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Showing content with the highest reputation on 10/17/11 in all areas
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I always main WS on low rate servers, so I'm actually disappointed with the Tomohawk skill on the current weapon. I can't wait to have it go back to a cart termination based class!2 points
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I'm going to start this by being straight forward. I think the class is a bit over powered. At the moment they can spam two skills: Throw Tomahawk and High Speed Cart Ram. Both can be spammed without kiel cards thus they always have fsoldier, maya purple, and even sacred wings because of adrenaline rush. They can also use pnuema making them damn well immune to range. With their tanky attributes combined with their really high damage output they just seem a bit over powered. I get hit with 45k tomahawks from some smiths while I'm on skolls and friggs(usakoring). I understand why they were given tomahawk and pnuema. They needed a way to fight back against ranged classes, but the combination of the two skills is just too strong in my opinion. They can rsx+pnuema and spam tomahawks and there isn't anything a ranged class like sniper/stalker/clown can do. The class isn't meant to be this powerful. I believe they are meant to be support buffs and support party damage while throwing stuns on enemies.... Not high damage dealing nukers who can just hide under pnuema all day. Lastly, when buffing them you have to remember that they already have high survivability with all the yggs they can carry in inventory/cart. Here are my suggestions for change. I don't believe all of these have to be implemented.. maybe just one or two. 1. Change the pnuema on the WS valkyrie hammer to Endure. This way they can endure and walk through/away from ranged damage but are still able to be hit. Pnuema needs to be removed. (Making it a chance to cast on being hit isn't really better unless you make it like .5% because we have anti-arrow pnuema cards already and when hit with 195 atk speed you cast it like crazy) 2. Reduce the damage modifier of tomahawk. The skill is more powerful than their main damage skill (cart ram) which doesn't seem right. 3. Increase the delay after cart term/tomahawk. I know this might be some sort of skill edit but they can spam HIGH dmg with redux on which is kind unbalanced. 4. Reduce their max hp. If you want them to do high damage then make them a "glass cannon" such as champ. Champions get by just fine with 215-235k hp and whats more smiths can carry more YGGs. Last notes: I think the GM team did a great job making the class playable and fun but it is a bit too over powered. This happens from time to time where everyone jumps on a OP class bandwagon (LK super spiral, Clown tarot bow, Stalker super redux bow) and whitesmith at the moment is no different. It has become the go-to OP class for some people. The fact that its so powerful also dissolves the differences between the good smiths and bad ones (my point being you don't have to be skilled to use it). Let me know what you guys think!1 point
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Overpower or not, you guys shouldn't even be arguing and saying "I donated, no nerf pls" That goes for all the other weapons that got nerf, why does it matter you say it shouldn't get nerf because you donated money for it. Whitesmith are already versatile. It just has a lot more advantages than the other classes it battles. Remove pnuema and reduce 10-20% on tomahawk, and add it into termination. It's just gives a debuff on the range of whitesmith, that they shouldn't have in the first place.1 point
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What kyuubi said, I played WS for a week and then sold my thor because it's a stupid class to play at the moment. It takes absolutely no skill to play. If you want to EZ-mode go make a palladin, WS is over powered and needs to be balanced (not nerfed). GS requires you to be in melee range to dish out any serious damage. GS does not have pneuma, GS has to spam yggs as much as champs do, due to a severe lack of SP, GS lack Increase Weight limit and can carry a total of 200 seeds, and GS require 3 Kiels to spam. Your argument is invalid.1 point
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I don't think you thought that one through. CT can be canceled out using decrease agility and dispel, of which everyone really has the ability to dispel. Also, you can push back WS to prevent them from using CT since you have to be up close to use the skill. That's why the tradeoff between high damage is plausible, since it has it's weaknesses. The problem right now is the Tomohawk abuse - it's long range, so WS don't need to be up close, you can BB them away, but they'll still be able to Tomohawk you from a ranged distance. Additionally, not everyone is willing to trade a belt and go defensive with an auto-pneuma accessory, so the high damage along with the range is absolutely crippling. The WS class was never designed to be ranged, which is why we are trying to decrease the long ranged effectiveness of the class - it's an odd play style on a class that is traditionally a close-ranged nuker with tanking abilities. @Xtopher - it's amazing to see how many WS vs WS fights I'm in, where I pneuma and the other WS just keeps Tomohawking, or Cart Revs me. It's like they don't even have CT on their hotkeys.1 point
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I think it needs to be stated for these two people that - for the record - a lot of people agree'ing to these changes main and/or play the Whitesmith Class and use the Thor's hammer. And we all agree that it's overpowered right now and not really the right boosts for the right skills. This isn't a group of people that are complaining about fighting WS's and whining. This change isn't going to 'nerf' the WS class - in fact, I think it'll make them better in my opinion.1 point
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It seriously gives me a headache to read this. Please at least try to type in complete sentences without hitting enter half way through. Gunslingers/Snipers/Stalkers/Clowns were given one hand bows because on this server you are entirely too squish without a shield. None of these classes had enough damage output to make up for the fact that they couldn't have a shield. And you're wrong about people complaining. People always complain about something. There was massive debate over the one handed bows and in the end the argument for the bows won. Whitesmith, however, had a different problem. They were completely shit on by anything with range. So, to try and fix this the staff made a weapon with a buffed ranged attack AND pnuema which shuts down all ranged damage. What may have seemed like a good idea at the time is obviously not fair and has even twisted the class to make it into something that it isn't. Removing pnuema makes the class vulnerable to long range attacks while leaving tomahawk gives them a way to fight back. Lack of skill? Let's talk about lack of skill. Some of the best PvPers on the server can't do shit against a whitesmith who puts in maybe 10 minutes of thought before playing the class. Any and all ranged classes are completely shut down by rsx/gr and pnuema. Don't use champions as a counter argument example because frankly, you aren't a champion, you're a whitesmith. Champions have much lower HP and have to spam zen+ throw sphere (Which actually requires skill to do quickly) as apposed to your endless 1 click tomahawk spam. As Kyuubi said, most of the whitesmiths out there don't even cart term. Hell, I had a smith with 45k tomahawks ask me what master forger cards do the other day! It's very easy to see where the lack of skill is in this whole argument, and it isn't the 95% of the people in this topic who are agreeing to a nerf. You are right, there are ways around smith. The only ways I see to really take out a smith is: 1 coma (Always a fall back) and a fully equipped lord knight with at least some pvp skill. Do you really expect everyone on the server to fully gear an LK just to out tank the over powered smith class? That is hardly balanced. Lastly, you're selfish. Multiple valk weapons that people have donated for have been nerfed. Don't you think I would like my super stalker redux back? My 200% spiral? Sure, if I were a selfish prick who only wanted whats best for himself... However, I'm not.1 point
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I've played WS and Thor is pretty overpowered, less hp would balance it. No need to nerf their valkyrie, however they're oriental needs a buff.1 point
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Enough with the bickering and off topic posts, any more of it and your warns will be increased.-1 points
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I honestly wouldn't mind having Endure over Pneuma (note: wouldn't mind, not prefer). I main the white smith class and I love it, even with the class being slightly over powered I would still consider them a minority class (lol) cause you really dont see them as often. A whitesmith that carried yggs inside his cart is a complete and utter retard, unless he plans on pure Throw Tomohawk damage (you need 8000/8000 cart weight to do high damage with High Speed Cart Ram). It's true that we can pretty much wear redux on the class and spam skills like a bat out of hell because of Adrenaline Rush but I dont think that this will be nerfed because it would be a skill edit. Long story short, Im neutral when it comes to this suggestion +1,-1-1 points
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