theres too many posts to read already..
1) disagree somewhat. they shouldnt change what it affects because even more classes will be using them. However, increasing its modification to 20% would be ideal. Whats the point in sacrificing def for damage if they arent the same?
if you look at it in an applied scenario where everything is consistent(the same gears and buffs and builds) except for the subject:
immune + immune vs pouring + pouring would be an even match against eachother. HOWEVER they still both have their own advantages and disadvantages in other situations.
2) Disagree. They're meant to be able to use certain skills! But if you notice they're still limited in what they do. you KNOW what they're gonna do to escape. thats what traps are for, to give you control of the situation by knowing whats gon happen.
I DO HOWEVER THINK THEY NEED TO INCREASE TRAPS HP! they arent supposed to break in 1 magnum break. thats just rediculous. LKs have charge attack and palys have that skill that knock back long range attackers. Snap is hax, it was meant to be...
3) agree, but not too far!! as far as AV can go, i never counted.
4) Disagree, the issue was a lack of shield for the sniper to take just as low damage. do somethign bout elite wep?
5) Disagree, thats too hax. Use the normal way for pneuma.. DS's range is longer than TSS for that reason.
*edit* make arrow shower work through pneuma again. you used to be able to arrow shower right beside pneuma to move the person 1 cell out and into your attack.
6) i dont want a dagger, buff my bow more please.
7) disagree, add significant reducts to it tho. -20% physical -20% magic? 1-hand elite bow defeats the purpose of the soaring bow and snipers are awesome in ND even without a shield. The crazy damage bonuses that the donor belts give arent in ND pvp so its more like normal RO.