Lucius Posted January 24, 2009 Report Posted January 24, 2009 I've been bombarded by Water Ball spams before by a geared Forsaken King's Equipment user, I didn't die. I had more than enough time to retaliate, throw a Maya on and use my normal damage to kill the High Wizard. Let's not forget that an Assassin Cross or LK hit harder than the Water Ball regardless of the spam and you cannot put a shield on to completely nullify physical damage.
Sorrow Posted January 24, 2009 Report Posted January 24, 2009 Maybe you've never seen my wiz. Also, hide + grimtooth. /end a quick, easy to get, elemental gear makes any wizzard deal pretty acceptable damage even at 20k+ matack...and yeah i've met full nuker wizzards before...they're so easy to drop :3 If Eddga didn't reduce HP, wizzards would be child's play even without GTB. I've been bombarded by Water Ball spams before by a geared Forsaken King's Equipment user, I didn't die. I had more than enough time to retaliate, throw a Maya on and use my normal damage to kill the High Wizard. Let's not forget that an Assassin Cross or LK hit harder than the Water Ball regardless of the spam and you cannot put a shield on to completely nullify physical damage. Another fact of water ball; hide/cloak and it stops...you can't also put on a shield to reflect the whole damage caused from a physical attack as well, physical reflect isn't exactly 'reflect' is it more like...'share'
Lucius Posted January 24, 2009 Report Posted January 24, 2009 Another fact of water ball; hide/cloak and it stops...you can't also put on a shield to reflect the whole damage caused from a physical attack as well, physical reflect isn't exactly 'reflect' is it more like...'share' Of course you don't stop the entire blast of Water Balls, but the High Wizards have less HP than most of any class they attack thus they will die because of the reflect before you could possibly go critical. What I meant was, that you cannot put a shield with a "GTB-sense" to it to block physical attacks.
Sorrow Posted January 24, 2009 Report Posted January 24, 2009 i got what you meant and likewise, you can't reflect physical damage totally(in like you get no damage at all as you opponent receives it back) like it is with maya. So, counters to magic are so much more efficient than those for physical attacks.
Lucius Posted January 24, 2009 Report Posted January 24, 2009 i got what you meant and likewise, you can't reflect physical damage totally(in like you get no damage at all as you opponent receives it back) like it is with maya. So, counters to magic are so much more efficient than those for physical attacks. Correct which is why Maya / physical damage > Waterball, as in if a High Wizard gets this upgrade, High Wizards aren't going to become PvP Gods, as a matter of fact this skill could might as well damn them and kill them quicker if used carelessly.
-Insane- Posted January 24, 2009 Report Posted January 24, 2009 a quick, easy to get, elemental gear makes any wizzard deal pretty acceptable damage even at 20k+ matack... I think you're forgetting that wizards can use 6 different elements: Fire, Water, Wind, Earth, Ghost and Elementless (gravity field). And don't laugh about ghost, I've killed pallies using 40k soul strike hits on GR+devs before. If they use elemental armor, use the opposite element.
Lucius Posted January 24, 2009 Report Posted January 24, 2009 I think you're forgetting that wizards can use 6 different elements: Fire, Water, Wind, Earth, Ghost and Elementless (gravity field). And don't laugh about ghost, I've killed pallies using 40k soul strike hits on GR+devs before. If they use elemental armor, use the opposite element. If they use any skill, use Maya or GTB.
-Insane- Posted January 24, 2009 Report Posted January 24, 2009 Ice pick/Thana stave crasher. So that's 2-0 for me and then I usually warp away since they're gonna get skolls + gtb + fcp.
Lucius Posted January 24, 2009 Report Posted January 24, 2009 Ice pick/Thana stave crasher. So that's 2-0 for me and then I usually warp away since they're gonna get skolls + gtb + fcp. What do you mean 2-0 for you? Regardless, you contradicted yourself trying to speak of your success(?) You will die regardless because you're a High Wizard.
-Insane- Posted January 24, 2009 Report Posted January 24, 2009 Like if I'm fighting somebody, first I meteor/bolt them out of the blue, then they come back with gtb so I stave crasher. Durr hurr?
