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Posts
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Everything posted by Zero
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Oh well I didn't know that much, I only mentioned it since you know, it was possible and ya know, people told me that if that was possible anything is. Well anyways though, removal of Coma from some classes would be the most adequate way to deal with this situation since as I said, lowering the chances too low in general for every class would still add the existing possibility of receiving coma from the powerful ones, and lower the chances for weak coma-dependent classes to kill.
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Sonic Blow is perfect as it is now. I finished killing a Champion with Envenom, equipped with a Book of Dead as a High Priest earlier. Here's the thing, classes with powerful offensive skills that require Usakoring in order to live through should have Coma absolutely removed from skill usages. I don't want to receive Coma while getting an Asura Strike. Another note, if you can at least remove the ability to receive Tarots and Pressure while in a Basilica, the skill will be a bit better than before. C'mon, if an Ahura Mazdah can be hidden in a normal Buckler through coding, you can obviously figure out how to tamper with skills enough to return them to their formal selves.
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Regardless, Basilica does not function like that in iRO, I will find another High Priest to cast it in PvP.
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fml I quit. Good luck with fRO, mainly in its condition now.
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If so I say return the normal delay and keep the power as it is. I don't think I'll be able to survive a SB with the risk of receiving Coma.
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I plead you to make that list so the staff may see reason. Yes, I am seriously asking you to do it too, please. I wish to see PvP how it was.
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I can't argue with your other views since they're great and I agree with them. However Basilica is heavily nerfed. Here's how it functions now The caster cannot move or use skills while in a Basilica. Pressure and Tarot Cards can penetrate Basilica. (Don't know about any other skills yet) Players miss the High Priest instead of not hitting at all and making it a safety zone. You cannot recast Basilica without canceling it. You cannot cancel a Basilica unless you have minimum 1 Holy Water in your Inventory. Players can Coma the High Priest while they're "missing" if the High Priest does not have Golden Their Bug augmented in their Shield. Basilica now has a push-back effect on all enemies that walk into it or have Basilica risen on. Basilica just used to create a safety barrier for everyone, which proved to be better and more effective.
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You make no point and I don't know when you're changing subjects... Anyways, in general, PvP should be returned to how it used to be but since it can't be, we should work our best to suggest stuff that will make people comfortable.
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Creators already have an upper hand against both Mage classes, Stalkers, High Priests, Paladins and any class without FCP. I don't think they require a greater upper hand against any other classes. Mages are forced to rely on Magic and Coma. Which if the enemy has shields on, they're useless. High Priests are forced to rely on Coma. Which if the enemy has shields on, they're useless. Paladins are forced to rely on Coma or Sacrifice. Which if the enemy has FCP / Reductions (Raydrics, not Devilings), they're useless. Stalkers are forced to rely on Strip and Coma. Which if the enemy has FCP and shields, they're useless. Get it? Strip Shield should be removed from most classes in general and left to magical, low offense based classes that generally rely on them in order to get some kills instead of getting instantly swatted off the PvP map. Those classes being-- Professor, High Wizard, High Priest, Stalker, Soul Linker, TaeKwon Boy/Girl, TaeKwon Master and Ninja. Professors shouldn't be blessed with the ability to Strip Shield, gain absolute immunity to strip shield and be able to coma. *Edit* Yeah and, return Basilica to how it was. It's not helpful at all and even Tarots penetrate it. For creators, if you can cloak and evade for 5 minutes, you can use a Wickenbe Tres Card against an enemy where then you can strip their shields, if they use reductions and Usakoring, you can Coma them. Trust me, they won't be re-FCPing themselves at any point unless you're in Forsaken Fields and FCPing accounts are usually poorly equipped so you can kill those Creators and get to their character before they can retaliate.
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Well, then unfortunately I suggest absolutely restricting it from the classes you've mentioned before that have been done. In other words, I guess... that part of the suggestion is complete even if it didn't turn out precisely as expected. But then the scenario of the Creator versus Assassin Cross would be absolutely played out further creating a few more dilemmas.
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Well, wait. You can't just restrict them from skills?
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I replied to you concerning the changes and suggestions via. Private Messaging then however I still urge players to continue making suggestions on their part on any difficulties they find in-game that were not present pre-modification update. Edit I think then that the restriction is the only way to lean to due to some classes requiring coma as their only way to kill. Reducing Coma chances would ultimately reduce some classes' ability to kill in PvP.
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Just yesterday I was reflecting Coma as a Champion against a friend for fun. I had double Orc Lords on. Generally speaking too, Coma should remain the same at the same % it used to be I mean, it's a tactic that some classes are forced to use due to their limited offenses. I'm just concerned about the Coma being available via. skills like Bowling Bash, Envenom, Demonstration etc.. I thank you for the Private Message, any further information regarding it has been sent to you via. PM.
