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sartorius19

Adding Hit On Voluspa

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Posted

Here is the current stats of voluspa.

Int + 20, Increase Magic Attack damage by 30%, Enable use of Level 1 Stave Crasher, Enable use of Level 10 Enlarge Weight Limit, Increase damage with Stave Crasher by 60%.

In which I would like to propose an additional hit+50 to +70 on it, Stave crasher is melee so it needs hit to be able to actually hit someone, basically card setup on voluspa is tg+tg+phreeoni+skel or tg+tg+phreeoni+thana.

With the first card setup, my fully geared prof can deal 18-24k each stave.

With the second setup, can deal 35k-50k up but still when they put on 2 skoll. lowers to 28-33k.

Tested with geared players.

Profs with l.weap deals decent damage of stave around 15k-19k per hit.

But cant actually kill geared players unless, otherwise mbed and have a good spam.

So basically even with voluspa, its really hard to par with any class on gtb. (e.g. sinx who damages 18k-32k crit normal attacks/ sniper's DS and fas, asura, LK's spiral and bb.) and given that other jobs can hold more seeds and has more Hp.

Players always use gtb as given to counter prof/wiz/priest. And gtb renders any magic type user to be useless unless can deal decent stave to be on par.

Adding some hit on the voluspa can make the phreeoni slot free for another useful card to increase stave's damage. But since its only +50 - +70 hit that would be added, magic users will still be allocating dex to increase hit. In which will make this addition not OP, cause adding more dex will render other stats to go lower.

Another Idea is that lowering the additional 60% of stave damage to 55% and adding +100 hit on it.

Please do discuss this with me.

And i would like to bump the idea of having a card that increases lightning bolt like imp and siroma to add variety on prof and wiz. and since mostly people knows we use firebolt , they already have redux on it, same goes to cold bolt since most players uses Bos as a conveter, so its a sop to have a redux for water element.

Posted (edited)

Not sure if I want to agree with this or not.

It is a fact that stave crasher needs hit to be effective. this is also why I requested hit on the wizard cape/ring. Comparing wizards to profs however, profs are supposed to be the more defensive class of the two. Yet they deal more damage and have a lot more HP and have all the defensive skills.

The fact that professors (because of voluspa) are able to cast stave crasher and actually do more damage with it than the class that originally has the skill rather bugs me.

I'm a bit in a dilemma regarding this. I personally don't think professors really need the boost but at the same time due to playing wizard I do know where you're coming from.

Convince me?

Edited by Shadi
Posted

Well, as we all know, most weaps and jobs are changed already to balanced it out, and yes defensive it is, but compared to a power of a wizard which can kill instantly with meteor , bolts are easily reflected. Well actually, wizards can do more damage or equal on stave as far as i know and as far as i have seen, just depends on build and stats dont know for sure since i dont really play wiz cause of current state, but heha deals more stave damage than me. though given that he uses ship captain. which i tried as well, but still he does more than i do. +wizards can do amplify magic to intensify damage of the initial spam + spam. and if player cant outseed it. he dies. like fiber lock+bolt.

and yes prof are the more defensive but wiz is on the offensive side and have some defensive skills too.

I also do wonder why wiz dont have secondary valk weap for stave which will increase its stave damage the fact that wizards need it more than profs do.

+ prof's stats are as vital as to wizards, to balanced its state.Though the wiz have very minimal hp.

Posted

Well, as we all know, most weaps and jobs are changed already to balanced it out, and yes defensive it is, but compared to a power of a wizard which can kill instantly with meteor , bolts are easily reflected. Well actually, wizards can do more damage or equal on stave as far as i know and as far as i have seen, just depends on build and stats dont know for sure since i dont really play wiz cause of current state, but heha deals more stave damage than me. though given that he uses ship captain. which i tried as well, but still he does more than i do. +wizards can do amplify magic to intensify damage of the initial spam + spam. and if player cant outseed it. he dies. like fiber lock+bolt.

and yes prof are the more defensive but wiz is on the offensive side and have some defensive skills too.

I also do wonder why wiz dont have secondary valk weap for stave which will increase its stave damage the fact that wizards need it more than profs do.

+ prof's stats are as vital as to wizards, to balanced its state.Though the wiz have very minimal hp.

I don't quite see where you're going with this.

Either way, I'm not sure if I agree with it or not. I know that with the lack of proper cards on the staff, you can't deal a lot of damage, but you also have to remember that it wasn't really meant to kill as much as it was to get them back off of gtb. The damage that I see most profs doing on things that aren't tanks (i.e. LK and Pallies) is enough to kill most of the time and even that can be amplified by ship captain or a proper headgear. Even with Wizzies, I find it difficult to agree with a hit buff, but then I remember how much they suck when it comes to survival and how much they need some sort of helpful buff.

You're gonna hafta convince me too.

Posted
but compared to a power of a wizard which can kill instantly with meteor , bolts are easily reflected. Well actually, wizards can do more damage or equal on stave as far as i know and as far as i have seen, just depends on build and stats dont know for sure since i dont really play wiz cause of current state, but heha deals more stave damage than me. though given that he uses ship captain. which i tried as well, but still he does more than i do. +wizards can do amplify magic to intensify damage of the initial spam + spam. and if player cant outseed it. he dies. like fiber lock+bolt.

Killing instantly with meteor is close to impossible vs someone that pays attention. Also stacking meteor storms takes a while. When you cast the first, before the first and the second one stack it takes at least 6 to 8 seconds. More than enough time for someone to switch to gtb or simply walk out of the area. Bolts however are one insane fast burst (on prof , not on wiz. Wiz's bolt spam rate sucks) that do quicker damage than meteor storm. Yes it can be reflected but profs can deal with reflect, Wizards (with their HP) can't. Either way I've tested stave crasher on both my wizard and my prof. the same gear set except for the weapon. Prof with voluspa easily reaches higher damage than a wizard does with his highness. + they're able to stay safe while spamming it if they apply wall of fog properly.

As for the amplify yes it's an amazing skill, but it has cast time and only works for one skill. (also gets removed when casting something like sight or energy coat). You can compare it with double bolt. However double bolt literally doubles the damage and lasts for 90 seconds with an 80% chance to do double damage each time you bolt. With the profs spam rate that chance to do double damage is insane. Comparing that to amplify wizards need to cast it (with cast time) after every single skill they cast to get a 50% matk boost for 1 skill.

Anyway to get back to the point of stave crasher hit boost. I dont think profs truly need it as they already have a weapon thats focussed on stave crasher so you'd already be using the optimal cards for stave while using stave at all times. Damage from stave on prof seems fine for me and I don't think we should add hit to the weapon or cape/ring to increase the damage even further. Keep in mind they got the skill from a different class to be able to compete with gtbers. And I think the current weapon does just that. Compete with gtb.

Posted

well, i was thinking of the thing 'meteor can kill easily'. METOR STORM < LANDPRO< dum* < End of the story.

and about the other thing, the Stave Crasher was put on weaps which are really meant to be a counter against GTB users.

i dont agree with adding some hit over the voluspa alone. neither adding hit to any other Stave Crasher-Enabling weaps.

I usually Switch to voluspa [ TG + TG + Phree + inca] + {[bOS/Water Converter] + Deluge} or Cursed Water.

Adding Hit to any of the weaps make the Phreeoni card deplete its use.

-1.



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