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Showing content with the highest reputation on 06/25/11 in all areas

  1. 1. The background is kinda dark compared to the C4D's you use. And some of these C4D's don't match the flow/theme of it. It's overly contrasted and the text does not fit. Use the rule of thirds. 7/10 2. Great sig. The flow and theme of the sig is good. The C4D and other effects are well placed and looks nice. Using a few other gradients might make the colors balance but overall, nicely done. 9/10 3. For a C4D sig, this is good. The flow is good, the blending isn't as good as the other sigs. The right part of the sig feels out of place and the whole c4d does not match the render. Changing the color/contrast/brightness will probably enhance the image. 6/10 4. Personally, I don't like this sig. The render is a little out of place, maybe a little more to the right. The render itself should have blend with the sig. The bubbles feel out of place, and the flow is in the wrong direction. The C4D in the right does not fit the whole sig. Too dark and different. 6/10 Using more gradient maps will make it better, blending (the render isn't blended in the background), the text isn't that good, other than number 2. You should also add borders. But overall, very nice works.
    1 point
  2. First one needs the text moved over to the left. the bottom right side needs some darkening with the feather tool. and the bottom half of the render needs some darkening to. Second one is really good fits black rock shooter perfectly. I want that c4d now :P Third one you can change the hues on the c4ds a little bit or ctrl+b it and work with those color adjustments so its not so plain. maybe add some sparkle areas here and there. fourth one. the bubble c4d is good but the other one is pretty out of place. id consider finding a good fractical for that one and adding a glow to the render.
    1 point
  3. The boosts to the other weapons were to bring the other classes back into a balance that the higher rates of this server changes. It's not supposed to be even boosts across the board, just adequate adjustments to even up gameplay, whether that means no changes to one class or huge changes to another.
    1 point
  4. I think AD as a neutral attack has its purposes in group fights so it should be kept non-elemental. It breaks armor as well so the damage can really overwhelm someone very quickly. I like the idea of the Hybrid build since it allows the class to be more self sufficient instead of support.
    1 point
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