Xtopher Posted November 1, 2011 Report Posted November 1, 2011 (edited) Ok, so I have noticed over the last few GvGs an inconsistency. Sometimes in GvG I notice a WoE castle pvp effect where no one can be knocked back (everyone has the RSX effect like in WoE) and you can't see damage much like in WoE. Other times I notice that you CAN see damage and you CAN be knocked back (Like in for_fild01 or pvp room). This inconsistency makes preparing GvG strategies difficult. Sometimes your paladins are being knocked around, sometimes they aren't. What I'm suggesting here is to CONSISTENTLY give GvG the WoE pvp effect. This way people won't be knocked back and you won't be able to see the damage you do. This is beneficial because there will be less lag from numbers flying around in large guild fights. Next suggestion: Recalling people who miss the npc. At the moment the rules on recalling people are either vague or don't exist. Some GMs are strict and say absolutely no recalls while some will delay GvG to recall 15 people. I think a consistent rule needs to be placed for this. My suggestion: Warn players 10 mins before GvG like normal and give them 10 mins to join once it opens like normal then give them 2 minutes to be recalled. After these two minutes there should be no recalls what so ever. I don't care if you got disconnected. I don't care if you errored. I don't care if your baby's momma went into labor, you're not getting recalled. This shouldn't impact the wait for the event to start very much and gives those people who log in at the last second a chance to get recalled. Next suggestion: Candies. Add disguise candies to the "against the rules" part of the event. This will keep people from erroring and spamming @request for recalls. Anyone with a disguise candy on after the rules have been read should have there guild disqualified. You don't want to take control of your guild and make them cooperate? You lose. Next suggestion: Black Emperium Aura. Add the aura to the GvG token trader until/if it's added to another event. It's kind of unfair for one person to have it. Make it like 15-20 GvG tokens, I don't really care how much. Just make it available even if its a temporary fix. I'm bangin 7 gram rocks, that's how I roll. Edited November 1, 2011 by Xtopher 1
Drax Posted November 1, 2011 Report Posted November 1, 2011 (edited) I would have to agree with everything, Its very annoying to not know if you're gonna have to use RSX or not depending on how the gm turned pvp on. And yes i saw several people getting recalled last GvG that i know for a fact got DC'ed or had been errored out and i saw the hosting GM broadcast multiple times "there will be NO recalls at all" so keeping a constant rule would be nice. as for the candies it is a no brainer just causes more excuses to say u got errored and cause problems. As for the black emp i would like to see it put back ingame somehow as a reward, be GvG or not. so overall +1 Edited November 1, 2011 by Drax
Lyris Posted November 1, 2011 Report Posted November 1, 2011 I absolutely agree on the recalling part. There should be a standard procedure for this, especially when delays due to recalling are known to exist. Also on disabling the use of disguise candies would save up alot of hassle and time. Some really valid suggestions.
supream Posted November 1, 2011 Report Posted November 1, 2011 i didnt even realize that there was a rsx effect enabled at all in gvg. theres something you can do to see your damage in woe i thought so damage beeing seen here is fine, i usually see my damage in gvg all the time. i dont see how it would effect anything really. the only reason people couldnt be knocked backed in woe is because they would never get to the emp and it stop sinx from backsliding for some reason. i dont see the need for this to be enabled. sometimes its in peoples strategy to knock players back. as long as annihilation is never coming back black emp is ok.agree on candies although they wont be around very long for this to effect gvg long term. unless a mass group of people gets errored somehow that recalling policy seems ok.
Drax Posted November 1, 2011 Report Posted November 1, 2011 it depends on how they turn on pvp, sometimes it will be enabled and sometiems it wont, I think its best to make it so its like the WoE effect because right now you don't know if you are gonna need to use RSX or not and it would be better if we just had one set pvp type
Halion Posted November 1, 2011 Report Posted November 1, 2011 Ok, so I have noticed over the last few GvGs an inconsistency. Sometimes in GvG I notice a WoE castle pvp effect where no one can be knocked back (everyone has the RSX effect like in WoE) and you can't see damage much like in WoE. Other times I notice that you CAN see damage and you CAN be knocked back (Like in for_fild01 or pvp room). This inconsistency makes preparing GvG strategies difficult. Sometimes your paladins are being knocked around, sometimes they aren't. What I'm suggesting here is to CONSISTENTLY give GvG the WoE pvp effect. This way people won't be knocked back and you won't be able to see the damage you do. This is beneficial because there will be less lag from numbers flying around in large guild fights. Next suggestion: Recalling people who miss the npc. At the moment the rules on recalling people are either vague or don't exist. Some GMs are strict and say absolutely no recalls while some will delay GvG to recall 15 people. I think a consistent rule needs to be placed for this. My suggestion: Warn players 10 mins before GvG like normal and give them 10 mins to join once it opens like normal then give them 2 minutes to be recalled. After these two minutes there should be no recalls what so ever. I don't care if you got disconnected. I don't care if you errored. I don't care if your baby's momma went into labor, you're not getting recalled. This shouldn't impact the wait for the event to start very much and gives those people who log in at the last second a chance to get recalled. Next suggestion: Candies. Add disguise candies to the "against the rules" part of the event. This will keep people from erroring and spamming @request for recalls. Anyone with a disguise candy on after the rules have been read should have there guild disqualified. You don't want to take control of your guild and make them cooperate? You lose. Next suggestion: Black Emperium Aura. Add the aura to the GvG token trader until/if it's added to another event. It's kind of unfair for one person to have it. Make it like 15-20 GvG tokens, I don't really care how much. Just make it available even if its a temporary fix. I'm bangin 7 gram rocks, that's how I roll. I agree all the suggestions except for the black emperium. Why? because the anihilation tokens would be useless for those players who kept them.
