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Showing content with the highest reputation on 05/25/11 in all areas

  1. Have anyone ever stopped and thought about how RO works? Seriously. Paladins are hunky with massive amounts of HP and the ability of protecting allies, acolyte and mage types usually come with a low health pool and get either very useful supporting abilities or high offense. Thief-types get high flee rates, archer-types get high hit rates. Assumptio opposes Lex Aeterna, Full Chemical Protection opposes Full Stripping. The list goes on, think about it and you can see. That means; RO is based on team play, one class can cover the other's flaws as they work together. And usually forming parties is the best/only way for a class to show its full usefulness. You want to suggest another PvP room where solists can live their selfish fantasies, go ahead, i can agree to that. But i can't agree to impose such method as a must for all teamplayers also. Being that my point of view; suggestion reproved. Fun Fact; i never won ladder, ever ^^
    1 point
  2. Is there a catastrophic need to drain tokens from the server? Things seem to be working out quite well token wise if you ask me. This would be an on going thing as well so the tokens will be reduced eventually. No class specific buffs from the npc is fair.
    -1 points
  3. Having so many class specific buffs just make characters very overpowered. All class reduction skills and damage boosting skills on one character is like walking around as a GM without the stats. There is a good reason some skills cant be used by every class. I still disagree that these buffs should be given by that buffer. A solution to this is either keep the current buffs but restrict them to maps of the hideout or take away the class specific buffs so the npc becomes a way to get all party buffs easily.
    -1 points
  4. No thanks. I disagree harddddddddddd!!!! I need to be able to warp to places fast in case of something.
    -1 points
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