This is something that I have had in mind for a long time but was/am skeptical about posting it. Here goes! Forsaken ro has many custom items and many new ones are added periodically.That leads to now where there are so many reduction items added that the core components of the Ragnarok experience have been ruined! My suggestion now here, after talking to many and I do mean many!, of the players is to have all custom items with reduction properties lowered to nothing higher than their iro counter parts with no new custom items with reductions added. They are already custom items with far greater effects than the iro items so how about we keep these effects that they have as the special custom part of them and not add extra reductions that change class balance and the woe experience as well.It is my opinion, anyone else is free to post theirs ( no flaming please ), that all custom items that do have reductions higher than iro items be lowered to that level and anything with lower reductions be left as they are.This will make tanking an entire guild while walking to the emp in woe a lot harder if not impossible without killing off some of your attackers and making woe more competitive in the sense that it wont be how it is now ( tank everything, walk to emp, hit it till it breaks ).That is just how it affects woe.
Many people agree that in woe there is little to no pvp at all coupled with the fact that damage is already lowered in woe, the high amount of reductions that are available, take the fun out of it.As for class balance, reducing the amount of reductions will also help balance pvp so that classes who rely on low input high output skills will have to be on guard more and will not be able to fight for extremely long without having to restock on items.What I mean by this is for example, the clown/gypsy class have abilities that do high damage, the amount of sp consumed to do these skills is not a lot but the damage these skills put out is very high compared to their cost.Now say a clown/gypsy has the current high reductions on, they never will have to worry about using items to sustain their hp while only needing to worry about their sp while other classes who do not have low input high output damage skills have to use their items for both hp and sp.I am not saying clowns/gypsies are the only classes like that but rather I am saying if we lower the ability to reduce ALL damage to a very low amount by all classes then pvp will be more balanced than it is now simply because all classes are not the same and having too much reductions not only changes pvp but also woe and gvg to an extent.Lowering the reductions will force players to come up with more creative means of staying alive, such as using elemental armor cards that will reduce some damage not all there by not making you fully protected to all damage, than just reducing all incoming damage to little or nothing.
I pvp with all classes my self and I know their damage outputs and costs which leads me to believe that there is no need for the added reductions.I welcome all feedback from players on this and hope that this is not one of those suggestions that will go completely over looked.Thank you for taking the time to read I know a lot was said for a simple suggestion.
*edit* just for clarification all I am suggesting is that, Hats have no more than 10% reduction and weapons have no more than 10% reduction.Possible change on skull ring aura to just resist elements.Something along those lines.Basically hats would be like a beret with a slot and stats etc and weaps like a combat knife with slots and such.