Lucius Posted January 24, 2009 Report Posted January 24, 2009 Like if I'm fighting somebody, first I meteor/bolt them out of the blue, then they come back with gtb so I stave crasher. Durr hurr? Your High Wizard will not survive their damage anyways. If you wear Usakoring, you will be Coma'd.
-Insane- Posted January 24, 2009 Report Posted January 24, 2009 I keep my distance. Safety wall also > melee damage whatsoever, except for bb. Usually I can ygg through ranged if I spam it fast enough, and coma is definitely not an option here so I can use usakoring as I see fit.
Lucius Posted January 24, 2009 Report Posted January 24, 2009 I keep my distance. Safety wall also > melee damage whatsoever, except for bb. Usually I can ygg through ranged if I spam it fast enough, and coma is definitely not an option here so I can use usakoring as I see fit. Coma is available in every battle, so it is here an option against you if you were to use your High Wizard, let us put you in a scenario against an Assassin Cross, one of the strongest classes in the entire game, you are getting attacked at a 195 ASPD rate, your Safety Walls will only last so-long for you that eventually either you will tire out or the enemy will, but in case that was to not happen, you would be under said circumstances of swift death since you will not have enough versatility to fight against the class. Assassin Crosses can attack at 195 ASPD rates with 32k Attacks or more, you may use Energy Coat, but it will run out quick, you use GTB, you will receive full damage, if you use Usakoring you will be open to Coma ergo you will die.
-Insane- Posted January 24, 2009 Report Posted January 24, 2009 Safety wall is spammable faster than you may think. If he isn't wearing gtb the battle is pretty much decided, if he isn't wearing skolls maybe I can do ~50k stave crasher. I have managed to keep up safety wall until fcp runs out before, and sight/heaven's drive + spells pretty much defeats grimtooth or sonic blow. He'd have to be using dagger/gtb and he could only get a few hits in every time safety wall cancels, if he's lucky. Usually I can cast it seamlessly though. I could also take off FBHs for sp (until fcp runs out) and I wouldn't have to ygg for sp at all, I can just keep on spamming safety wall as much as I like. I also have 5 more dex than needed in my build so I can keep quagmire up on me to lower his aspd, and make it easier for me to spam safety wall. That being said, I can try using puppetring against him to further slow him down, while I wait for his fcp to run out. From then on strip shield usually does the trick. Phew, one hell of an edit!
Lucius Posted January 24, 2009 Report Posted January 24, 2009 While you're busy Safety Walling you will not have time to attack the enemy, if you lose focus, safety wall will die and so will you. You can claim to have been in battles, but can you prove it? Your statements are not backed up enough to be seen as truthful or helpful.
geldaz Posted January 24, 2009 Report Posted January 24, 2009 I'm getting attacked by a Paladin with 195 ASPD and I get 2-3 hits before I can use Safety Wall again. A SinX with 1 dagger doing double damage would be get on you 5-6 hits (counting with double-attack) and believe it's a lot of damage for a High Wizard,regardless having reduce gear. Also,SinX may calculate how much time he takes to end the Safety Wall and just before it ends,he switches to 2 daggers. By the time you notice it you're dead, or if you notice it eaaarlier and spam magic,he won't die and gives him time enough to switch back,and keep that on. You'll eventually waste yggs faster than he will run out of fcp. And for the record,you need to melee to Strip Shield. If you're attacking you won't have Safety Wall as fast as you say you can do it,and the SinX will surely just go full damage on you. You'll die.
Sorrow Posted January 25, 2009 Report Posted January 25, 2009 I think you're forgetting that wizards can use 6 different elements: Fire, Water, Wind, Earth, Ghost and Elementless (gravity field). And don't laugh about ghost, I've killed pallies using 40k soul strike hits on GR+devs before. If they use elemental armor, use the opposite element. ...if you're Holy property and use leafring+aquaring in a cloak, any wizzard is pretty much screwed. After all, wizards can't cause shadow damage at all...Wind property is also a great option for it awfully reducts the damage property of a wiz's main weapons as heaven's drive isn't much of a threat. If a wizzard starts Safety Walling on my attacks...i Destroy his Soul ^^ For quagmire, a quick Backslide resolves the matter. Sinx are pratically made to kill wizzards if geared right.
