER TANK+BREAKER-> STR: 1->30(mostly rely on pally's devo=no need seeds/traps carrier) AGI: 0(coz would rely towards agi foods to maintain 195 aspd) VIT: *highest hpmax u can reach*=365k hpmax possibility INT: *fix till u get satisfy blitz max dmges* DEX: 260->280(recommended max DEX) *also 2ndary part of blitz dmg input) LUK: *128/138/148 crit at status window*[150 crit is maxed at all-cost] Ps: 2 kiels+2 bijou/amad/vanberk via headgears benefits more here ❤️❤️❤️❤️❤️ Equips: HEAD upper: F.king helm/Ship captain hat*all-around compulsory*/Magical Loli Hat*all stat+20 type*/piammette ears*falcon max dmg dealer*(vanberk+kiel/vesper+kiel) HEAD middle: Any auras(kiel/lord knight seyren/grand peco) HEAD lower: Sniper guardian ring*compulsary*(kiel/forsaken soldier/amadrias) ARMOR: F.king armor(TaoGK+anolian/TaoGK+RSX-0806/TaoGK+gloom under night/TaoGK+ktullanux/TaoGK+orc lord/ghostring+TaoGK/ghostring+forsaken raider) WEAPON:Hrist's wing bow/Legendary wing bow(4x cursed sniper rune*full blitz, traps dealer*/3x mao guai, the paper or VR*dealing ghost mvp*/2x whitesmith harword, 2x metaling*armor+weapon troller wannabe*/2x cursed sniper rune, TG, the paper*flat critical blitz strikes-desu~*) SHIELD: F.king shield/Friggs shield(GTB/horn/maya/usakoring) GARMENT: F.king cloak(2x noxious/2x green maiden/sinX eremes+skoll/2x whisper[ghost MVP killer]/2x lolitail[anti-ghost]) FOOTGEAR: F.king shoe(Amon ra+GEC/Amon ra+merman/Amon ra+fallen bishop hibram/Dragoon wizard+Amon ra/GEC+dark lord) ACCESSORY: 2x mixB gaunt/ 2x mixB belt/ 2x sigrun valor/ 2x urds earring/ 2x mixB curse/ 2x INT curse-> [ifrit 2x] or [int rune 2x] ~->Ps: mixB type or sigrun type=MVP killer hybrid, INT type or Urds type=Trap Boomer<-~ EXTRA: 1. Don't mess with paladin's defender skill, even tho u can troll with them ❤️ 80% ranged deduction ❤️ EXCEPTION for the FA skill ❤️ 2. Arrow shower is ur aoe damage best friend(less delay than FAS). Please use it as crowd control option ? 3. Always use blitz(falcon) to stun lock ur enemy ❤️ 4. Blitz, FA, Trap r useful, coz it ignores DEF, Flee, MDEF of any target ❤️ 5. Another useful trap to troll ASURA champ=shockwave trap. Most common trap would be skid(push-backer), blast mine(fire), claymore(wind) 6. Blitz beat always serve best for single target but would split damage within 2 targets and above(3x3 cells damage), no cast time BUT have cast delay between triggered state~(kiel can reduce it) 7. Blitz beat, FA bypasses auto-guard skill, sugoiiiiiiii~ 8. Samurai spectre useless for this blitz build(the Luk stat already ignores flee for the major ❤️ unless the target have high Luk stat than u ?) 9. To increase blitz beat, FA, traps. main stat would be INT ❤️ 10. Try to rebalance ur INT, DEX, LUK, coz this is ur main issue for blitz build sniper ^^! 11. Arrow shower skill can push ur traps, dont worry XD 12. Legendary arrow set are the main assets for blitz build sniper ❤️ 13. Blitz beat damages heavily affected by stats(Int+Dex), sniper guardian ring, cursed sniper rune, mixb, urds, wolf-fang accesories ❤️ 14. Legendary Oridecon Arrow is ur default arrow(if lazy at arrow switching for random MVP) XD [base arrow atk->100] 15. Traps customed to weight:1 (means can hold at least 600->1k trap at once) 16. 'Hot-key spam type' blitz beat have 3 pixels more ranged(compared to auto-atk blitz type) XD 17. 3x Kiels also helpful for reducing the soft delay within auto atk style blitz (-^^-)
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