Hello everyone, I'm going to suggest a few thing after being back for a while now and trying to get my favourite classes back into the game a bit.
This is bow class dependant mainly, if you're not interested in those, stop reading now, you have been warned.
Below you will see a short page content in a nice arranged list:
Pouring cards
(Ranged) Stripping
Elite Weapons
Ankle Snare
Bowling Bash
Stalker health
Backstab
Degrading gears
Preserve
Plagiarism
Pouring Cards;
- The pouring cards only aid the Sniper class, as there are more ranged (bow) classes around,
I'd like to suggest that it will be changed into more ranged/bow damage instead of skill specific.
Ranged Stripping;
- Ranged stripping was a Snipers only way to have a small chance in a combat environment.
After some serious testing I have come to the conclusion that the stripping cards aren't beneficial to the ranged bow classes at all.
The stripping range is melee (2 tiles), see the 'image' below.
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[x][][o]
[] = tile
x = enemy
o = Sniper
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The 'image' is showing the maximum range a sniper could stand, which means, they could better go dagger(non-elite btw) & shield instead, because the bow will only make them receive more damage.
My suggestion is to make the Stripping cards/skill work by weapon range, just like it was pre-update, not a fixed 2 tile range.
- Elite Weapons;
They are nice for most classes, but insufficient for the bow classes (Sniper & Stalker mainly).
A modification so that it will also do some extra damage on Demi-Humans would be welcome and maybe add a Dagger which gives some Survival stats equal to combat knife, maybe add some slots and some health.
More Elite Stalker Weapons, (Caster Sword,) melee Dagger and melee Sword.
This would increase their close survivability slightly, but wouldn't make them overpowered in 1 blow.
- Sniper Traps;
The traps are working ok, we can cast them on the ground and not below players, that's all acceptable.
Ankle Snare duration once a player is trapped is supposed to be 20 seconds and no escaping skills should be able to be casted (Snap mainly), at the moment players can get out freely by using Magnum break, 'breaking' the traps, snapping out, backslide and it only lasts for 5-6 seconds if the player doesn't move.
Fix the Ankle Snare time to a fixed time of 20 seconds, without Champions snapping out or Magnum Break destroying the traps.
- Bowling Bash;
Is a skill stalkers can copy, as many of you know.
My first suggestion would be making BB also depend on weapon range.
Make BB not being reflected if the stalker uses a bow and fix the range from the buggy 2 tiles I've shown in the stripping suggestion to at least 3 tiles when wearing a bow.
Do not make BB being reflected if the stalker wears a bow & make BB's range being defined by the weapon type/range.
- Stalkers health.
It's just not sufficient, the HP mod is somewhat ok, yet a bit lacky.
I have 260 vit total to get 216k HP with 1 Tao on, any full asura goes past that if executed well.
This class needs to become a challenge for others to play against, some health would help them survive a bit better.
Yes they can stalk & chase walk, but stalkers aren't loved at all and most of the time hunted down before FCpers are killed instead.
The suggestion would be: Increase Stalkers base health pool.
- Backstab;
Allow the Stalker skill Backstab to be spammable, thus not making your opponent turn around once you've done it.
This should also be weapon range dependable, coming up close with your bow and without any other real defence (shield) you're dead in no-time and renders this skill fairly useless.
So I suggest to make backstab spammable & make it work at weapon range.
- Degrading gears;
Do I need to add more? It would be nice to see a NPC to degrade your upgraded gears back to 0.
- Preserve;
As mentioned elsewhere, we, the stalkers, would like to see Preserve not being able to be dispelled and if possible to activate and de-activate the said skill, so if we see an opportunity, that we're able to change play style and tactics.
- Plagiarism;
Again, others have mentioned it and it seems a fair deal for Stalkers, allow Plagiarism to copy Transcendant class skills.
We're only able to copy what harms us, so don't be afraid of permanently FCPed Stalkers running around (see the irony there?).
That is all for now, if I come up with other suggestions I will edit this post and bump the topic to update people about it.
Enjoy the discussion.