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Showing content with the highest reputation on 05/10/11 in all areas

  1. Presents… Not only do we have new vote and event items for ya'll, we also have done LOTS of bug fixes and added some really kick ass new features! New! Wandering Minstrel Hat, Captain Hat, Hibiscus Flower, Dowry, and Beer Hat! Wandering Minstrel Hat: +15 all stats, 100 event tokens Captain Hat: Vit +30, 30 event tokens Hibiscus Flower: +5 all stats, 8% walking speed increase, 35 event tokens Dowry: 40% more damage with Shield Chain, 55 event tokens Beer Hat: Luk +20 Dex +20, 45 event tokens Newly added Tea Kochakaden Hat, Burning Spirit, Gangster Scarf, Shadow Crown and Side Cap! Tea Kochakaden Hat: Int + 20, Vit defense – 20%, +25% damage with Stave Crasher, 80 vote tokens Burning Spirit: +30% damage with all fire endowed weapons or spells, 80 vote tokens Gangster Scarf: +15 perfect dodge, +15 critical rate, 65 vote tokens Shadow Crown: Hit +50 Vit +10, 50 vote tokens Side Cap: +10% hp, +3 all stats, 35 vote tokens We're also in the process of converting all of the certificates into tokens. We've added 4 new ones: PvP Ladder, GvG, Annihilation, and Activity Tokens*! All of your old certificates will be replaced with these tokens. In addition to these new tokens, we've added a special NPC where you can redeem your PvP Ladder, Annihilation, and GvG rewards! We've also updated the PvP Ladder rewards system: PvP Ladder wings now cost 10 PvP tokens. If you get 1st place, you will get enough PvP tokens to receive wings. If you get 2nd or 3rd, you can either redeem your prize OR you can save up your PvP tokens to purchase the PvP ladder wings! * NEW! Activity Rewards System!* We're now rewarding players for being active. Every hour you are on, you will receive 1 activity reward token. If you're on for 12 hours straight, you will receive 3 activity tokens! We will be releasing a special reward system for it in the future, so collect as many as you can now! This is currently in BETA, if there are any errors, then please report them immediately! *To show your love and support for fRO, feel free to use this image in your signature! - Added Activity Rewards System (This is currently in beta, if there's any problems, report it!) - Added DoTA Announcement System! (We tested it on the test server, but if it interferes with the PvP ladder on the live server, we will have to remove it.) - Added Sex Change NPC - Added Token Exchange NPC - Added 4 new tokens which will replace previous certificates automatically - Added new event/vote headgears - Updated PvP Ladder Prize System - 8 New Loading Screens by Barbie - A few modifications added to Forsaken City for the spring - Added +/- reputation system on the forums - Added Orange Butterfly Wings to the Forsaken King Room - Broadcasts when you die in Annihilation and GvG - When you die in Annihilation and GvG, you will automatically be booted out - European and Asian WoE is now fused into one - Increased HP, attack speed, and damage output for all WoE guardians - PvP Soldier Set now gives the bonus it was supposed to - Fallen Ghost is now equippable at level 100 - Fixed Soup with No Name that was dropped by White Lady - Made it so you can trade night and day quest auras - Wandering Cloak can now be sold - Bear and Lolita cards no longer show a slot - LHZ aura now displays its true effects - Custom items (snowflake aura and candy aura included) are no longer allowed in Annihilation event - Coding, bug fixes, and headgear selections by Genesis - A BIG thanks to Seraphine for coming up with the Vote/Event headgear effects! - Previews and new loading screens designed by Barbie - Thanks to Elina for her help gathering all of the item sprites - Update organized/coordinated by Veracity Like what you've seen? Best of all, this is only the BEGINNING! We know it's been awhile, but it's because we've been really hard at work behind the scenes on some great upcoming updates! This includes the next installment of the storyline saga which will REALLY blow you away, more vote/event/quest items, new server features and improvements, and new rewards systems which will include some very in demand items! If you appreciate the work we've put into this update (and are excited about the upcoming ones), please take the time to write a review for us! It only takes a few minutes of your time.
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  2. Welcome hope you enjoy your stay! If you have questions feel free to ask =]
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  3. First off to stop you there I already have given 3 of the rucksacks as soon as I had the certs for them and the point of them being better than the rest is simply because you work way harder to get them. Would you woe if you could quest/donate/vote for the same items? Hardly. The reason one guild is "monopolizing" gvg is because no one cares to go against them as the rewards are not worth the time/effort required. If that is changed then you will have more people trying to win gvg. These rucksacks are already expensive and people do not buy them just like that because not many people can simply afford one so the price will no go up higher than it is. Try using rune of power with its 8% damage and compare 5% is really not much. It is more to just say that these rucksacks are worth your month of winning gvg for more than the looks. This is a simple, easy to implement suggestion that could very well lead to more competition in gvg and would not change the current pvp scenarios much at all seeing as quite a few people already have these rucksacks. P.S I would not mind the adding of new items to gvg either. White/teal emp would fit since there are white/teal valks and rucksacks.
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  4. I can see what you are saying but the way I look at it is this, with the item slot ruck sacks take up, it will make people consider more the help of having more damage movement speed and stats with these rucksacks than lets say a sacred wing for reductions. Classes that want to do more damage will take advantage of the rucksack and be open to more damage by not using a reduction type item for the slot. At the moment +10 stats is not much compared to what I am suggesting along with all the other benefits. In the past items were made on reduction type stats a lot, time for some damage stat items!
