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Dr. Love

Suggestion for Frenzy

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Posted

Well, since this is a High Rate Server after all, and using Frenzy or Berzerk is just a way of giving away kills to your enemy, why don't we just replace the Lord Knight skill?

This way, the Lord Knight Card will retain the current Frenzy, and the Frenzy skill of Lord Knights will be another thing that will really be helpful.

Suggestion:

Replace Frenzy with King's Blessing

King's Blessing: Passive

Description: The Lord Knight's ties with the Forsaken King encourages him to fight better and prove his loyalties more to the Forsaken City.

Pre-requisites: same as Frenzy I suppose o.o

Effects:

Gives the Lord Knight +15 to Strength, +10% more HP, -20% SP Consumption, Attack Damage +50

If you think it's a bit overpowered then feel free to put your own comments o.o

Posted

Nerfing is BAD. Q_Q

Better not change.

Sorry,i don't agree.

I EDIT my post LOL.

Posted

over powered. card that gives 15 str is too much. 1 str would be better. 10% more hp is too much. 1% is better.

sp consumption decrease is what pharoh is for. 50 atk damage is way too much. 3 is better.

Posted
over powered. card that gives 15 str is too much. 1 str would be better. 10% more hp is too much. 1% is better.

sp consumption decrease is what pharoh is for. 50 atk damage is way too much. 3 is better.

I think he meant to have the CARD stay has it is,but change the Lord Knight skill itself.

Posted

1 str / 1% HP / 3 ATK is like absolutely nothing.

Posted
Effects:

Gives the Lord Knight +15 to Strength, +20% more HP, +20% SP Consumption, Attack Damage +50

-200 Flee and Defense.

Why not make it an active skill, same as the original frenzy but allows you to chat and use healing items. It drains 8% HP per 5 seconds, and decreases movement speed by 20%.

Posted

whjooao no use healing items while in zerk? hell no mgiht as well make -50% hp per 2 seconds.

Posted

If hes talking about a passive skill then i would agree to it. Replacing frenzy with somthing like that.

But mod the effects alittle not to the point wheres its 1/1/3 or w/e they said up there thats just pointless.

Its like having a sinx edp reduced by like 75% or even more.

Dont make the skill useless just make it so that it fairs even with other classes.

10 str

5% hp

25 atk

That I dont think is too op'd i just halfed the effects and took out the sp Consumption

Posted

LK is already OP'd lol.... you are a LK so I don't think you should have a say in this lol... It is a stupid idea. Especially if you allow ITEM usage.. 3x HP??? Right ok NOT!... TYVM :)

Posted

I think zerk should auto-cancel when your HP drops into the red / below 25%, so that I can ygg and recast it. It's only fair because the 100 hp limit on lowrate doesn't really apply on highrate, it should be boosted up to like 10k hp or something, because I keep dieing from my HP slowly draining in less than 10 seconds when trying to break the emp, it's not like anybody's really hitting me, my HP just slowly goes down. Would be nice if I could ygg when it's really low.

Posted

Nah, Frenzy is alright, although I wish it worked like EDP instead (EDP power like, those 32k hits and shit), but without a catalyst since you already sacrifice enough in order to use it.

Posted
Nah, Frenzy is alright, although I wish it worked like EDP instead (EDP power like, those 32k hits and shit), but without a catalyst since you already sacrifice enough in order to use it.

u got a good point that would be kool

Posted

Better leave it as it is but you can do like , when there is 1% HP left , the skill cancels and the berserk is gone instead of having it when there is 100 or below HP left, If not then leave it as it is.

Posted

Much as we would like to add more combat skills to the lord knight, it is already a powerful class as it is.

Rejected.
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