RuDe Posted November 15, 2007 Report Posted November 15, 2007 The skill info says that at Level 10, the counter starts from 2. On testing, at Level 10, my SinX started with 9. Bug or a change on purpose for balancing?
Amalgamation Posted November 15, 2007 Report Posted November 15, 2007 Don't listen to Colagua here, the reason for the higher count down was probably because kRO has changed the effect of the skill and they have not updated the actual skill description. Either that or one of the admins must have changed it.
Overlord Posted November 15, 2007 Report Posted November 15, 2007 Yeah, Amalgamation is right, kRO did changed that skill. Here's the updated description: Venom Splasher Max Level: 10 Type: Active SP Cost: 10 + 2*SkillLV Target: 1 Enemy Range: Melee Cast Time: 1 sec Cool Down: None Duration: See below Catalyst: 1 Red Gemstone Effect: Turns target into a poison bomb. Target must and have less than 3/4 HP in order to be effected. When the skill is used, a timer appears above the target. If the skill is successful, and the timer reaches 0 the target explodes and takes a poison property hit at an ATK of (500+50*SkillLV)%, the Poison React skill passively adds (30*SkillLV)% to this. The surrounding 5x5 area takes splash damage which is the original damage divided by the number of mobs including the exploding mob. Finally, weapon elements and weapon cards do not improve the damage. The skill uses weapon element. If you successfully setup a bomb there's a 7.5 + 0.5*SkillLV second delay in which you cannot setup another bomb. [LV 1] 550% ATK + Bonus, timer starts at 5 [LV 2] 600% ATK + Bonus, timer starts at 5.5 [LV 3] 650% ATK + Bonus, timer starts at 6 [LV 4] 700% ATK + Bonus, timer starts at 6.5 [LV 5] 750% ATK + Bonus, timer starts at 7 [LV 6] 800% ATK + Bonus, timer starts at 7.5 [LV 7] 850% ATK + Bonus, timer starts at 8 [LV 8] 900% ATK + Bonus, timer starts at 8.5 [LV 9] 950% ATK + Bonus, timer starts at 9 [LV 10] 1000% ATK + Bonus, timer starts at 9.5