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Ami

Forsaken Elite
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Posts posted by Ami

  1. To Ares,

    Please post the current change and effects that was made on GS Guardian Ring on this thread. Some of us would be happy to see the changes and effects of the cards to the item. I kinda have a feeling that I know there's a lot of it on the script of the item.

    Thank you. :)

  2. My request on this thread is to use the UPDATE thread more often that only ADMINs, MODs or GMs are able to use it for us to read. Even if there is just a little tweak on an item, cards, character or whatever shiznit change that happens on the server. The Update thread is literally there for it. Please consider my suggestion on this things. Look at all the chaos made by this thread.

    or how about make another thread like CHANGES or something like that for us to read. God speed fRO.

  3. -1on making this one-handed. But i got a different solution to this. Why not apply some reducs on the kitty that's as much as the fking shield to lessen the frustration of SB sinx players? That much reducs wont OP much the others. Waddya think?

    the SB sinx is already balanced. Putting more redux on the kitty claws will make SB sinx OP. With the right gears on Sonicblower sinx and with the hands for it, you're classified to use one. I've been using SB sinx for too long and got bored. lol

  4. ***Warning: Lengthy explanation of me trying to make a point and voting for the reduction of the overall damage of Tracking because it's seems like it's not going to be lowered.***

    With or without cast time the damage is still way over the roof.

    Let's see... Why are these skills made to be in a forced neutral state (can't be converted to any element): Asura Strike, Acid Bomb, Martyr's Reckoning, Final Strike etc.

    It's because they naturally deal a great amount of damage and thank goodness for Ghostring and Raydric (let's face it, you put these on as default most of the time because those skills above are usually what you face in the battlefield) we can deal with all these with ease. But then here comes the Gunslinger which with its presence alone will make you want to switch to "counter gear" even before it shoots a bullet.

    650% damage increase to a skill that already deals great damage even without ring benefits, and you can convert to another element by using another bullet property is not balanced at all.

    Some examples of skills that can be converted to another element for it to deal actual damage against GR + Raydrics:

    • Cart Termination
    • Mammonite
    • Sonic Blow
    • Bowling Bash

    None of these skills are comparable to Guardian Tracking in terms of current damage. It completely overshadows all of those by a great, great, margin.

    Okay time for scenarios:

    TEAM FIGHT: You face against a party with a Champion, a Bio, a Paladin, a Ninja, a Sniper (meh) and whatnot. Ah, you can deal with this, with your own team because it's the usual. But then comes a Guardian Gunslinger and joins the opposing team. You be like "oh shit switch to your 'counter' gear or else you surely will die from the GS". Doing so leaves you very vulnerable to the other classes trying to kill you and hoorah, you're dead from Acid Bomb or a not-even-full Asura Strike. Okay let's use Pneuma then. But you get nudged by magnum break.

    "Hey, I'm a melee hitter but i need to stay in this Pneuma to keep me safe. And please cast a pneuma for me (because i don't want to bother getting or using an accessory that triggers it... or maybe i do but thats way too much of a hassle to prevent ONLY ONE CLASS from killing you with one shot) so i can walk around very slowly and very carefully until I get to my target who by the way is constantly moving away."

    Yeah I was right. The presence of the current Guardian Gunslinger alone can ruin the match already without even firing that bullet yet. The only way I can see this thing becoming balanced is having the cast time and a damage that can only deal around 150 - 180 - 200k damage at maximum potential (Ship Captain, Thana, Provoke, x2, whateverthehellelseyoucanusetoincreaseitsdamage). Yes, because you need an actual team to win in a team fight, not only a Gunslinger who stands in one spot casting Tracking (and/or maybe a Paladin as a life support... so seriously, where's the strategy and teamwork here?) that currently can deal all the damage (over 300k damage) you will ever need to kill people in the average 210 - 240k HP pool.

    You get hit by a 150 - 200k damage Tracking from a lone Gunslinger and you're alright, you can seed and tank that. But during a team fight, you can get hit by other attacks like asura, and acid bomb, then the 150 - 200k damage Tracking should serve as a finisher and I think that's how it should be. A finisher skill on opponents who have already lost about 1/4 of their HP from your allies' attacks.

    Guardian Gunslinger players: "So that's it? We can't kill anymore (OHKO) and we now only need a team to do that?"

