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Showing content with the highest reputation on 09/13/11 in all areas

  1. Aldebaran, Payon, Prontera, and Geffen castle spawns Treasure Chest (Chest Monster) and it has 2 id(s) for each castle. At 00:00:00 servertime (@time or @date) it random spawns one of the id of the chest. At 00:01:00 is when you can start the investment in castle commercial growth and guardians. Aldebaran (@mi) 1326 and 1327. (@mi) 1326 contains the following: Rucksack 2.50% Golden Valkyrie Helm 2.00% Forsaken Soldier Card 2.00% Yggdrasil Red Box 100% Omen of Tempest 0.80% Badge of Honor 0.40% Purple Emperium Aurora 2.00% Purple Imperial Valkyrie Helm 0.50% (@mi) 1327 contains the following: Rucksack 2.50% Golden Valkyrie Helm 2.00% Forsaken Soldier Card 2.00% Yggdrasil Red Box 100% Omen of Tempest 0.80% Badge of Honor 0.40% Purple Emperium Aurora 2.00% Payon(@mi) 1350 and 1351. 1350 contains the following: Rucksack 2.50% Golden Valkyrie Helm 2.00% Forsaken Soldier Card 2.00% Yggdrasil Red Box 100% Wheel of the Unknown 0.80% Badge of Honor 0.40% Orange Emperium Aurora 2.00% Flapping Angeling Wings 2.00% Orange Imperial Valkyrie Helmt 0.50% 1351 contains the following: Rucksack 2.50% Golden Valkyrie Helm 2.00% Forsaken Soldier Card 2.00% Yggdrasil Red Box 100% Wheel of the Unknown 0.80% Badge of Honor 0.40% Orange Emperium Aurora 2.00% Flapping Angeling Wings 2.00% Geffen (@mi) 1334 and 1335 1334 contains the following: Rucksack 2.50% Golden Valkyrie Helm 2.00% Forsaken Soldier Card 2.00% Yggdrasil Red Box 100% Wheel of the Unknown 0.80% Badge of Honor 0.40% Green Emperium Aurora 2.00% Flapping Angeling Wings 2.00% Green Imperial Valkyrie Helmt 0.50% 1335 contains the following: Rucksack 2.50% Golden Valkyrie Helm 2.00% Forsaken Soldier Card 2.00% Yggdrasil Red Box 100% Wheel of the Unknown 0.80% Badge of Honor 0.40% Green Emperium Aurora 2.00% Flapping Angeling Wings 2.00% Prontera (@mi) 1358 and 1359. (@mi) 1358 contains the following: Rucksack 2.50% Golden Valkyrie Helm 2.00% Forsaken Soldier Card 2.00% Yggdrasil Red Box 100% Omen of Tempest 0.80% Badge of Honor 0.40% Blue Emperium Aurora 2.00% Flapping Deviling Wings 2.00% Blue Imperial Valkyrie Helmt 0.50% (@mi) 1359 contains the following: Rucksack 2.50% Forsaken Soldier Card 2.00% Yggdrasil Red Box 100% Omen of Tempest 0.80% Badge of Honor 0.40% Flapping Deviling Wings 2.00% FAQ Why Blue Emperium cost more? Notice how both id(s) for Payon, Aldebaran, and Geffen castle's chest have Emperium Aurora in them while Prontera (@mi) 1358 have the Blue Emperium and (@mi) 1359 does not. Mostly why blue Emperium Aurora stay at a high price (Due to it rarely dropping like other castle because Emperium drops in both ID and another reason is because the color is original so it costs more.) Why are Green, Orange, and Purple Imperial Valkyrie Helm drops more than Blue Imperial Valkyrie Helm? This is because your guild(your own) or your Leader (guildmaster) didn't get lucky killing treasure chest because the drop rates are so low. When treasure spawns in Prontera, it doesn't always spawn the ones that drop Blue Emperium or Blue Imperial Helm. It spawns the 1359 ID. Anyways, back to your topic about Blue Imperial Valkyrie Helm. This is because the guildleader (only access to the treasure room) didn't get lucky. These drop rates are low. And Prontera rarely spawns the id for the Emperium and Imperial Chest. Every 00:00:00 Servertime, it spawns 4 automatically at the commercial growth of 0-5. Around 6-9, it adds 1 more to the default of 4 treasure chest so you get 5 treasure with the investments. You can invest twice per day. It goes on until you get to 100. Max 24 Treasure chest.. I think... and you gain commercial growths by investing the castle everytime. So defend your castle without it getting conquered. Everytime your castle gets conquered, you lose -5 off commercial growth. (Every breaks) Hopefully this helps you understand a little. If not, I think you need a doctor. Don't worry call me and I'mma make it juicy for you.
