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Showing results for tags 'King of emperium'.
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Yo, We got all theses nice events and all but they are repetitive and boring and I do know we have an active suggestion with a bunch of new event ideas but I doubt that they would be implemented right away due to the events being new and still need to be tested out and not to mention there is alot of them. So I suggest to return a previous event we had which has been implemented but cancelled due to abusive players. The event that I am talking about is KOE or King of Emperium. A brief explanation for this event is that players will go to a map and in the middle is the emperium. The guild which gains the last hit wins and each member gets a minigame token, which was convertible back then to 14 e.toks CMIIW. The emperium in KOE has a different property compared to the WOE emp. KOE was abused by AFK'ing a bunch of chars in the map and once they win they would harvest the tokens in each of those AFK chars. My suggestion for this event and some methods to avod it being exploited 1. Only 1 player will win. We called this event "KING" of emperium didn't we? 2. We change the emp to its old days as a plant type meaning all players damage to it will only be 1 and the attack must be a "Non-skill neutral attack". 3. The HP of it shouldn't be much, my estimate is 20k. Debatable 4. Reward: I recall that average rewards is 7 e.toks but this was a GM initiated event and not an automated one. So this is debatable but I suggest to add supplies at least 5 seed tix 5. BC the winning player's name and enable the kill streak 6. PVP enabled of course but has friendly fire 7. Do not show the emp HP 8. Disable @commands 9. Keep the NPC inside that will warp you out of the event These are my suggestions and I may add yours if it is fair and just Ciao EDIT: Grammar nazi Credits: Victoria I want a flag with my face on it if ever this gets approved
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- KOE
- King of emperium
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