Icarus Posted November 16, 2008 Report Posted November 16, 2008 So we all agree that GS need an HP boost along with Ninjas. Now,when will it be done?
xBiscuit Posted November 16, 2008 Report Posted November 16, 2008 Yup, all agree. No disagreements? Well, that ends it. GSs and Ninjas need a HP boost. [And, maybe Clowns/Gypsy]
Ryoji Posted November 16, 2008 Report Posted November 16, 2008 I disagree with this topic. =3 I've tried GS and it's just fine. You just need to work on your reflexes. Why play an tss champ if you tss really slow? =o
Tick Posted November 17, 2008 Report Posted November 17, 2008 WS class could use a HP boost too :jerry:
~*God Of War*~ Posted November 17, 2008 Report Posted November 17, 2008 more element bullets for gs, so they can be like sniper menz >:D
Ryoji Posted November 17, 2008 Report Posted November 17, 2008 How about not? Converters...Easy to get, all elements except holy which you can get with a priests help =] Also, just keep using bloody bullets for higher damage output, and random bleeding elemental bullets are overrated, so are arrows for anyone who's srs As for hp, it's low for a reason Desperado can be scary in the right hands Too bad most GS have slow reflexes and are reliant on surprising you
Sangreal Posted November 17, 2008 Report Posted November 17, 2008 this class is going to get a rebirthed class when the 4th rebirth chars come out
Avalon Posted November 20, 2008 Report Posted November 20, 2008 0mgZ w3 sud 1ncraSE a11 hpZZz 4 a11 ch4rz s0z 1 duN ne3D 2 usE mAoR muDKipZz yGGzzZ Every class has its own weakness. If we made a Gunslinger's HP a lot more, what would theirs be? Sure, there could be some other things that could be weaknesses, but a Gunslinger's just happens to be survival rate. They do enough damage, anyway. I highly doubt that it could be a problem if you handled it right. Just try to think outside the box and use every little factor. For example, use an Assassin Cross card or something. Also, take into consideration that some classes manage to murder other classes. That could be a case on why you people die so much.
Sorrow Posted November 20, 2008 Report Posted November 20, 2008 Well the idea is not make Gunslingers be on pair in HP with a paladin, the idea is to only give a bit more of a chance to gunslingers. If large damage output is reason enough to make a classe's HP so low, sinxes and champs should have like 40k hp on lv 255. And when will that be? On the same day gravity stops messing up what it creates and decides to modify permanently...a few things... >.>
Ryoji Posted November 20, 2008 Report Posted November 20, 2008 Well, he's merely saying nothing is holding this class back. Example. Magic Classes. Nearly useless against gtb. GS Classes. Never useless against any class. There's nothing that can stop a well prepared GS, at least in damage wise. Survival wise, they tend to fail. But that's a price to pay. I suppose. However, I don't find their hp the penalty for their damage. But lack of shield. They can actually kill faster then sinx's and some champs. =] If they're not entirely dumb about it that is. Which is kind of the GS motto. Shoot to kill. Kill or be killed. Etc. You get it.
~*God Of War*~ Posted November 20, 2008 Report Posted November 20, 2008 elemental bullets QQ gs cant hold too many converters >:D
Avalon Posted November 20, 2008 Report Posted November 20, 2008 Gunslingers can use storage too, you know. Anyway, Champions do a lot of damage at the cost of their SP, if you think of Asura Strike. If you think about TSS, then I'm pretty sure Gunslingers can do more damage. Assassin Crosses can only do more damage if they have EDP on, which they have to hunt for. They have their sacrifices too. And since I don't know anything about the server or its Gunslingers, I'll depend on Ryoji when referring to their advantages and damage.
Daniel Rose Posted November 20, 2008 Report Posted November 20, 2008 XD well time to face facts Someone will ALWAYS complain about something
Icarus Posted November 21, 2008 Report Posted November 21, 2008 Don't forget that we're talking about a small boost on HP,not giving them like 100K more,make the HP something around 100K/120K and nothing more.
Ryoji Posted November 21, 2008 Report Posted November 21, 2008 Then nothing is really being changed? >_> giving them 20k more hp isn't much of anything. Lol?
Icarus Posted November 21, 2008 Report Posted November 21, 2008 Then lets make it around 170K HP,either way GS need an HP boots.
Ryoji Posted November 21, 2008 Report Posted November 21, 2008 I'd still disagree with 170k hp for a "GS" I'd only do that if magic classes had 300k hp xDD
Sorrow Posted November 21, 2008 Report Posted November 21, 2008 Seriously when we take Asura Strike into consideration...20k could be the difference between death and survival >.> Besides having 20k more HP can also give you more time to 'breath' amidist of the ygg spam. Gunslingers can use storage too, you know. Anyway, Champions do a lot of damage at the cost of their SP, if you think of Asura Strike. If you think about TSS, then I'm pretty sure Gunslingers can do more damage. Assassin Crosses can only do more damage if they have EDP on, which they have to hunt for. They have their sacrifices too. And since I don't know anything about the server or its Gunslingers, I'll depend on Ryoji when referring to their advantages and damage. @storage doesn't work on pvp arena/LMS ^^ Yggdrasil berry=SP is not an issue to worry about EDP=Buy 100 bottle for 2 coupons and be happy spamming this thing. You got good points, but their sacrifices are nothing compared to what some other jobs face. XD well time to face facts Someone will ALWAYS complain about something When a situation is not fair and complain is all people can do...by all means complain away XD Who knows their voices will be heard someday? =P @Ryoji; LOL XD i'd still agree with you though ^^
xBiscuit Posted November 21, 2008 Report Posted November 21, 2008 Well, if HP boost doesn't work, how about making the GS pistols like SinX daggers. HOW BOUT IT? :D Edit: As making them into SinX daggers I mean by splitting them and giving them 8 slots [4slots each]
Zeitgeist Posted February 1, 2009 Report Posted February 1, 2009 HP mods are on their way. However, natural HP boosts cannot be made due to buffer overloads, instead, we'll make it equipment-based. Some cards will go under modifications which will benefit only the weaker classes. -Accepted-