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rasko

Cosmetic Npc

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Posted

This would be an npc that for a fee (tokens) you can change an items sprite while retaining the stats. This way you can have really nice sprites like death angel without the poor stats. Of course I can't see a way of allowing an RoP with an edited sprite for champs but not normal RoPs so they would probably be blocked. Other items that might be exclusive like past donation gears etc could be blocked since the sprites are what make them worth so much. For instance, allow donation gears to have their sprites edited based on a value system: E.G. You can only alter an items sprite if the desired sprite is worth less than the item itself. Any thoughts on how to improve upon my idea? Maybe require both items for the combining to balance it?

Posted (edited)

I like the idea but somehow I feel that it is impractical, I really do want to change the sprite of the skull aura if ever I get one to something I like but somehow rather changing the sprite defeats the purpose of having the original item in the first place, what is the point of them (Fro staffs) making the sprite of a certain item in order for to enjoy and having them being changed, yes it would be fun, but in a in a long run this could affect the economy as well. People wouldn't even buy any collectables anymore due to this, the fact the can change even a Quest Poring Rucksack to something like Usakoring Rucksack, or even a Butterfree Rucksack. People would not donate for it anymore, and this would hurt the economy badly and the fact that during Pvp, we wouldn't know what item they are actually using in order for us to fight properly, we have to guess and hoping it is it. Its like people would use Drooping Randgris and change them to an Fhelm making us stripping their weapon thinking that it will stop the dispel fervor. I know you pin pointed certain past item collectables and alter them so it can't be change, but this works for all the items. Period. I would love to see a fashion fiesta in Fro but in Pvp it is impractical I feel. +0 Sorry. :(

To add on, I know a lot of people that did quest for headgears and collect them and use for fashion purposes, and change them when they need to Pvp. The point I'm trying to say is that people in Fro already just leaving their character AFK in Fcity, they have nothing to do, and they won't spend their time doing all of the headgear quest anymore. Cause it seems pointless to them. It is like a self satisfaction kind of thing, I would be proud having to do the Orc Hero Helm Quest and wearing em and knowing not many have it. Plus they do have this Item Preview NPC in Guild Hideout, and that is exclusively for those who bid for Guild Hideout, it's the sense of exclusiveness in having the items that is far more important. #justsaying

Edited by Aerynth
Posted

-1 the server overall is based on cosmetics. people buy certain colors of itams for higher prices because colors look nice in certain things.

example: Blue emp compared to Zod/Rop/Purple Emp the prices are lower because blue emp has a lower drop chance and because people think blue has an overall better look with everything.

Posted

-1 the server overall is based on cosmetics. people buy certain colors of itams for higher prices because colors look nice in certain things.

example: Blue emp compared to Zod/Rop/Purple Emp the prices are lower because blue emp has a lower drop chance and because people think blue has an overall better look with everything.

Whatever he said. +1

Posted (edited)

fRO is all about style, thats why Auras and Rucks have diff prices.So i disagree

Edited by Dudu
Posted (edited)

The issue isn't rucks. You need BOTH ITEMS to make the change. Meaning there would be no point in swapping rucks since the stats are the same. E.G. If you want to give a dragon aura emp stats you NEED a dragon aura AND an emp to make the trade. Then an npc would unbind the items for a fee. Bound items of course would be untradeable to prevent scamming. This is simply a way to enjoy your favorite sprites without sacrificing stats. It will only have a POSITIVE effect on the economy as it will be a money sink. Let me repeat: If you want a DROPS RS to look like a PANDA RS theres no point because both have the SAME STATS and you need BOTH ITEMS to make the bind.

I'd also like to add ONLY THE SPRITE WOULD CARRY OVER. Not the stats.

Edited by rasko
Posted

during Pvp, we wouldn't know what item they are actually using in order for us to fight properly, we have to guess and hoping it is it. Its like people would use Drooping Randgris and change them to an Fhelm making us stripping their weapon thinking that it will stop the dispel fervor.

Explain how will it affect Pvp.

Posted

The idea and concept is there but the practicality i think isn't the amount of work it would require correct me if i'm wrong would be alot. I'm also 90% sure this has been suggested before, not sure if it was accepted/rejected though.

Posted (edited)

Explain how will it affect Pvp.

Elaborate? I already stated some items wouldn't be available due to issues such as scamming or allowing champs to equips RoP and crash people. Obviously this would be tested extensively before it was implemented (IF it was implemented). Also I don't see how headgears have an ADVERSE effect on how you fight someone, it's mostly cards that you should be worried about. If I'm wrong please feel free to correct me.

The idea and concept is there but the practicality i think isn't the amount of work it would require correct me if i'm wrong would be alot. I'm also 90% sure this has been suggested before, not sure if it was accepted/rejected though.

Well I asked genesis about it and what I got from the conversation is that a new item would need to be made for every combination. I'm not sure how items are designed but it would simply be a matter of creating a new item with one items stats and another item's sprite(that is untradeable). Then a quest npc that gives the items out and will break them back down for you. It could use a system similar to the valkyrie exchanger. You pick an item from the list with the stats you want, the server checks if you have it in your inventory, if you do it lets you pick what sprite you want, if you have it it will delete both items and give you a new one.