Drax Posted November 1, 2011 Report Posted November 1, 2011 Anihilation isn't EVER going to be added back to the game. so there is no point
Seraphine Posted November 1, 2011 Report Posted November 1, 2011 (edited) The Annihilation tokens will be transferred to the new event that is replacing Annihilation. Ok, so I have noticed over the last few GvGs an inconsistency. Sometimes in GvG I notice a WoE castle pvp effect where no one can be knocked back (everyone has the RSX effect like in WoE) and you can't see damage much like in WoE. Other times I notice that you CAN see damage and you CAN be knocked back (Like in for_fild01 or pvp room). This inconsistency makes preparing GvG strategies difficult. Sometimes your paladins are being knocked around, sometimes they aren't. What I'm suggesting here is to CONSISTENTLY give GvG the WoE pvp effect. This way people won't be knocked back and you won't be able to see the damage you do. This is beneficial because there will be less lag from numbers flying around in large guild fights. There's players who want to see damage they deal and there's players who don't, it's a 2 sided argument you can't really make it 1 way or another in my opinion at least. I don't see why the Woe pvp effect should be added to GvG, knockback is part of pvp you should have to wear the proper card to get the effect. However this inconsistency thing should be fixed. Next suggestion: Recalling people who miss the npc. At the moment the rules on recalling people are either vague or don't exist. Some GMs are strict and say absolutely no recalls while some will delay GvG to recall 15 people. I think a consistent rule needs to be placed for this. My suggestion: Warn players 10 mins before GvG like normal and give them 10 mins to join once it opens like normal then give them 2 minutes to be recalled. After these two minutes there should be no recalls what so ever. I don't care if you got disconnected. I don't care if you errored. I don't care if your baby's momma went into labor, you're not getting recalled. This shouldn't impact the wait for the event to start very much and gives those people who log in at the last second a chance to get recalled. This goes for all PvP related events : If you ask for a recall before pvp is enabled the GM hosting is allowed to recall them, but if they decide not to they can't recall anyone, or it would be unfair. I don't see why we need to mess with the rules and make them specific, leave it as it is. Next suggestion: Candies. Add disguise candies to the "against the rules" part of the event. This will keep people from erroring and spamming @request for recalls. Anyone with a disguise candy on after the rules have been read should have there guild disqualified. You don't want to take control of your guild and make them cooperate? You lose. I'd prefer if they were disabled so you can't use them in GvG at all and there wouldn't be any hassle with players erroring at all. I haven't seen any players erroring yet though. Next suggestion: Black Emperium Aura. Add the aura to the GvG token trader until/if it's added to another event. It's kind of unfair for one person to have it. Make it like 15-20 GvG tokens, I don't really care how much. Just make it available even if its a temporary fix. I'm bangin 7 gram rocks, that's how I roll. Edited November 1, 2011 by Seraphine
Shield Posted November 1, 2011 Report Posted November 1, 2011 IMO! IMO! IMO! IMO! IMO! IMO! IMO! IMO! IMO! IMO! IMO! IMO! IMO! IMO! IMO! IMO! GvG best advice for recalling rules *GM should @whomap right before/after close that way you know exactly who gets dc'd/errored and whos just lying cuz they're late *close the NPC, check your map, do your recalling, scroll the rules, get started, no recalls after rules *(cuz ppl think of broadcasted rules as "ready,set,go"not as another 10 minute warning) *guilt trips should not affect a GM's decision to recall .. angry stare !COUGH! *pause* !COUGH! *(if you can't handle people being upset with you then you shouldn't have become a GM) bottom line, everyone who wants to join GvG should know when and where to be ahead of time *if 20 minutes isn't enough time for you to get your $#!t in order and you miss the NPC, that's your fault candies the candies can easily be added to the list of things not allowed passed the NPC or mapflagged to where they do nothing at all knockback Disagree. I think no-knockback should be removed from the @command or npc script :: Some skills where designed solely to knockback the melee classes specifically and to intentionally take away their up-close advantages in PvP, which