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Showing content with the highest reputation on 02/18/18 in all areas
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I find your condescending ways sooooooooooooooo annoying. Jesus, if you are planning to get a "suggestion" through, at least let other people comment their ideas without being a big bitch when they disagree with you. So back on topic, let me ask you WHY DO YOU WANT PNEUMA TO STACK? what difference does it make whatsoever?? It's a skill that goes away over time, it's not like safety wall that disappears after a number of hits. Stacking it would make no difference, so, I'll use your own words... your argument is weak as hell. Edit: Also, pneuma is a 3x3 cell AoE that gives immunity to all ranged skills, so if you time it right you can have pneuma in a certain area "forever". Picture this: x x x x x x < --------- this is a 3x3 cell area. x x x x x x x :D x < --------- this is a 3x3 cell area with your happy guildmate in the middle. x x x x 1 x x :D x < --------- this is a 3x3 cell area with your happy guildmate in the middle. 1 and 2 are your pneumas, if you time your pneumas correctly, your happy guildmate will be immune x 2 x to ranged attacks forever. You cast pneuma 1 , then wait for 3 seconds, you cast pneuma 2. When pneuma 1 runs out you cast it again while pneuma 2 is still up. Repeat. As for the safety wall, I don't see any issue with its current state, and I'm mostly thinking about woe, imagine 5 safety wallers all together in the emp, if safety wall stacks you can spend 20 minutes of woe stacking 3000 safety walls, then you get 5 star gladiators with professor opposition so NOBODY land protects your emp and you won woe. You could say "oh but then a high wizard uses ganbatein and removes all safety walls!". But no, that's not the case, I've used high wizard to counter sniper guardian builds, when they stack 10+ claymores you need to use like 5 ganbateins to wipe them all and ganbatein has a high after-cast delay even with 3 kiels , in the scenario where safety walls can be stacked, it would be the same case. Casting pneuma on emp is lame? Are you on crack? Disservice to professors? Like seriously are you alright? If I'm woeing and I want an emp to break I will use EVERYTHING in my disposal to make it happen. I'm not gonna be thinking "oh, I'm a champion, I better not use pneuma on the emp and wait for my professor to LP so he doesn't get offended by my outrageous lack of respect against my guildmate!". Wake up.2 points
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" I suggest that traps be allowed to stack one of top of the other. " Do you mean you want traps to be stacked in woe? Because outside of woe it's not really that hard to stack traps. And stacking shockwave traps might not be a problem, but stacking claymore/landmines IS quite a problem with the guardian / hrist bow combo. Someone without fire resistance (for claymore) will get from 90k to 130k damage per trap IF they are using usakoring. 150~200k if gtb per trap, and you can stack more than 10 traps in 1 cell (i don't know the exact number). So that's 900k ~ 1.3m damage on usakoring on a fully stacked cell, and claymore does AoE damage too, so you can easily wipe people with this. In a way I like the idea of making trap snipers useful in woe, but right now the trap damage is so high it'll be too OP, just imagine having 3 or more trap snipers spamming traps everywhere, it would force attacking guilds to use fire armor or fire resistance and that pretty much makes you vulnerable to acid bomb/asura/thana/etc. " I suggest that their immunity from traps be removed. " Uhm, champs are not immune to traps. You can snap over them, or step on them to remove them (ankle snare), but if you step on a claymore it'll blow up and damage you. " Third, allow traps to be set underneath players " There are things that will be highly dangerous when it comes to the balance of the game. One point is the one @Fenrir mentioned, the ankle snare spam on certain targets. You could easily make a reduct sniper just to ankle snare people all woe long, and honestly, if you think about it, people can do that already, it's just that you have to keep on moving while setting your traps. The other issue is the following, when you get hit there are certain skills that can be spammed faster, it's like when you get hit with 3 kiels you can spam skills with no after cast delay at all. (safety wall,heal,heavens drive, dispel, etc). If claymore trap is one of those skills, and you can spam them underneath someone while he's hitting you, you'll do a TON of damage in no time if you are using the guardian set, which might be too OP. And about the pneuma thing, charge arrow/arrow shower don't work on pneuma. Your only way to push someone away from pneuma as a sniper is using Skid trap and pushing it against your enemy. Making snipers bypass a little % of pneuma is most likely a huge pain in the ass to code, and I don't see the reason why.1 point
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