Kusanagi Posted November 11, 2008 Report Posted November 11, 2008 See things this way, even if nothing gets changed gypsies still have a much cooler(and cuter) sprite than the clown(that look kinda stupid to my taste =P) And as i said in the other topic about this, i still think that since this is a high server some game physics should be changed...like, since max stats here is 300, should get 1% stun protection for each 3 VIT points. Proportionally, Max VIT 99=1% Stun protection for each 1VIT Max VIT 300=1% Stun protection for each 3 VIT (+or-) Not rly.. 150-200= 100% would be more balanced since 300 stats can completely turn the table to your build, also remember there is Orc Hero card in case that would happen.
Defiance Posted November 14, 2008 Report Posted November 14, 2008 Instead of status effects, why not make scream a skill the drains everyone's SP (except for party members) within the screen's dimensions? Otherwise, changing the calculation for status immunity is the only plausible solution to this.
» Pat Posted November 14, 2008 Author Report Posted November 14, 2008 Or simply changing it to freeze to give them the same advantage, their male counterpart has. SC would be okay but I, myself, would prefer freeze.
Ethereal Posted November 15, 2008 Report Posted November 15, 2008 Instead of status effects, why not make scream a skill the drains everyone's SP (except for party members) within the screen's dimensions? Otherwise, changing the calculation for status immunity is the only plausible solution to this. Although the SP Drain would seem like a good idea at first, but that would be leading to the skill called Hip Shaker nearly useless. Hip shaker is also a dance-skill, just for gypsies. Since fRO has edited skills to make some classes better, it now does : [ Hip Shaker ] Also known as, Ugly Dance. Required for : Humming ( L3 ) Please Don't Forget Me ( L3 ) Fortune's Kiss ( L3 ) Service For You ( L3 ), And Tarot Card of Fate ( L3 ). Max Level : 5 SP Cost : 20 + 3*SkillLV Upkeep : 1 SP Every 3 Seconds. Cast Time : Instant Cool Down : None Duration : 30 Seconds Effect : Drains SP from enemies in an area of effect. Drains 5+5*SkillLV SP every 3 seconds (11 x total.) Also occurs when two dances overlap. [ Lv1 ] Drains 500 SP per 3 seconds. [ Lv2 ] Drains 750 SP per 3 seconds. [ Lv3 ] Drains 1000 SP per 3 seconds. [ Lv4 ] Drains 1250 SP per 3 seconds. [ Lv5 ] Drains 1500 SP per 3 seconds. -------------- So this skill isn't oftenly used ( probably not used at all ) but I don't see why SP Drain for Scream wouldn't hurt.
Sorrow Posted November 16, 2008 Report Posted November 16, 2008 I actually like the clown sprite - he's all suave and classy. Maybe this is why i don't like them XD Even if stun worked, they'd still have the Neutral element. :/ [ Bump-dee-dum-dee-dum-dum-dee-yay that's the way that my haert goes ] Well actually, they keep their own element, and Gypsies can take a heck of an advantage of an immobile opponent unable to dodge. Their element is most likely to be ghost since mostly everyone defaults ghostring, Arrow Vulcan spam Immaterial Arrow style is a good way to exploit it. Sniper and Gypsy/Clown are the only ones who can take full advantage of ghost property players. Not rly.. 150-200= 100% would be more balanced since 300 stats can completely turn the table to your build, also remember there is Orc Hero card in case that would happen. Exactly, to my thinking, being naturaly immune to stun is something that MUST come with a high price, that's how it was intended to be. Also i'm aware of the Orc Hero card and its effect, but there's Marc card and people still get frosen, there's meduza card and people still get Stoned. i think that forcing people to use less kiels or sacrifice even maya p is a neat option to this skill too.
» Pat Posted November 16, 2008 Author Report Posted November 16, 2008 Well actually, they keep their own element, and Gypsies can take a heck of an advantage of an immobile opponent unable to dodge. Their element is most likely to be ghost since mostly everyone defaults ghostring, Arrow Vulcan spam Immaterial Arrow style is a good way to exploit it. Sniper and Gypsy/Clown are the only ones who can take full advantage of ghost property players. Well the Water - Wind combo that can be used by the Clown class is way more effetive than the Ghost - Ghost combo that can be used by Gypsy and Clown. Furthermore; Freeze : Taget locked : Check Change of target's element : Check Stun : Target locked : Check ( even if it's not as long as while being frozen ) Change of target's element : Unchanged You get my point. Exactly, to my thinking, being naturaly immune to stun is something that MUST come with a high price, that's how it was intended to be. Also i'm aware of the Orc Hero card and its effect, but there's Marc card and people still get frosen, there's meduza card and people still get Stoned. i think that forcing people to use less kiels or sacrifice even maya p is a neat option to this skill too. Marc card goes into armor. Thus to make the enemy vulnerable to freeze you need to break or strip the armor ( which is kind of easy ) or break any part of the Forsaken King's set. Orc Hero card goes into Headgear. So how exactly would you counter a, for example, Sun Aura with an Orc Hero card in it? Exactly. Not at all. I haven't seen any GM input excluding Defiance & Ethereal. I'd appreaciate some more. Thank you.