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  5. This is something that I have had in mind for a long time but was/am skeptical about posting it. Here goes! Forsaken ro has many custom items and many new ones are added periodically.That leads to now where there are so many reduction items added that the core components of the Ragnarok experience have been ruined! My suggestion now here, after talking to many and I do mean many!, of the players is to have all custom items with reduction properties lowered to nothing higher than their iro counter parts with no new custom items with reductions added. They are already custom items with far greater effects than the iro items so how about we keep these effects that they have as the special custom part of them and not add extra reductions that change class balance and the woe experience as well.It is my opinion, anyone else is free to post theirs ( no flaming please ), that all custom items that do have reductions higher than iro items be lowered to that level and anything with lower reductions be left as they are.This will make tanking an entire guild while walking to the emp in woe a lot harder if not impossible without killing off some of your attackers and making woe more competitive in the sense that it wont be how it is now ( tank everything, walk to emp, hit it till it breaks ).That is just how it affects woe. Many people agree that in woe there is little to no pvp at all coupled with the fact that damage is already lowered in woe, the high amount of reductions that are available, take the fun out of it.As for class balance, reducing the amount of reductions will also help balance pvp so that classes who rely on low input high output skills will have to be on guard more and will not be able to fight for extremely long without having to restock on items.What I mean by this is for example, the clown/gypsy class have abilities that do high damage, the amount of sp consumed to do these skills is not a lot but the damage these skills put out is very high compared to their cost.Now say a clown/gypsy has the current high reductions on, they never will have to worry about using items to sustain their hp while only needing to worry about their sp while other classes who do not have low input high output damage skills have to use their items for both hp and sp.I am not saying clowns/gypsies are the only classes like that but rather I am saying if we lower the ability to reduce ALL damage to a very low amount by all classes then pvp will be more balanced than it is now simply because all classes are not the same and having too much reductions not only changes pvp but also woe and gvg to an extent.Lowering the reductions will force players to come up with more creative means of staying alive, such as using elemental armor cards that will reduce some damage not all there by not making you fully protected to all damage, than just reducing all incoming damage to little or nothing. I pvp with all classes my self and I know their damage outputs and costs which leads me to believe that there is no need for the added reductions.I welcome all feedback from players on this and hope that this is not one of those suggestions that will go completely over looked.Thank you for taking the time to read I know a lot was said for a simple suggestion. *edit* just for clarification all I am suggesting is that, Hats have no more than 10% reduction and weapons have no more than 10% reduction.Possible change on skull ring aura to just resist elements.Something along those lines.Basically hats would be like a beret with a slot and stats etc and weaps like a combat knife with slots and such.
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  6. im selling a skull ring aura offer me for that! also selling ygg berry tickets @ 100 tix to 30 tokens My ingame character is HerLove pm me on that or offer me here and leave your ingame name!
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  7. Has anyone else noticed that every so often you would get disconnected and would have to log in again? I know I have and its been going on for quite some time now. When it happens a lot of people get disconnected at once. It happened today in woe too and the entire alde castle emperium room was disconnected. I have been online extra long these days and I noticed it happens several times every day.
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  8. The fact that they're worth so much is fair enough, but giving them bonusses would be unfair to the people who can't afford them. Everyone knows GvG is won by the rich players, so why make them EVEN richer and EVEN stronger, while they can already win gvg? Just my opinion.
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  9. @Herlove, What are you a freaking General for the United States Marines? Its a game for god sakes and you go head make your assumptions on me because obviously you don't know nothing about me and I'm gonna be the bigger person and spare the argument as i've already mention my reason for disagreeing and I assumed you respect my decision and lets leave it at that. @HisLove, Obviously you have wrong misconception. I mean anyone could say they saved the world from Godzilla right? I mean how will new players advance if this keeps up. I suggest you stop typing and read my post more clearly.
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  10. Hopefully soon Gen or someone who can put an end to all of this will post a reply. Then all you people who are complaining because you lack the will to do anything about it will be silenced. My guild is the way it is because myself and other people work long and hard to make it that way. All I see is people, who choose to play on an American based server, complaining about things they do have the opportunity to change but lack the will to do so. How about trying to look past yourselves for a change and see what everyone else is saying. I know there are many people who can gvg because they always ask me to join for gvg. If the people who are against this actually put some effort into the event at all instead of just sitting it out I might consider what you are saying but you do not so I wont. Your logic is that because people, who choose to play on a server way outside their timezone, may not be able to get these items by taking part in gvg these items should not be special for those who spend their time to obtain them. What makes the people who made such a choice more special than those who made a reasonable choice? Do you expect to buy a house (because you cant build your own due to circumstances) and then have the government make people, who work hard and build their own, create it just as your own? I doubt that very much. Last but not least whether new items are added or the current items remain, according to you, people cant participate right? I guess I will just control all that anyway then yay me?
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  11. You are wrong. I see right now loli and demo up and online at what is supposed to be "late/early" for them. When people want something bad enough they will go to whatever lengths they need to get it. Again this is an American based server I dont know how many times I got to say that. It cannot fix all times for all zones that is just too much. You play on a server in this time zone expect to deal with what that means.
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