    Give me a break... this is how we lead to the next scenario:

    1 ON 1 FIGHT: Now I'll step on the Gunslinger shoes to be fair with you. So, let's fight one on one.

    I cast Tracking against you and I'm using the Guardian ring with it. BLAM. That was one massive damage but you don't die. What do I do to kill you? I can't spam this Tracking skill at all because it needs to cast.

    Here you go, use this another skill called FULL BUSTER.

    See it as Tracking (Team Fights - because you need some people to protect you and make the first wave of damage to them while casting) and Full Buster (1vs1 Fights - because it's fast and you can manage to kill on your own).

    There are 3 different kinds of rings now. And different weapons. And that means you can switch depending on the situation. And don't tell me "Not everyone has the tokens to get all those different rings and weapons". Well that is completely your choice. These Guardian rings are pricey due to the difficulty of producing them, and yet more and more people are starting to get them in a heartbeat. With the state of things I'm pretty sure every Gunslinger out there will just get the Guardian rings because of this crazy overkill potential. There's no need anymore to use other classes because in a PK server, it's all about PVP, and the best way to make mindless killing right now is going for Guardian Gunslinger.

    But know this: There can never be something that wipes any class instantly in a game in just one press of a button. If there is, then you have a broken game overall.

    And for heaven's sake, we can't just say "find a counter to it" all the time because there is no counter to a skill that can surely and instantly kill you, not even pneuma which requires you to stand in one spot. And not all classes have the Pneuma skill at their disposal, and there's only one card that gives you this benefit but only if it procs while youre being hit by physical attacks. What is there to proc if you're not even alive at all. Is there a headgear out there that can give you the ability to cast Pneuma? Well fill us in, but I'm pretty sure not everyone is gonna be able to have it (especially if it's from Activity Tokens...). All this struggle, just to counter ONE class... jeebus.

    Lastly, yes, everyone can go GS Guardian Tracking build. And so I welcome everyone to World War Gunslinger, the RO where only "Gunslinger Lives Matter".

    Rant over.

    F***ing well said Train! Excuse my language but the game is seriously broken because of Guardian GS.

  5. You guys haven't tried to use Pneuma when there were 8 of you against a GS and a Pally?

    One thing I am sad about is most players only depend on macro + internet speed + other 3rd party programs to win a fight. I only see few people who use strategy and teamwork in battle.

    Pneuma is a temporary skill that last for 10 secs. When pneuma faded, PEW dead. No time to cast again by our Champ. And you see what i'm trying to say here, you need pneuma for it that means you need another player with a character that can cast pneuma or unless you wait for the 5% cast chance of pneuma but that won't happen because you're already dead try to wait for the pneuma to pop out, when your enemy only needs a GS and Pally. See what I'm pointing here. Please understand it sir Ares.

    I love the idea of a 2 handed rifle because it would be like a sinx and it should be that way with the high damage. I hope GS Guardian users won't cry about it when Pally's can't use devo anymore on them because they can't use deaf shield. Just use Sinx card to hide from dispell.

  6. You should define OP. I watched today's Battle Royale and I watched carefully the GS' Tracking. It now has casting time and it deals expected amount of damage. It deals very high damage today's BR because the GS got x2 dmg from Battle Chant twice.

    Now I suggest you research on how to counter the Tracking build we developed. And yes, there is a counter to that.

    Okay, let me define OP.

    OP as in only a 2 man team can take down an 8 man team. A Champion and Pally can't do the same things what a Gunslinger and Pally can do. One reason is that a GUNSLINGER has range. It doesn't need to keep moving to kill someone. And Champions need to get close to ASURA. Champions also have a delay when they use the skill SNAP. Gunslingers Tracking doesn't have any requirement or delays. Gunslinger's with pally can just stand beside the pally and shot everyone within sight.

    Having RANGE is a very very very big advantage already. And to be direct with the CASTING TIME of Tracking, it can still reach 100% casting time redux.

  7. K, just wanna say 1 thing;

    I agree that with instant cast and that spam rate, the skill was OP, but now its just too seedeable.

    I must remember to all of my dear forsakenRO mates that 95% of ppl in woe use autopot (plus all the other shitty third programs) and that makes you see snipers tanking thana FB's, 1 champ asura's + another 2 snipers (I see many of that kind in every woe, and all of us know that this is real) at the same time. Oh, and dont forget those pallies autoseeding too!.

