geldaz Posted September 24, 2008 Report Posted September 24, 2008 I honestly dont think coma is needed for High Wiz class. With a good hp mod and maybe a magicAtk mod to help with stave crasher damage would make wizzies a little more versatile. And i know there is a card that gives +3% or 5% added damage to magic/stave crasher on weapon but wizzies need those weapon spots for strips and breaks since not everyone is fcp'd all the time. More versatile? Spamming 1 single fucking skill is versatile? Wizards weren't made to spam Stave Crasher. But seems like people are mentally ill to understend.
Authoritative Complication Posted September 24, 2008 Author Report Posted September 24, 2008 I honestly dont think coma is needed for High Wiz class. With a good hp mod and maybe a magicAtk mod to help with stave crasher damage would make wizzies a little more versatile. And i know there is a card that gives +3% or 5% added damage to magic/stave crasher on weapon but wizzies need those weapon spots for strips and breaks since not everyone is fcp'd all the time. Lord Knight, Paladin, High Priest, Professor, Whitesmith, Creator, Assassin Cross, TaeKwon Master and Super Novice with a Soul Link can all use Coma by a cheap weapon they could buy in the store. Edge, Book of the Dead[2]. High Wizard, Sniper, Ninja, Gunslinger, Clown ang Gypsy cannot. The Coma weapons are actually difficult to obtain in iRO/kRO, they weren't meant to be sold like potions. Since somehow they have though been let out like this, how about giving a class in serious need of it the ability to Coma? Sometimes, spamming skills isn't cutting it to kill enemies on the spot before their strip runs out so maybe killing them with Coma might do the trick. Also, tons of enemies use FCP and re-FCP themselves in the middle of a battle as soon as it runs out which make the chances for a HW to win thinner. If however a HW can stall enough time to be able to then break the enemy's shield, then the chances are better for the High Wizards. High Wizards weren't as geldaz mentioned, meant to only spam Stave Crasher.
L33t_SpAxX0R Posted September 24, 2008 Report Posted September 24, 2008 well one thing is for certain, there needs to be a balance in magic vs. melee on this server
Icon Posted September 24, 2008 Report Posted September 24, 2008 Lot's of things were/weren't meant to be. If we attack everything this way then we will lose everything. RO wasn't meant to be 6k/6k/1k. Stats weren't meant to be 255. People weren't meant to be mentally ill. The main point of this topic is Coma for High Wizards. The main opposition is the fact that people see a HW and put on GTB which also nullifies Coma.
Authoritative Complication Posted September 24, 2008 Author Report Posted September 24, 2008 Lot's of things were/weren't meant to be. If we attack everything this way then we will lose everything. RO wasn't meant to be 6k/6k/1k. Stats weren't meant to be 255. People weren't meant to be mentally ill. The main point of this topic is Coma for High Wizards. The main opposition is the fact that people see a HW and put on GTB which also nullifies Coma. Yeah but as previously stated, when they're stripped and you try to magically assault them the magic just doesn't cut it. If they were open to Coma from HWs then they would be more liable to death. A lot of stuff weren't meant to be, you're right. Coma wasn't meant to be allowed for High Wizards nor is it currently avaliable, but if implemented, it'll only help the High Wizard class. Anyways, how many people out there do you see with the balls to play High Wizard? This wouldn't do such a change.
nnnitsuj Posted October 3, 2008 Report Posted October 3, 2008 Allow Stave Crasher to have a small chance of breaking shields or modify to work similar to Disarm(Couple of seconds to be stripped). Or maybe even boost the card that brings up Stave damage to like 50% damage. And maybe a mod to the Stave damage and HW hp.
.Sushi. Posted October 4, 2008 Report Posted October 4, 2008 Allow Stave Crasher to have a small chance of breaking shields or modify to work similar to Disarm(Couple of seconds to be stripped). Or maybe even boost the card that brings up Stave damage to like 50% damage. And maybe a mod to the Stave damage and HW hp. Good suggestion. Modding stave's damage would help alot of wizzies like imagine TSS = Stave Crasher, wouldn't that be an overkill? :P Not only HW's should be getting mod's but also all other magic users, make it alot balanced so not most of the players would only go for CHAMPS,ASSASIN CROSS, PALADINS and LKS. My first character was a HW and i gave up on it but i still enjoy random SGing people in pvp/for_fild01 by suprise and killing alot of pros off-guard. :P
-Insane- Posted October 26, 2008 Report Posted October 26, 2008 Maybe we could make Stave Crasher work like Investigate / Occult Impaction, in that it turns DEF into damage. Go figure.
Zero Posted October 27, 2008 Report Posted October 27, 2008 I agree with Authow/e. It only balances gameplay more and hey, how many Wizards do actually get up close anyways?
-Insane- Posted October 29, 2008 Report Posted October 29, 2008 I've seen a reflect wizard and an asura wizard already. Heh.
Zeitgeist Posted January 26, 2009 Report Posted January 26, 2009 We're currently taking another sweep at class balancing. We might take these ideas into our list. -Accepted-