    1 point
  2. Yes XTC, that's right. forsakenserver.net is the game server host, forsaken-ro.net is the website host. It's about the idea behind it though, so well done Sera (:
    1 point
  3. Please quote me where I said "THAT'S NOT GOOD ENOUGH FOR ME". Thank you. I believe the reason gave was the fact that adding all those items would take an enormous amount of time - almost unfathomable. I'm not going to do the math for you, but it's 1,000s of item combinations once you add things in. You countered with "we'll just add items week by week in terms of voting". Even if it's just a select few. I don't know how much experience you have coding new items but from my experience, it's a time consuming job. Also, the forum maintenance in that thread to make sure every player is involved in the voting and then counting all the random headgear votes would cause a lot of work for the forum GMs, and then passing it onto Genesis for the finalized list would be another task for those GMs and add increased delays to other additions since this would be virtually endless, not to mention the workload would keep increasing every time since the first 10 would create maybe 100 new items, but then the next 10 would have to be coded in along with the existing 10, and then the next 10...and so on. This is not a once accepted, it's done type of suggestion. It's not one minor change to a weapon's attributes, but really a continuing process to the server since new items get added monthly so that would have to be added to the cosmetic NPC eventually. This is why we have to tread carefully since this locks an infinite amount of work and change to the server once implemented. Additionally, I didn't see a response to the idea of having visual cues in terms of not what headgear the opposing player is wearing in terms of PVP, but the amount of slots that the other player might have on. Whether a player is using a headgear combination that allows for 4 slots or 3 slots in headgear cards matters a lot, strategically speaking, to what another player might counter with in terms of attack or defense strategy.
    1 point
  4. I'm sorry, but I don't know why you think me posting "I disagree" is speaking for the rest of the server. I believe you said this place is to voice my opinion, and I am. I know you addressed the problems I pointed out with your solutions, but in my opinion they're not going to convince me. That's my opinion. When I say, "I still don't want it" it's not saying everyone doesn't want it. It's MY opinion, so don't tell me to stop posting that I don't want the suggestion. I've responded to your "solutions" but you keep posting the same things that don't really solve what I think is wrong with the suggestion. Second, I don't know why you bring up being an active donator in this suggestion. Is that to make your suggestion and comments weigh more than mine? That's a really foolish assumption since a donation is not an entitlement to changing the server. There is no childish behavior going on - just a solid discussion I'm trying to hold between you and the other posters here. All of the comments for the most part in this suggestion relate back to your original suggestion. You post something up, sometimes people agree, and sometimes people disagree. Not everyone is going to like the solutions you come up with - that's how this forum works. In my eyes, the staff and Genesis (who does the bulk of the work) really has limited time to devote to new additions in terms of new PVP items or contests or quests. So when I disagree, it's because I feel the people who run this server should be focusing on other projects that haven't been completed yet. And please do point out where I've been rude and unproductive. I gave my reasons and they are valid to why I disagree. I hardly sit in fcity and afk the entire time. I love PVPing so I understand what people use as visual cues to change equipment. The real PVPers are not one equipment set people, and are constantly changing equipment due to the other character. I've been on this server a long time, donate for almost everything new, and am active in a lot of the suggestion threads so I have an idea of what accepted suggestions still haven't been started yet.
    1 point
  5. Ok, Aerynth said 3 times he wanted it. And then he said he doesn't see the need for it. I don't see how that has anything to do with my comment. And no one is raging. Calm down kid. If I want to disagree with this suggestion, I'll keep disagreeing until it disappears. The suggestion forum is not for people to make suggestions and then keep improving them. It's to poke holes into flaky suggestions to really see if it's something that should be accepted or not.
    1 point
  6. I saw those in the renewal GRF. It looks like it's pretty class specific, but maybe Mac might be able to swap out the classes on them for Transcendent ones? I guess they would have to be made for 3rd classes too, since some people use those sprites.
    1 point
  7. Just like Aerynth said - there's a reason why people are not coming up for solutions for this - because we don't want it. If I was in favor of it, then I would agree with it and find "solutions" to make it feasible. Sadly, I'm not on your side and you can't blame people for the same reason. If they don't want it, why would they help the suggestion?
    1 point
  8. I have downloaded the All-in-One with Chrome myself a few days ago without any problems. But glad to see it worked out in the end.
    1 point
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