So i tested out the new hats and came up with this suggestion to increase usefulness of those.
current effects are:
2 slots
Max HP +15%, Max SP +20%
Mage Class: Int +15, Dex +15
Archer Class: Dex +15, Agi +15
Swordsman Class: Str +15, Agi +15
Thief Class: Str +15, Dex +15
Taekwon Class: Str +15, Int +15
Gunslinger Class: Dex +15, Agi +15
Ninja Class: Int +15, Dex +15
Merchant Class: Int +15, Dex +15
Acolyte Class: Int +15, Agi +15
With Fset: Freeze Immunity, ASPD +2 Suggested changes:
1.the set effect.
I suggest to improve ASPD bonus to 5. Reasoning: slow weapon users like mages/priests need about 5+ agi to increase aspd by 1. easy calculations: lacking 8 aspd means increasing agility by 40+, which means that they have to put more points to agility and less to vitality. If they do so, the HP bonus from the hat disappears and they just get +5int/dex at the cost of other stats. Fast weapon users and dex-based classes will not be much affected much by this change as they can easily achieve 195 aspd on any gears.
Also, Fset gives +5% hp + 10 vitality bonus with fset. It beats +15% HP bonus from hat for low-vit runners. I suggest to increase that value to 20%HP/SP.
2.Class-special effects:
Ninja: str +15, int +15 - will be useful for both str and int builds.
Merchant: int+ 15, str + 15 - so both WS and creator can benefit from it.
Summing up, the suggested effect is:
2 slots
Max HP +15%, Max SP +20%
Mage Class: Int +15, Dex +15
Archer Class: Dex +15, Agi +15
Swordsman Class: Str +15, Agi +15
Thief Class: Str +15, Dex +15
Taekwon Class: Str +15, Int +15
Gunslinger Class: Dex +15, Agi +15
Ninja Class: Int +15, Str+15
Merchant Class: Int+ 15, Str+ 15
Acolyte Class: Int +15, Agi +15
With Fset: Freeze Immunity, ASPD +8 The rest of the effects are quite balanced from my point of view. Leave comments below :)