Sorrow Posted November 17, 2008 Report Posted November 17, 2008 Well the Water - Wind combo that can be used by the Clown class is way more effetive than the Ghost - Ghost combo that can be used by Gypsy and Clown. Furthermore; Freeze : Taget locked : Check Change of target's element : Check Stun : Target locked : Check ( even if it's not as long as while being frozen ) Change of target's element : Unchanged You get my point. Marc card goes into armor. Thus to make the enemy vulnerable to freeze you need to break or strip the armor ( which is kind of easy ) or break any part of the Forsaken King's set. Orc Hero card goes into Headgear. So how exactly would you counter a, for example, Sun Aura with an Orc Hero card in it? Exactly. Not at all. I haven't seen any GM input excluding Defiance & Ethereal. I'd appreaciate some more. Thank you. See things this way, even if the target isn't changed in element, the opponent still be vulnerable after the first hit, you can connect like two-three arrow vulcans of ghost+ghost instead of just one Wind+water, i think it's more effective, since stunned opponents don't 'unstun' after the first hit. It requires good timing but it's pretty doable and only will show how skilled you trully are with your gypsy :3 It lasts kinda long cause Vit is what gives protection against stun, but what determines how much time you'll be stunned is Luk, who uses luk in this server other than perfect dodge professors? XD Besides countering an Orc Hero is not really necessary, the pressure you put on the opponent to force him/her into losing a kiel/mayap already pays it; it's far better than having a skill that doesn't work at all ^^ Like...i really wish i could counter the FBH of those lame meelees...but it's impossible and there's not a way to 'force' them into using something else...
» Pat Posted November 17, 2008 Author Report Posted November 17, 2008 See things this way, even if the target isn't changed in element, the opponent still be vulnerable after the first hit, you can connect like two-three arrow vulcans of ghost+ghost instead of just one Wind+water, i think it's more effective, since stunned opponents don't 'unstun' after the first hit. It requires good timing but it's pretty doable and only will show how skilled you trully are with your gypsy :3 It lasts kinda long cause Vit is what gives protection against stun, but what determines how much time you'll be stunned is Luk, who uses luk in this server other than perfect dodge professors? XD Besides countering an Orc Hero is not really necessary, the pressure you put on the opponent to force him/her into losing a kiel/mayap already pays it; it's far better than having a skill that doesn't work at all ^^ Like...i really wish i could counter the FBH of those lame meelees...but it's impossible and there's not a way to 'force' them into using something else... Okay first thing about this Ghost x Ghost combo; You are lucky if it works. Many people don't just default Ghostring. Furthermore, it happens very often that you break the enemy's armor with your tarot / stripping weapon. You're f*cked then. About the Stunning; We'd have to change the whole vit / status effect modifiers to make this work. It would affect all other classes & builds as well. Why do we always have to make things work the most complicated way possible? Just give Gypsy & Clown some equivalence. I beg you. To the Orc Hero = - 1 Kiel. There's something... uh what was it called.... Oh SinX. How easy is a fight if a SinX can't use his triple kiel. Seriously. Instant win. Oh wait. Not really. I know this comparing is used very often but.. There are SinX that deal 32k+ each normal hit, that have a huuuuge amount of HP so why bother not giving a class with WHOAWTFDAMN low HP an advantage? Where's the balancing I always hear about?!
Sorrow Posted November 17, 2008 Report Posted November 17, 2008 Yeah, but even so, hit with any other element, do the math; the target can't ygg while stunned and you keep hitting with 3 attacks of 100% still is more than 1 of 200%. It's not necessary to change the whole things about vit; only the stun protection, which by the way must be pretty easy. Other classes could benefit from this. WS uses a skill that stuns as well not only Gypsy. But hey...don't take me wrong i want something good for Gypsy as much as you. i'm just stating the pros of this option, still keeping Gypsy's uniqueness and giving them a plus as well as helping other classes/strategies in the process. And for the balance, you still got it good...all your skills aren't blocked because of a single card. Besides...i still don't see how a lame and easily defensable freesing status that has under 60% chance of working will grant your victory over that sinx you mentioned ^^ If you want to freese others so bad...by all means use a garm card ^^ AND...the hard way is always more fun :3 Anyways...i'm just opening horizons and possibilities, if the freezy-thing gets to be it instead, i'll be glad as well. But...i still think that Clowns and Gypsy really need a bit more of HP...
Ryoji Posted November 26, 2008 Report Posted November 26, 2008 Please stop bumping the topic.If you read the rules set here http://forum.forsaken-ro.net/index.php?showtopic=5606 you will see the topic creator is only allowed to bump the topic once and for that matter if you want the suggestion to be considered then allow the 7 day time period to pass. Thank you.
» Pat Posted November 26, 2008 Author Report Posted November 26, 2008 Being completely ignored isn't fun, is it? So, no, I won't just bump it every 7 days. Thank you.
Ryoji Posted November 26, 2008 Report Posted November 26, 2008 I know. Lol. Anyways. You got a srs thread there. Hope it gets considered soon. Maybe I should knock up my dispell thread. =P
» Pat Posted November 27, 2008 Author Report Posted November 27, 2008 Hope it gets considered soon. Ditto. q__________q
» Pat Posted December 2, 2008 Author Report Posted December 2, 2008 And when the rain begins to fall!~ lalala. :D:
Ryoji Posted December 3, 2008 Report Posted December 3, 2008 spr srs, tis is awsm men hw u cum op wit dis gud ida? jaja