    So, if you dont want to make that ring useless, first make cast of tracking unbreakeable (or whatever we call that) cause its gonna be imposible to even cast it in woe.

    Second, even with that, dmg with thana and full geared (2 x Fbh and ship hat) is of 300k max so, sorry to repeat that but, dmg its too seedeable.

    So, I think that the best will be to reduce its dmg a bit, make its cast time reduceable again and stop the crying, or just add that ring to the long list of useless gears that we have.

    And please, for future gear testing, PLEASE CONSIDER THAT NEARLY THE 95% OF PPL PLAYING WOE ARE AUTOPOTING AND HAXIN.

    Sorry to say that again, but its true, and its the main reason that most of the old good players have quited.

    What? You're reasoning is unjustifiable. I only get the 300k part. There is what you call a "card" that doesn't break cast. Even with 300k damage your saying you can still seed with that? LOL Most players only have 250k-300k HP. Please get your resources straight. It's a RANGE skill! Get it? RANGE! Only ASURA should have the highest damage of SKILLS, not make a range ASURA. And 95% of ppl WOE are autopoting and haxin? W T F. How did you get to that conclusion? 95%? Please. I'm already one of the remaining 5% and there's like 150 ppl who WOE. You should count again. Tss

  8. Okay, regarding the Tracking skill again. Why does it have high damage again with machine gun spam? 1 hit? 2 hit? PEW* PEW* dead. no chance to heal or run. Lex + Tracking(which has asura like damage and its LONG ranged) = 1 hit, how is this not overpowered to range characters? Champions should only have the highest damage because it has ASURA and it has this magic magic (zen fury) before it can cast ASURA, right? Why make a range ASURA that has no need of magic magic? O M G.

    Try to imagine 3 man team (HP + GS + Pally) = OWNING.

    Try to imagine a GS with x2 attack because of battle chant? 1 HIT right? and it's range. You will say there's pneuma, but it's temporary!

    Numbers is nothing anymore. I'm hearing complains already in GAME about the Gunslinger tracking skill. I'm really concern about the new players. This needs to be balanced. I'm a gunslinger and I don't approve of this. (some people will say this. you just don't want it because you can't get it. Guardian Ring/Scarf) -> that's being called selfish.

    Think about it.

    (and 1 more thing, ASURA doesn't work well with Thanatos or Inca card, while tracking usable by both card. Get rekt)

    OR

    How about make a two handed gun for Tracking? since it's a sniper rifle like skill and sniper rifles uses two hands irl. (lol)

  9. With all these guild talks etc, I kinda want to see all the remnants of the old guilds(Influence, Loli Kingdom, Royal Mafia etc) to create one guild and just join WoE for the lulz.

    I'm sorry but most of the oldies are gone. Only about 5 Loli Kingdom players are active including me. How i wish they would all return. lol

  10. Hi guys. Sorry for being out for a while but let me say something on what I wanted for Tracking.

    The damage is FINE. I know you guys will have a negative reaction to what I have said. The idea of Tracking skill is it should deal high damage (but not to the point that kills anyone in one shot) but the only problem is that you can spam fast with the right gear. Cast time SHOULD NOT be as fast as Full Buster though and I will agree with everyone that Tracking is OP for now.

    The quick fix that Genesis made (lowering down its damage) is just temporary. So to summarize: remove Cast Time reduction, put back original damage. Full Buster (fast spam, slightly lower damage), Tracking (slow spam, high damage).

    So when FB gets fast spam and slightly lower damage, that means no more delay for seeds?

  11. Actually full SP you can spam 3-5 FB only depends on your stat. So you only can spam 2-3 FB after 1 seed except you use berry. There is no need to remove the delay. Use pharoh card :D

    -1 For this.

    Since you putted the SP consumption, you can only use 3-5 FB. Do you see the limit? and when you use GTB you can maybe use just 3 FB max. then waste 2 seed again just for those 3-5 FB but then you realize that your HP is already low so you're dead. LOL

  12. -1 for this. Its delay for a reason. Their damage already OP. with a little lack,their will be balanced. Unless u against macro user,that cant be helped lol

    lol and you're saying that you want +1 on bless ring for sniper to have more damage equal to GS, what are you trying to say? with double strafe already you can spam both seed and DS together not like seeds and FB.

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