Hypnosis Posted July 29, 2013 Author Report Posted July 29, 2013 (edited) Maybe the problem would've resolved by creating or changing the LK weap into 2-handed(meaning, can't wear shield atm he uses it). since i found this stuff in RMS XD Parrying (Skill ID# 356, iRO Name: Parry) Type Active Max Lv 10 SP Cost 50 Target Self Requirements Two-Handed Sword Mastery Lv 10, Provoke Lv 5, Two-Hand Quicken Lv 3 Stay Duration Min-Max Lv: 15 / 20 / 25 / 30 / 35 / 40 / 45 / 50 / 55 / 60 sec Req. Weapon Class Two-handed Sword Effect You automatically block attacks with a success chance of (5*SkillLV)%. This allows you to Auto Guard melee and ranged attacks with your two-handed sword. This Skill also enables you to parry the following skills: Bash, Bowling Bash, Pierce, Spiral Pierce, Brandish Spear, Spear Boomerang, Shield Boomerang, Grand Cross, Asura Strike, Soul Breaker, Double Strafing, Arrow Shower and Investigate. When you block you cannot attack (but unlike Auto Guard, there is no delay). Use this when you get mobbed. Two Hand sword needed Other Notes Level Description 1 Block Chance 5%, 15 Sec 2 Block Chance 10%, 20 Sec 3 Block Chance 15%, 25 Sec 4 Block Chance 20%, 30 Sec 5 Block Chance 25%, 35 Sec 6 Block Chance 30%, 40 Sec 7 Block Chance 35%, 45 Sec 8 Block Chance 40%, 50 Sec 9 Block Chance 45%, 55 Sec 10 Block Chance 50%, 60 Sec Haha Thanks alot for RMS for giving me the info XD Well the thing is that we would all be able to kill them much easier since we have shields, too.That's pretty unfair. A compromise I've come up with would be, The parry chance is at normal functioning with only the sword, Lowered when equipping a shield, which I think would be very fair. Edited July 29, 2013 by Hypnosis
zergling Posted July 31, 2013 Report Posted July 31, 2013 My opinion is to reduce the parry level down to maybe level 4-6 that way they don't block 50% of all attacks giving players the ability to hit the LK instead of missing and getting nothing but parry. The class will still have the survival without being retartedly broken.
jameslamela Posted July 31, 2013 Report Posted July 31, 2013 lower the chance of parry to block may do the trick.
Eefmu Posted July 31, 2013 Report Posted July 31, 2013 Without fully understanding the mechanics of this server I do know that I have not seen LK get 1st place in the PvP room since I got here. They might be good, but they certainly aren't as good as the snipers/bios/champs that I've seen. Why are we talking about nerfing a class that isn't really competing in respect to PvP?... I'm new and don't understand this server very well, so maybe I'll get flamed for posting this, but don't you think classes like the ones I mentioned are more unbalanced than LK? LK deals pretty mediocre damage from what I've seen...
benchiiie Posted July 31, 2013 Report Posted July 31, 2013 disable Parry on one-handed sword users :D
Hypnosis Posted August 1, 2013 Author Report Posted August 1, 2013 Without fully understanding the mechanics of this server I do know that I have not seen LK get 1st place in the PvP room since I got here. They might be good, but they certainly aren't as good as the snipers/bios/champs that I've seen. Why are we talking about nerfing a class that isn't really competing in respect to PvP?... I'm new and don't understand this server very well, so maybe I'll get flamed for posting this, but don't you think classes like the ones I mentioned are more unbalanced than LK? LK deals pretty mediocre damage from what I've seen... Then you haven't fought any good lord knights. They are offensive class, so right off the bat they have to deal high dmg. They weren't meant to use the shield with parry, is my point. The parry functions like a shield, except parry doesn't give you any damage, so it blocks alot of phys. dmg. No not all the other classes are as unbalanced as this one, Ninja is another that needs to be looked at but that's getting off topic, my point is that a Lord Knight with bowling bash does stupid damage on top of having the ability to counter dmg completely. They basically function as a tank while dealing high damage.