-Insane- Posted January 25, 2009 Report Posted January 25, 2009 ...if you're Holy property and use leafring+aquaring in a cloak, any wizzard is pretty much screwed. After all, wizards can't cause shadow damage at all...Wind property is also a great option for it awfully reducts the damage property of a wiz's main weapons as heaven's drive isn't much of a threat. If a wizzard starts Safety Walling on my attacks...i Destroy his Soul ^^ For quagmire, a quick Backslide resolves the matter. Sinx are pratically made to kill wizzards if geared right. I'd just spam meteor storm since 75% resist still isn't really enough to screw me over, once I get to full spamming speed. Concerning heaven's drive, I can kill people with my heaven's drive spam, it's like a bolt if I spam it. Soul breaker needs int as well to do decent damage, and most sinxs I know don't have any int at all. If you need to reset your stats just to kill a little wizard, then you've pretty much failed your build.
Sorrow Posted January 25, 2009 Report Posted January 25, 2009 i'm not saying that HD and Bolts can't kill people...but do you think a sinx will really stop before you wide open so you can hit him/her with single targeted spells or stop in the same place and not Backslide/Walk out of a MS/HD's area? 25% reduction isn't that much...but it gives survival time, exactly what a sinx needs to kill someone with far less HP than him/her. Being at similar conditions, only a very bad/umprepared player is killed by a wizzard so easily.
geldaz Posted January 25, 2009 Report Posted January 25, 2009 Well,I'm up for this suggestion. Was testing Water Ball with a friend yesterday and I did around 580k only one skill. Spamming it won't give him time to ygg at all. But yeah,as soon as they notice what's hitting them they'll just switch to a GTB or a Maya,and we're pretty much fucked. Quit trying to say that you're so good and whatsoever ,you don't have the minimum chance at all if you're up to a SinX or most of the classes on this game. Much talk ,no fights to back up your statements. Anyone can talk..but can they really prove it? (;
Sorrow Posted January 25, 2009 Report Posted January 25, 2009 Well,I'm up for this suggestion. Was testing Water Ball with a friend yesterday and I did around 580k only one skill. Spamming it won't give him time to ygg at all. But yeah,as soon as they notice what's hitting them they'll just switch to a GTB or a Maya,and we're pretty much fucked. Quit trying to say that you're so good and whatsoever ,you don't have the minimum chance at all if you're up to a SinX or most of the classes on this game. Much talk ,no fights to back up your statements. Anyone can talk..but can they really prove it? (; Nice one XD Since you tested already, when it is used on maya, each ball has a 50% chance returning or is it the whole blast that has the chance?(like one chance of returning 25 spheres, or 25 chances of returning 1 sphere? =P)
geldaz Posted January 25, 2009 Report Posted January 25, 2009 The chance goes for the skill itself,not the number of balls it sends. It works like a normal bolt. When you lightning bolt ,it doesn't work like 4 of them get reflected and the rest hit the guy. The chance goes for the SKILL,not the number of attacks it does. And yeah,1 Water Ball reflected killed me easily,so we're fucked if we don't kill him before he switches.
Sorrow Posted January 25, 2009 Report Posted January 25, 2009 Alright i got it. Basically, waterball will become suicide if used against someone who has high reflect spell rate. i say it doesn't sound overpowered to have a skill that kills the user after all...
Lucius Posted January 25, 2009 Report Posted January 25, 2009 I'd just spam meteor storm since 75% resist still isn't really enough to screw me over, once I get to full spamming speed. Concerning heaven's drive, I can kill people with my heaven's drive spam, it's like a bolt if I spam it. Soul breaker needs int as well to do decent damage, and most sinxs I know don't have any int at all. If you need to reset your stats just to kill a little wizard, then you've pretty much failed your build. Spam Meteor Storm and get killed on sight by everyone in the screen, even by people you're friends with, right? @Sorrow: That's what I've always meant, High Wizards led alone have bad HP, so if they battle someone that reflects magic, they're bound to die.
-Insane- Posted January 25, 2009 Report Posted January 25, 2009 Spam Meteor Storm and get killed on sight by everyone in the screen, even by people you're friends with, right? Oh right I hadn't thought of that... damnit......