is what GvG is. Meanwhile, some cards where specifically designed to counteract these intentionally designed skills. Almost every class has a knockback skill. Making the event easier for some makes the game less fun for others. I say, learn your skills and force people to use up a card slot. (ever push a sin while they're spammin and notice that it takes em a sec before they realize they're not in ur face anymore?) However, I do believe no-knockback in woe is perfectly acceptible since it's mostly about defending (especially on a HR) a particularly small space with the usual bottleneck strategies so you can get more out of your castle. So many skills have push effects that it would almost be hilarious if knockback were disabled. Everyone without RSX could basically be held at bay by a gang while breakers do their job. damage seen Again, it's either the NPC script or the @pvpon script. Both can be easily changed. Battle text is a better choice. Another script that can be easily coded into the options menu with an addition of a new button. I would prefer to have the option of seeing it over the option of being clueless. Seeing my damage, particularly in PvP settings, is a paramount part of my strategy. black emps pff .. still kinda miffed about this .. i only bothered getting 1 emp .. and guess what color it was ! ! ! I missed out on this whole thing .. where'd they go? is this a racist thing? was there any compensation? IMO! IMO! IMO! IMO! IMO! IMO! IMO! IMO! IMO! IMO! IMO! IMO! IMO! IMO! IMO! IMO!
kuoch Posted November 1, 2011 Report Posted November 1, 2011 Mhm, I honestly disagree with the whole WoE effect for GvG. Kinda benefits of knowing how to work the PvP fields than having some auto RSX all day. So, no -1 on that vote. But everything else you posted I agree. Just anything but the RSX effect.
.Kyuubi. Posted November 1, 2011 Report Posted November 1, 2011 (edited) Seraphine, the issue we had last woe is that the GM hosting the event said ''no recalls'' over 5 times every broadcast. and in the end, still ended up recalling, thats was bull shit (you know who u are) >_> imo. if you're going to add a rule. fucking enforce it!! Edited November 1, 2011 by .Kyuubi.
Xtopher Posted November 1, 2011 Author Report Posted November 1, 2011 Well, my main thing with the RSX/WoE effect is consistency. I don't REALLY care if its pvp-like or WoE-like as long as its consistent. I don't like GvGing on Tuesday and it have pvp effect then the next Sunday it having the WoE effect. The reason I went with the WoE effect is because you won't be able to see damage which will reduce lag in large fights. Thanks for your comments.
.Kyuubi. Posted November 2, 2011 Report Posted November 2, 2011 I agree with everything in this topic, +1
strawboy Posted November 2, 2011 Report Posted November 2, 2011 I agree on the recalling. Who cares IF YOUR BABY's MAMA WENT INTO THE LABOR?!
Levis Posted November 14, 2011 Report Posted November 14, 2011 (edited) I vote for everything but the Black Emp. There should and will be a new event implemented. And a temporary add to the GvG Prizes would make the GvG Tokens more worth again, indeed. But just temporary and that isn't the real deal in my opinion. +1 Edited November 14, 2011 by Levis
Decode Posted November 14, 2011 Report Posted November 14, 2011 (edited) My opinion: Numbers according to Xtopher's main reply 1. It has been said that it depends on how the GM enables the PvP in the event, if it's via the NPC or the @pvpon command... My solution is to make it mandatory for the GMs to use the NPC to turn PvP on, and about the WoE PvP way or Normal PvP way, I pick the normal... WoE way means no Backslide, Knockbacks, etc. 2. Shield gave a good way to solve it, but I consider it could be a lot of time consuming, I mean we @whomap get the list of players and every time a person wants to get a recall we have to check the list of players and check if the player was indeed inside the event when we closed it. 3. Candies should not be allowed at all in GvG. 4. First of all, we will get a new event to take Annihilation place which means that the Annihilation tokens will turn into "[New event's name goes here] Tokens"... Hence my point of view that we should just be patient and wait for the new event to be announced. Those are my opinions, you can differ what I agree with and what I don't. Edited November 14, 2011 by Decode
Xtopher Posted December 13, 2011 Author Report Posted December 13, 2011 Kind of reviving this. I've noticed there are still inconsistencies in GvG. Sometimes we see damage and can be pushed back, other times we can't.