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Sad to mention that for 1~2 days, enough havoc has been provoked because of this update that has forced players to quit or find major dislike to the server. Thank you for the guild fix. I cannot find any of these changes having been made in any archives of kRO/iRO, please provide information on history of these so I may revert my belief to your side instead. Lord Knights need Coma however since sometimes they just can't whack off enough damage from classes with Usakoring and so are forced to use Coma. Otherwise I really can't argue there except for the fact that Strip Shield should then be removed from Creator if Coma is to remain there. Here's a scenario, Enemy runs out of FCP, Creator can remain FCPing themselves making their shields continue intact until they run out of bottles. Creator simply has to strip enemy shield then Coma them. If against an Assassin Cross the creator may spam Kyrie Elison (Amon Ra, Dragoon Wizard) to lessen the hits taken from Assassin Crosses while wielding a Usakoring Shield to infinitely reduce the damage taken. This would then make Creators overpowered. This scenario was created with the intent of Coma being disabled from Assassin Crosses and Assassin Crosses used here in this example as them being one of the strongest classes in the server as we know. Also, I suggest Coma get removed from skills absolutely except for Tarot and Hocus Pocus (self-coma).
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This is a request from a player in order to have a successful thread. Please follow the thread's "rules". You are a GM, not a God or Administrator in this case. I have seen what happens in threads she posts in. I wish that to not happen here. Thank you for your cooperation.
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As Aeon said. These requests are as of yesterday's change, I do not know what else has changed or that I've missed, if I missed anything please update me So here we go, first of all, I request 2 things. 1) Players please input absolutely anything that crosses your mind that is not a flame / unnecessary comment. 2) [GM]Devotion is not allowed to have word in this thread. Please, do not start drama also. Yes, #2 is absolutely necessary Thank you and here we go, Return Basilica to its formal self. Basilica should not Push-back, not be able to not be canceled unless you have Holy Water, remove usage of both skills and movement, enable Coma to happen to the user if the enemy wields a Coma-inflicting weapon/card through the misses and last, Pressure or anything should not penetrate Basilica. Reflect shouldn't have the WS effect if the player has Orc Lord Cards, Shield Reflect, High Orc Card or Sheep Helmet with cards in a weapon that break equipment or a weapon that breaks equipment. Reflect should not reflect Coma. Coma should not be inflicted with skills. Guild members/allies should be able to be hit in PvP-oriented maps. If I have missed anything, please tell me. This apparently was an eAthena update, that was not implemented in the original kRO/iRO official servers. This is only causing more imbalance.
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Here let me finish it up then LOOK AT THE THUMB
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For starters, I was not arguing, I was giving you valid information and criticism in regards to your guide, you can't expect to write a guide for people that they can't benefit from. It's like telling someone to go experiment with every PvP-oriented card due to the poor detail and card combos. I asked you to learn better English not as an offense, but to be able to type an easy-to-comprehend sentence. Which I see you have failed to do so and instead attempted to flame me. Guides should be done with formality and great grammar in the language you choose to write it in, this case being English. Nonetheless, nobody here questioned your intelligence or knowledge pertaining to computer information. What I asked was for you to learn how the society in the internet works, this community being Forsaken Ragnarok Online. Nobody asked how good you are with compluters, but for a fact, what you use is a computer. Nice job writing in English. I can continue if you please but my only will was to help you with constructive criticism as mentioned earlier. Don't bother arguing, it has devastating outcomes against you. Without further ado, I will continue rejecting this thread from being "Pinned" for the sake of the community.
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I don't know what to say.. It's beautiful. Looks like if I'm seeing it through an HD T.V..
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@Mr.Everything: Yes basically, but a website with regards to even Zeny based items. The categories should follow up by Player avg min, Player avg max, Player avg real as in Player avg min: Minimum pricing value (No overpricing or deductions, below this is underpricing) Player avg max: Maximum pricing value (No overpricing or deductions, above this is overpricing) Player avg real: Normal pricing value (No overpricing or deductions, medium value) e.g Forsaken Forger in Donation Coupons ; Considering the ratio as E being Event and D being Donation, 1 E : 2 D ; 60 Events would be 120 Donations so In Donation Coupons Player avg min: 80 Player avg max: 120 (default event pricing of 60 events but in donation coupons) player avg real: 100 but in a far more organized way
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No point in a guide that's hard to comprehend with information that beginners should know. Maybe you should study the class a bit more, work on your English and then learn a bit of e-society before making a guide. Regardless of the matter, I guess the forum members should thank you for your attempt, but I don't speak for all.
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Fix this so it won't show up after every time you type. Nonetheless, allow @request and other GM commands (for staff members) so we can be able to report any problems going on during LMS/PvP. Also absolutely stop @commands from showing up on even chat boxes e.g how people spam @warp location_## ### ###. Just make it show a little red message saying "This command is disabled from this map" whenever they try to use @storage, @warp etc.. assuming that @request would be enabled. Quit doing sloppy, rushed work.
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Constructive Criticism Unorganized, could use better grammar, Forsaken King's Cloak*, Too many typos, missed various card combination for equipments (crucial ones), difficult to read and not informative enough. Has mediocre information on stuff any player can discover along their play time in Forsaken RO, mediocre tactics against classes that will most likely get you killed, long and useless conclusion, overused "lawl" and "XD", idolized a player and mentioned 'smoking' which if I'm not mistaken players have been warned about before in the forums. I don't think it's "pin worthy" Improved Crunch Toast is obtainable via. Event NPC.
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