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Showing results for tags 'Parry'.
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Remove the ability to use Parry on the Lord Knight class. Not lower the percentage. Remove. In my 6 years of experience here on FRO, LK has never been considered an "underpowered" class. Parry makes the already top-tier Lord Knight class even more overpowered. As a matter of fact, Parry was designed to be used with 2-handed swords as a manner of defense since they couldn't equip a shield. This risk-cost balance is ruined by allowing LK to wear both a shield and use Parry at the same time. Their defensive capabilities are already among the best with insane walking speed, high carrying capacity, the highest HP modifier, and a host of their offensive skills which are very defense-oriented (Spiral Pierce, Bowling Bash, and Vital Strike). Please don't argue that I'm nerfing LK to detriment the LK population on this server. I play LK fully geared and it is one of my main classes. Any respectable LK will admit that Parry triggers way too often to be considered fair. It makes no sense that Champions have to asura like 3-5 times before one asura goes through while during this time, the LK is busting out 30-35k BBs every 1/4th of a second and pushing the Champion away from them with knockback. This logic is applicable between many classes versus LK. I will add several videos of how ridiculous Parry's proc is shortly. It definitely seems to trigger way more than the 50% in the skill description.
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