I normally don't play caster classes, last time I played FRO I mained a sniper with a sinx and champ alt. Since renewal came I decided to give wizards a try and they're pretty good. Meteor spam in WoE is solid due to decent DPS and hitlock, it also forces people to swap to GTB dropping their usakoring, so it's a support class as well. My issue is that wizards cannot, literally, CAN NOT, do anything to someone with GTB. Setting GTB aside, our only hard hitting spells are AoE, one causes knockback which effectively removes your enemy from casting range (storm gust) and the second (meteor storm) takes a second or two before it even hits, this not only gives people ample time to run circles around your spells but also just doesn't hold up to tomahawk spam/bolt spam on profs/arrow vulcan/bowling bash and a ton of other skills I could list, but you probably know them. So, I came up with a few solutions which may or may not be liked by the community.
A. Stave Crasher has a retarded aftercast, even with 4 kiels it's impossible to truly spam it. To counter GTB lower the aftercast on SC and make it trigger attack effects from cards E.G. Dragoon Warlord, or Divest Armor from Amistr Hat. This would give wizards a way to counter champions, Sinx's etc, while still leaving Snipers and Clowns/Gypsies as powreful counters to the class.
B. To counter the low damage output that wizards face in pvp I would suggest making Turtle General Cards affect spells (even if only a few specific ones) for High Wizards alone. I know a few servers nerfed TG effecting Cart termination and the such so I'm pretty sure it can be done.
C.Reduce GTB to 70-90% chance to nullify spells, take half damage from spells, or something similar that gives great defense against casters without making you invincible.
D.Modify the High Wizard Valkyrie Weapon or create a new one keeping these issues in mind.
That's about all I can think of atm, heading to bed. Let me know any ideas you guys have or what would/wouldn't work.