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Sensation

Forsaken Nobel
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Everything posted by Sensation

  1. As a GM I'm fine sitting out my time waiting for either group to give up. If you want to nerf backsliding without adding higher cool downs, increase the mana consumption. If they have to berry every 2-3 backslide, they'll think twice before wasting it on such skills. Seeing most people are using 2xFBH, their sp is lower than low, 40 sp each backslide will do the trick, snap could be increased to 100 sp as champs tend to have more sp. Anyway, it's your time that you waste in LMS, not mine, feel free to spam backslide, it won't get you anywhere if you fail to kill the other.
  2. I want you, cause I'm Mr. Vain.

  3. I know you love that song <3

  4. The idea of selling low could work as long they have the supply to do it. If their buyer wants to resell it, you just broadcast it for your own price again. If the overpricers can't sell their wares, they made a bad investment. Bad investments aren't worth spending your money on, so they will leave that market. But as people sell every MvP card as soon they obtained it, the supply < demand and thus the price high (or forced high through reselling). The smart people are the ones reselling it for a high price, they won't care if you flame them, if you don't buy it, someone else will. Unless you're able to break that chain, the price will stay high. Want to lower the price? Unite and work together to 'stabilize' the economy. Coupons used to sell for 100m each instead of 20M, prices only doubled and coupons became 5x cheaper. Enjoy basic math.
  5. I know what I want and I want it now!

  6. Don't hurt me, no more..

  7. End the personal vendetta here, it's not really topic related. See it as a final warning =) Stick to the main suggestion, ignore the other and if either starts it again, you'll gain a warn level increment.
  8. From all animes so far I'm liking 07-Ghost the most, it's a fairly new one, but it's quite an interesting one.
  9. Supposed to study, but 07-ghost manga is so much more interesting.

    But I'm fine I guess, thank you.

    Good to see that things are going better =)

  10. Hi there Erin, things going better ;o?

  11. Hi der, lookin sexy as always I bet.

  12. Price = demand / supply High Price = High demand / Low supply. Low Price = Low demand / High supply This is the basic outline for the economy, if you fix either equation, it'll stabilize the server's economy. And every item is worth as much as people are willing to pay, there isn't a NPC setting the prices, players are. If they can't sell their wares for the price they want, they will have to drop it. The price stays high for several other reasons too: The same people are hunting MvP cards, barely any competition on the field, so they have a monopoly position on selling the cards, there are exceptions, but those exceptions are people who donate for their gears/cards and thus don't have to bother with the server economy. When people who hunt MvPs are geared, they stop doing it, they're 'rich' for the time being and a new player joins the server and takes over the MvPing stick and also takes the monopoly position of the previous person. As there's competition lacking, the price will never go down, people pay for it anyway. A year ago the prices were lower, but there were also 10 people trying to kill Turtle General for example, lots of competition, faster kills and more teaming up, agreements and rivalry. You can do the following things; exploit the current economy prices, tag along and hunt your items/gears or sit and whine, gaining nothing. The best player the server had didn't donate, he started one of the most successful guilds and geared a lot of people up, through hard work. His name is Limitless. So think twice if you want to bash the economy, you're part of it, if you're willing to say no to the overpriced items, others will follow at some point. If you spend your time here all day anyway, don't sit and chat, hunt MvPs, berries, other cards or anything else. You can still PM your friends while doing this, nothing changes, except you don't see their sprite next to you. Good luck with fixing the economy, you don't have to do it alone, so plan it with your friends.
  13. Everything becomes more alive during summer.

    Enjoy, while the Sensation lasts.

  14. Dean is right, tony has influenced your speech quite a bit.

  15. Haven't noticed any of that tbh :o

    But hey thanks for the pleasant commentz!

  16. no men, u k0s

    meanie!!!!111oneone

  17. It wouldn't just nerf the usage of the current Scroll, it will increase the amount of professors (and hopefully other magic classes too). It will make creators more wanted as their FCP DOES protect them from this spell and it will bring PvP related events and battles to a whole new level and making class balance even better. Once a shield is stripped, magic classes totally dominate, yet they stay fragile themselves. This makes things a lot more interesting.
  18. It's not about the Strip Shield and Dispel, it is about letting dispel remove the Chemical Protection which is applied through the scrolls. You seem to miss my point sadly. Reread what's been wrote, I've been trying to describe the whole situation as good as possible.
  19. Sensation

    CONGRATES!

    It was one of the things you like most.
  20. I'll admit she's cute here.

  21. Sensation

    Why not.

    In fact the economy is in the players hands, not ours. There's a medium demand and a low supply = high price. And after people get their items and gears they stop hunting and buy things themselves. This way there's constant inflation. Big guilds should start hunting things themselves and drive the prices down, making the economy a bit cheaper for everyone and you'll benefit from it in the end as you can buy your things at a low price again.
  22. As you want. And I wasn't talking about the skilleffect, they probably will stay almost intact except the "AM_CP_[itemslot]" part. A whole new skill has to be developed from the current ones. eAthena skill.c case AM_CP_WEAPON: case AM_CP_SHIELD: case AM_CP_ARMOR: case AM_CP_HELM: { enum sc_type scid = (sc_type)(SC_STRIPWEAPON + (skillid - AM_CP_WEAPON)); if(tsc && tsc->data[scid]) status_change_end(bl, scid, -1 ); clif_skill_nodamage(src,bl,skillid,skilllv, sc_start(bl,type,100,skilllv,skill_get_time(skillid,skilllv))); } break; Would have to be changed into something like: case CP_WEAPON: case CP_SHIELD: case CP_ARMOR: case CP_HELM: { enum sc_type scid = (sc_type)(SC_STRIPWEAPON + (skillid - CP_WEAPONS)); if(tsc && tsc->data[scid]) status_change_end(bl, scid, -1 ); clif_skill_nodamage(src,bl,skillid,skilllv, sc_start(bl,type,100,skilllv,skill_get_time(skillid,skilllv))); } break; Creating whole new skills (removed "AM_") and those could be used accordingly with the scrolls. 14517,CP_Helm_Scroll,Chemical Protection Helm Scroll,2,,,10,,,,,0xFFFFFFFF,7,2,,,,,,{ skilleffect "CP_HELM",0; sc_start SC_CP_HELM,600000,5; },{},{} Well, it's just a fair chunk of coding, but you'll get my point (simple example only, we'd have to replace AM and the SC versions with a new one to make it work).
  23. Guess you broke in at the wrong place, 1.5 hours later and I'm still waiting for my pizza delivery.

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