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Showing content with the highest reputation on 01/04/12 in all areas

  1. So i tested out the new hats and came up with this suggestion to increase usefulness of those. current effects are: 2 slots Max HP +15%, Max SP +20% Mage Class: Int +15, Dex +15 Archer Class: Dex +15, Agi +15 Swordsman Class: Str +15, Agi +15 Thief Class: Str +15, Dex +15 Taekwon Class: Str +15, Int +15 Gunslinger Class: Dex +15, Agi +15 Ninja Class: Int +15, Dex +15 Merchant Class: Int +15, Dex +15 Acolyte Class: Int +15, Agi +15 With Fset: Freeze Immunity, ASPD +2 Suggested changes: 1.the set effect. I suggest to improve ASPD bonus to 5. Reasoning: slow weapon users like mages/priests need about 5+ agi to increase aspd by 1. easy calculations: lacking 8 aspd means increasing agility by 40+, which means that they have to put more points to agility and less to vitality. If they do so, the HP bonus from the hat disappears and they just get +5int/dex at the cost of other stats. Fast weapon users and dex-based classes will not be much affected much by this change as they can easily achieve 195 aspd on any gears. Also, Fset gives +5% hp + 10 vitality bonus with fset. It beats +15% HP bonus from hat for low-vit runners. I suggest to increase that value to 20%HP/SP. 2.Class-special effects: Ninja: str +15, int +15 - will be useful for both str and int builds. Merchant: int+ 15, str + 15 - so both WS and creator can benefit from it. Summing up, the suggested effect is: 2 slots Max HP +15%, Max SP +20% Mage Class: Int +15, Dex +15 Archer Class: Dex +15, Agi +15 Swordsman Class: Str +15, Agi +15 Thief Class: Str +15, Dex +15 Taekwon Class: Str +15, Int +15 Gunslinger Class: Dex +15, Agi +15 Ninja Class: Int +15, Str+15 Merchant Class: Int+ 15, Str+ 15 Acolyte Class: Int +15, Agi +15 With Fset: Freeze Immunity, ASPD +8 The rest of the effects are quite balanced from my point of view. Leave comments below :)
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  2. Well as sarcastic as it sounds, yea you got me. I prefer seed/berry, or else I'll be dead in 1 sec. Sorry I'm noob.
    1 point
  3. From my point of view, it's not really limited. The limited section on token shop never gets removed yet.
    1 point
  4. pr0 guild, saw your guild breaking. nice. :)
    1 point
  5. ^You've given no solid reasoning. "We don't need it." doesn't quit cut it man, we didn't need Fsets and Valks in the first place, Dorcus is the only Champ weapon and has barely anything on it. Other classes get extra skills, HP buffs, Skill Damage Buffs, etc.
    1 point
  6. Well, The skill throw tomahowk it needs to be reduce to 400% atleast around 100%-150% and the pneuma shouldn't be add leh becuz it would be hard for Sniper aren't it?
    1 point
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