Procastinate Posted February 7, 2012 Report Posted February 7, 2012 i Prefer for you to have either of these cards 1st.. 2tg inca vr/skel worker(usual) 2nd.. 2tg ws vr 3rd.. 2tg 2abyss/ tg 2abyss orcskel (for breaking) 4th.. dwar vr ws metaling (stripping/breaking armor ) Assasin stat •Breaker Str = 280 Agi = making the ASPD 195 Vit = remaining on vit int = no use dex = depends luk = only for crit type I hope it would help you ^_^ this is all as far as i know :D 1
Procastinate Posted February 7, 2012 Report Posted February 7, 2012 no prob :D always a pleasure to help everyone in this server :D
joniele Posted February 7, 2012 Report Posted February 7, 2012 suppose i am crit type? until how many crit i need?
Nelly Posted February 8, 2012 Report Posted February 8, 2012 Yes, indeed you can. Here are roughly what your equips should look like. Fhelm (+10 and put seyren), Fsets, A good aura, a rucksack or a fluffy, str belts, and a shield. The usual cards, but for the armor, if you can get yourself 3 armors, 1 gr 1 tao, 1 gr 1 gloom , and 2 gloom, if you're low on budget. Use a gr gloom combo. Cards on sinxcrit = anything would do. 2 tgs 2 paper, 1 tg 2 ak 1 paper. take your pick. str= 280 roughly, make sure its divisible by 10 so you don waste any stats vit= 170-190 agi=aspd 195 dex=1 int=1 luk= enough for you to get 101-105 crit. Here some Tips. All you need to know about critical attack Critical: Critical is your chance of striking a critical blow against a target. Each point of Critical increases your ability to cause a critical by 1%. Your Critical on the Status window is equal to 1 + [LUK/3] + Critical Increasing Cards where [] indicates you round the value inside down before continuing. Your true Critical value is equal to 1 + LUK*0.3 + Critical Increasing Cards. There is a special rule for Katar wielding Assassins. They get twice the Critical number they should do. Criticals are checked for before seeing if your Hit overcomes the targets Flee. So you can actually land a Critical even if you would ordinarily have no chance of hitting at all! Monsters have Luk too! Your chance of getting a critical against a monster is reduced by MonsterLuk/5. This reduction takes place after the doubling of Criticals for Katars and the Counter Attack skill. The full formula for Criticals at the time of a swing is equal to (1 + YourLUK*0.3 + Critical Increasing Cards)*CritModifier - TargetLUK/5. A Critical hit always hits for maximum damage and ignores Def. You can tell a critical has landed by the big red spiky bubble around the damage message and a special hit sound reserved for critical hits. Good Luck :3
dadron3 Posted February 8, 2012 Report Posted February 8, 2012 You want approximately 100 crit so set your luck accordingly. You don't need any dex or inca on your dagger if you are crit since crit ignores defense. I don't think abymysal knight card works on emp, never did figure that one. Depending on what gear you can afford you would have to set your build accordingly.
wickedzech Posted March 26, 2012 Report Posted March 26, 2012 AK works on the Emp. The emp is a boss type monster fyi.