gagosila123 Posted August 1, 2013 Report Posted August 1, 2013 (edited) The best way for me is just lower the chance of parry.... not removing its skill, its already a skill of lord knight, make it like only 30% same as auto guard of pally skill.... so it wouldn't like be OP to others.... Edited August 1, 2013 by gagosila123
zergling Posted August 2, 2013 Report Posted August 2, 2013 Reducing it down to 30% would be a reasonable decrease to the parry skill since they can also wear a shield with it. So yes +1 to reducing the parry block chance to 30%. Without fully understanding the mechanics of this server I do know that I have not seen LK get 1st place in the PvP room since I got here. They might be good, but they certainly aren't as good as the snipers/bios/champs that I've seen. Why are we talking about nerfing a class that isn't really competing in respect to PvP?... I'm new and don't understand this server very well, so maybe I'll get flamed for posting this, but don't you think classes like the ones I mentioned are more unbalanced than LK? LK deals pretty mediocre damage from what I've seen... Look at the PVP room winners a few weeks ago Sn00py won first place on a lord knight. I have won second place on my lord knight, and I know a few others who can play lord knight and win 1st-3rd in the PVP ladder, beating chemist, and snipers. 1
Bishop Posted August 2, 2013 Report Posted August 2, 2013 Reducing the parry rate to 30% seems fine to me. It is a skill edit though so i'm not sure if it'll be possible. 1
Hypnosis Posted August 3, 2013 Author Report Posted August 3, 2013 Reducing it down to 30% would be a reasonable decrease to the parry skill since they can also wear a shield with it. So yes +1 to reducing the parry block chance to 30%. Look at the PVP room winners a few weeks ago Sn00py won first place on a lord knight. I have won second place on my lord knight, and I know a few others who can play lord knight and win 1st-3rd in the PVP ladder, beating chemist, and snipers. Yep. x/ Reducing the parry rate to 30% seems fine to me. It is a skill edit though so i'm not sure if it'll be possible. I hope it is possible. >.<
zergling Posted August 3, 2013 Report Posted August 3, 2013 Nothing is impossile... changing the skill itself is simply a matter of going into the current code and changing it from 50 to 30. It desn't really take that long once you find the code that needs to be changed. After that it's just a quick script reload and then it's active.
Bishop Posted August 4, 2013 Report Posted August 4, 2013 I know exactly how it's done Zergling. Just saying, skill (source) edits normally don't get done and thus I said I'm not sure if it'll be possible.
zergling Posted August 5, 2013 Report Posted August 5, 2013 Skills are edited all the time, as long as the suggestion has enough support and it doesn't break th class then it should be allowed. Just for the record, you should have said that you weren't sure if it would be done, not that you didn't know if it was possible.
Bishop Posted August 5, 2013 Report Posted August 5, 2013 Wrong. Skill bonuses on weapons and such are edited all the time. The skills themselves have been left alone as much as possible. This change requires a skill source edit, not a change on the weapon itself. Saying I'm not sure if it'd be possible or if I'm not sure if it'll be done is exactly the same thing. If Genesis would decide to not wanting to change the skill effect, it would make the suggestion impossible to implement as there is no way to obtain the same effect without editing the skill. Thus, my word choice. Just for the record, acting like a smart-ass is not helping in any way. refrain from making unnecessary and trolling comments.
Desamor Posted August 5, 2013 Report Posted August 5, 2013 (edited) Removing the parry benefit WON'T make the sword useless, because back on day people used Elite Lord Knight Sword, more than Spear, this mean if the benefit of parry get removed it will just make people change weapon MORE often depending on situation and not just to be a tank and giving BB 24/7...Because, I doubt a LK would stay Spiral'ing on a RSX+Phenuma user... Also this is like why Assassin can't weld 2 Valkyrie weapon at same time? (excepting the dagger), because they will outpost damage and can tank well without shield.Is the same case of Lord Knight, at this moment a LK with parry is like a SinX with 2 Valkyrie weapon at same time. Edited August 5, 2013 by Desamor
Hypnosis Posted August 5, 2013 Author Report Posted August 5, 2013 Removing the parry benefit WON'T make the sword useless, because back on day people used Elite Lord Knight Sword, more than Spear, this mean if the benefit of parry get removed it will just make people change weapon MORE often depending on situation and not just to be a tank and giving BB 24/7...Because, I doubt a LK would stay Spiral'ing on a RSX+Phenuma user... Also this is like why Assassin can't weld 2 Valkyrie weapon at same time? (excepting the dagger), because they will outpost damage and can tank well without shield. Is the same case of Lord Knight, at this moment a LK with parry is like a SinX with 2 Valkyrie weapon at same time. I'm glad others have realized it. Alot of the Lord Knights now just use Bowling Bash to win.