justbobo Posted September 5, 2008 Report Posted September 5, 2008 Can someone briefly explain the calculations for stacking cards? Cause I use a quadruple bow of killing.(4 GOLDENS) Also Would anyone suggest what i SHOULD put in my bow.
Zeitgeist Posted September 5, 2008 Report Posted September 5, 2008 If you stack cards in a weapon, they gradually lose effectiveness. Goldenring looses roughly 5% of added damage per stacked card, for example. A good combination would be Incantation, TG, TG, Goldenring.
Zeitgeist Posted September 5, 2008 Report Posted September 5, 2008 Try to calculate the +100% that the cards should give to your damage. You'll see the damage done is nothing near double the original.
Sensation Posted September 5, 2008 Report Posted September 5, 2008 <a href="http://rodatazone.simgaming.net/mechanics/attacks.php" target="_blank">http://rodatazone.simgaming.net/mechanics/attacks.php</a> RO mechanics, solution to the discussion. Don't just read this, it's about all the mechanics, about 7-10 pages, then the calculation will kick in, after a good calculation weird combo's may come out. They don't all work, every server is different, so the outcome will never have a 100% guarantee that it also works like that. e.g. Hydra's don't stack till 180% and neither goldenring stacking till it's limit. Also goldenring and 2 FBH makes both usage (mainly goldenring) less effective.
Icon Posted September 6, 2008 Report Posted September 6, 2008 Not necessarily bad but they don't stack consecutively. stacks like this ... 25% 20% 15% 10% ... a better combo would be 2 of each like .. 2GR's and 2Hydras(if you dont have a incantation samurai card) 25% 20% , 20% 15% or something to that effect ... My %'s are not perfect .. each same card stacked is suppose to be 1/4 the effect of the previous is what I'm tryin to say .. I'm not totally positive of this either because Vapo's screenshots prove otherwise. Best thing would be to beg someone to let you test out a couple different combinations of cards.
Defiance Posted September 6, 2008 Report Posted September 6, 2008 Something like that. You might wanna try something like Incant Hydra TG and Goldenring. No 18.5% reduction for full damage output.
justbobo Posted September 6, 2008 Author Report Posted September 6, 2008 So if calculations are correct A Tg hydra skelli golden is better then Golden golden golden golden?
Icon Posted September 6, 2008 Report Posted September 6, 2008 Correct. :D EDIT: maybe keep 2 goldens and drop the skel but your preference
justbobo Posted September 6, 2008 Author Report Posted September 6, 2008 Oh wait yeah two goldens is better. Just a question but , how do you calculate incant damage is that just to... OMGLOLWETODJDOJEO
Defiance Posted September 6, 2008 Report Posted September 6, 2008 Incantation Samurai disregards opponent's defense so your damage goes in straight. So if you put Incant,TG/Hydra,2x Goldenring, then the opponent's defense won't reduce your damage modifiers.
justbobo Posted September 6, 2008 Author Report Posted September 6, 2008 Allright thanks :] Time to hunt for incant -________________-
Sensation Posted September 6, 2008 Report Posted September 6, 2008 Including incantation and for bows: Incantation, TG,TG, Goldenring -> Best damage output. Yes it could be different for other weapons, since I don't know if size modifiers are applied here or not (never really tested), but in general, the best weapon against players would be a sword (100% damage/hit chance on medium sized) or daggers for small-sized (100% damage/hit). Sword does 75% on small and dagger does 75% on medium, if the damage modifiers are applied. Bow does almost always 100% I thought (my memory is failing me here).
Ryoji Posted September 6, 2008 Report Posted September 6, 2008 Vapo this is something I found long ago. I hope it proves helpful in understanding. Damage = ( Str + Bonus Str + Bonus Dex + Atk weapon + Atk from upgranding + Atk from Spear Mas + Atk from Card) x (% from Card) For Str = 110, Dex = 70 1. Using +10Pike 4 Hydra Damage = (110 + 121 + 14 + 60 + 10 + 50 + 0) x 1.8 = 657 2. Using +10Pike 2Hydra 2Skel Worker Damage = (110 + 121 + 14 + 60 + 10 + 50 + 10) x 1.4 = 525 = 525 x 1.3 = 682.5 3. Using +10Pike 3Hydra 1Skel Worker Damage = (110 + 121 + 14 + 60 + 10 + 50 + 5) x 1.6 = 592 = 592 x 1.15 = 680.8 In case that your target is Highorc with the same status as above 1. Using +10Pike 4 Hydra Damage = (110 + 121 + 14 + 60 + 10 + 50 + 0) x 1.8 = 657 2. Using +10Pike 2Hydra 2Vadon Damage = (110 + 121 + 14 + 60 + 10 + 50) x 1.4 = 497 = 497 x 1.4 = 695.8 2. Using +10Pike 2Hydra 1Vadon 1Minorous Damage = (110 + 121 + 14 + 60 + 10 + 50 + 5) x 1.4 = 504 = 504 x 1.2 = 604.8 = 604.8 x 1.15 = 695.52
Levis Posted September 6, 2008 Report Posted September 6, 2008 A good combination would be Incantation, TG, TG, Goldenring. I would use it, it's pretty good. You should always have other bows. E.g. WS/DW/SK/Valk or one with Thana instead of Incantation Card.
Sensation Posted September 6, 2008 Report Posted September 6, 2008 Ryoji, thanks for googling. That's just one of the calculations made, it's not just the card effect, but all the other effects also count. That's why I referred to the RO mechanics, these are still basic cards, not even the custom ones. RO looks simple, but to maximize or to reduce everything, you will need to work/calculate hard in order to make it 'perfect'.
Ryoji Posted September 7, 2008 Report Posted September 7, 2008 Ryoji, thanks for googling.That's just one of the calculations made, it's not just the card effect, but all the other effects also count. That's why I referred to the RO mechanics, these are still basic cards, not even the custom ones. RO looks simple, but to maximize or to reduce everything, you will need to work/calculate hard in order to make it 'perfect'. As many of people like yourself who find it sad that some people only have knowledge via google. At least, I do google. I think over 70% of members on all servers don't google, and don't have ANY knowledge. So I rely on what I have, and you can bash away at me doing it that way. But at least I have it. Lol, like telling ppl to not use search command to look for previous topics. Nothing is perfect. You will always have a varient or an update along the line that will always change your result. The best way around it is for a simple break down structure, and find what works for you. Not what is best. If someone finds the best then great, but until then I'm not wasting my time. As for my previous calculation. Lets say its more of a simpler break down of yours. The topic IS card stacking for pvp. Not "every single possible damage outcome" for pvp. Lulz, you took his simple question to extremes? I only posted a fragment of what was needed for just his understanding. Let's try not to overwhelm the newer people. )= Or, as some call it. "Stay on Topic"