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kuoch

Nerf Body Relocating During WoE?

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Posted
Like really, sinx's cant use back-slide, and TK cant use high-jump.

why do champs have body-relocate? this gives them a better and easier way to rush the castle, and maybe avoid traps etc.

if sinx's and tk's cant use their skills, why do all champs still can?


soo, do i got any votes?
Posted
Ill take that vote as a yes!!
Posted

Snap still makes champs lag a bit. Speed pots can also be used, even makes them faster than a snapping champ. And rushing to the emp for what? Asura Strike? Laaaawl. Sinx's and SG's are emp breakers btw.

Posted
Snap still makes champs lag a bit. Speed pots can also be used, even makes them faster than a snapping champ. And rushing to the emp for what? Asura Strike? Laaaawl. Sinx's and SG's are emp breakers btw.

Alright, the by all means give us backslide/high-jump back.

end of story.

Posted

Champs could use it for a fast recall but, I dislike this idea, its like what don't you nerf champions from being able to recall if anything.

Posted

Charge doesn't function properly either, and yes Snap can be used to avoid traps in WoE which is lame. Remove it.

Posted

I agree with cooch. 'tis unbalanced.

Posted
I agree with cooch. 'tis unbalanced.

DAMNIT, SEAN. NOBODY HOW HARD YOU TRY YOU CAN'T BE SMERT.

Ahem, anyways... Backslide can make it much easier for a sinx to get through a castle and get out of dangerous situations. However, if a sinx uses backslide to travel through the castle, they'd waste a lot of SP and have to click a lot to plan out where they'll end up when backsliding. Speed pot is much easier to use, although it's weight takes away a couple of berries or EDPs. High Jump for SG is just out of hand, lol. I mean, Ming broke the emp in like 2 minutes. Speed WoE again? No thanks. Big no no for High Jump. Snapping for Champs... Well it does seem unfair since Champs CAN use Speed pots, AND Snap. So when they're in dangerous situations, they can Snap right out of it, while SGs or SinXs can't. Snapping makes the Champ also hard to be targetted.

Posted

Eh, just don't nerf snap...

If anything allow backslide, I'm not stressing that..

And for SG, make so they can't jump over objects so its almost like snap... in a way.

?!?

Posted

Headlines:

Emp-breaking champs wreck havoc over WOE! People go OMG over this matter!

Seriously speaking, if recalling is your only concern here, I really think its not a big deal. First off, Recall has at least 5 minutes cooldown, which means they can't repeatedly use it. Secondly, recall has a fixed cast, not reduced by dex, and items that really remove cast (e.g: Orleans Gloves, Berzebub card, Dark Lord/Dark Illusion Combo) seriously puts more than half of the damage power of the character to oblivion. Damage reduced by half in WOE, meaning to say no 1-hit asura hitters and drunken master TSS spam. But even with the said cut-down, Sinx still has the best damage output only rivaled by better tactics of other players. Oh and by the way, what good can backslide give our Sinx anyway? Michael Jackson their way to the emp room? Sinx got cloak, EDP, more weapon modes than any class, good HP mods, best damage output (fastest emp-breaking ability), best movement speed rivaled only by windwalk, and et cetera, et cetera. But despite all the good qualities, people still get the motivation to complain. If you look at it carefully, other classes got it worse.

Asking more would be selfishness in my opinion. WOE - no knockbacks. Backslide, knockback = do the math. Snap = unusable without Fury, limited only to a specific angle and area, can't jump over walls, and particularly useless to those who are unskilled. Not to mention they can't relocate in a stunlock. Backslide could easily pull away from that, and so does High Jump. In a particularly chaotic environment like WOE, chances of a champ being able to pneuma himself against a skilled range class + a whole other bunch of mobs is reduced to 50% or lower. Unless that particular champ has well-funded equipment, then his only remaining option is to either fight the mob + stunlock off, or find some other way to avoid taking damage. The chances of survival is only raised by a little, and if you look at it carefully, you can count in your hands the number of champs with the ability to do so.

EDIT: Some people were overjoyed because their TKs leapt over walls like a shaolin monk in a 70's kung fu flick. They literally took the emp in seconds. However, it only placed the advantage to those who used their TKs for WOE. But what about the other classes? I mean, its like trying to catch a slippery frog in a mossy swamp. Think about the situation of all classes in general, and not what only benefit ourselves.

Posted

seriously...no movement technique should work. i'm surprized this one does(i don't participate WOE here so i didn't know xD)

There are somethings that simply shouldn't work on WoE and if backslide and high jump aren't allowed, so shouldn't be snap; it's only the fair. What makes it different than the other two? Its working pattern? Please...

They all have the same porpouse; techniques used to relocate the character faster that they normally move.

They all have pros and cons compared to each other, but in the end they balance themselves among each other, so by all means they should be treated as the same thing.

Either they work or not, i'm not sure. But if one works, all should work, if one don't work, none should work. For more biased that the server might be...some obvious things such as this should be treated fairly.

Posted

Loldefiance. Even thought Champs can't break the emp, they can clear the way for other people to do so.

Posted
i've seen a champ hit 32k's on emp

me!?

i think last time i was messing around WoE i still can use backslide >_>



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