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[Solved]Tk Mission

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Posted

Another TK suggestion/request.

I've been killed Chepet recently, but the 1 spawn available sure makes the TK mission seem to last forever. There are other Chepets available for the TK mission, but those don't count towards the TK mission (different mob ID). So I would like to ask if it is an option to enable more chepet (and possible other monsters) for contributing to the TK mission (safari monsters come to mind).

This would make TK ranking more competitive and also interesting.

If it is easier to rank up, more people will be bound to play TK and thus keep a constant rank competition going. This may have the (wanted) effect that there will be a different class distribution.

Also, taking out Leap virtually everywhere makes it not attractive to play the class in offensive/defensive maps (or events). I know this was done to prevent too easy entrance of castles 3 years ago, but times have changed and maybe it is time to revise this.

Posted

This should be in the suggestion section. As for your TK mission question, I'm afraid this is not doable. The TK mission is based on monster IDs. To make the skill work the way you suggested it to work the script would have to recognize the other monster ID's with the same mob name as the selected target. I think making a source edit such as this one is a high cost - low reward change.

You can still suggest it if you wish, perhaps Genesis knows an easier way to adjust this. Though we normally don't do source edits easily.

As for the high jump, I can agree with this.

I'll be closing this topic now. Feel free to create a suggestion topic regarding this.

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