So, we start out with say wings and rucksacks. So you can get wings that give +10 to stats. Making the item requires:

1. Wings with the sprite you want.

2. Rucksack which will carry over the stats.

3. 30-50 tokens. This can be a fixed price and scaled depending on the rarity of the items.

This will effectively introduce more variety and (cosmetic) customization as well as providing a "sink" for tokens so they are REMOVED from the economy. As the amount of tokens in the game drops so will the prices, this also encourages people to donate. Note this doesn't decrease the value of tokens, it increases them. And that's what everyone wants. A strong dollar, more for your buck, etc.

I have seen a few faces (repeatedly) shooting down almost every suggestion to the server, so I understand some people really don't want change, but honestly I can see almost no downside to this, aside from what Aerynth brought up, which I don't understand quite yet.

I'd also like to readdress you Aerynth,

Almost everyone is using an Fhelm/imp, unless they're gypsies/clowns/snipers in which case they have a kobold helm. If you're refferring to wings that look like rucks, then you shouldn't be trying to score easy kills on people with poor equips. If you're refferring to not knowing what stat bonuses they have, that should be easy enough to figure out based on their class and what skills they use. Same goes for auras. I mean if I'm seeing this the wrong way I'd appreciate it if you can go more in depth. I want to try to address every issue that comes up because this is something I've put alot of effort and thought into :P

Edited by rasko
Posted

Nga, sometimes, when "geared" players gets tired of the same gear ownin ( emp, sacreds, imp, etc..) What they do is, take a challenge and use noob gears and own with them. So making this would make that stuff worthless plus, this will ruin pvp alot, you wont never know what are they using.

Posted

Nga, sometimes, when "geared" players gets tired of the same gear ownin ( emp, sacreds, imp, etc..) What they do is, take a challenge and use noob gears and own with them. So making this would make that stuff worthless plus, this will ruin pvp alot, you wont never know what are they using.

Dudu is right. You wouldn't know what they are wearing. PVP is a mind game as well. So i have to disagree.

Posted

I don't understand how and why can't you understand what I've stated when Dudu and xXxJCxXx both understood it as well, you will never know what they're actually using and might use the wrong strategy against them. It could be anything! and don't say that it is suppose to be a challenge for us to guess, the reason how we differentiate items and stats is thru what they use and it help us to decide quickly on what or how we should go against them, challenger to opponent and also vice versa.

The top is just a quick example, didn't really thought it too deeply but the whole point of it all is as what Dudu and xXxJCxXx mentioned.

Posted

I have to agree with most people here. This change would imbalance pvp enormously because you will not be able to counter the enemy anymore by watching his headgear(slots) and choice of headgears. Aside fromt hat. Making an additional item for EACH of these combinations would make thousands and thousands of new items. Which is pretty much un-doable and not very practical.

We are an PK server and this influences PvP in a very bad way. So I'll have to disagree as well.

Posted

I'm gonna disagree before this gets ultimately moved to the rejection bin. It's horrible for PVP since you wouldn't know what helm and slots they have on. It's not always about the Valk helm, but also the fact that four slots on a class that needs 3 kiels to spam mean they could have F soldier on, so you don't use puppetring.

Also, this would require too much work to create items for every single combination. There are so many possible items and sprite combination both custom and RO originals! That's unnecessary work for Genesis.

Also, the less people running around with Death Angel the better. This server economy is based much on the appearance and color of items. There is a reason Blue emp costs way more than Orange.

Posted

fRO is a chat game of custom avatar. People custom their character to fit in with the community. dis y we play it, y, n? maybe? so? I OBJECT!!!

Posted (edited)

Alright, thanks for clarifying that point for me guys. I appreciate it.

However to be fair I did state A. Some items would not be combineable to avoid abuse, and B. It would start with only a few items and build up over time.

You guys really seem against it though and are ignoring my points so I'm just going to let this one go and work on something else.

Edited by rasko
Posted

You want us to address your point, fine. If you start with a few items, the community will ask for more. More unnecessary work needs to be done afterward. Furthermore, I would rather the staff be working on the next update than doing this. They have been running short of staff I believe and a lot back dated work, needs to be done. Even SOTW has not been resume and I believe its because of their busy schedule and they are handling more than what they can and could at this moment. So let us not only do us all a favor but to the staff as well. Mind you, its not that we do not want this to be implemented. I want to change the sprite of Skull Aura if I get my hands on it, but I would not say yes to this for my own self-selfishness. I believe we all want whats best for the server. Lots of love.

Putting away the negativity aside, I give you my heads up for coming up with this suggestion. You've put up a lot of work.

Posted

You want us to address your point, fine. If you start with a few items, the community will ask for more. More unnecessary work needs to be done afterward. Furthermore, I would rather the staff be working on the next update than doing this. They have been running short of staff I believe and a lot back dated work, needs to be done. Even SOTW has not been resume and I believe its because of their busy schedule and they are handling more than what they can and could at this moment. So let us not only do us all a favor but to the staff as well. Mind you, its not that we do not want this to be implemented. I want to change the sprite of Skull Aura if I get my hands on it, but I would not say yes to this for my own self-selfishness. I believe we all want whats best for the server. Lots of love.

Putting away the negativity aside, I give you my heads up for coming up with this suggestion. You've put up a lot of work.

That's why you gradually add new items in as mini updates, it keeps the players happy since they can actually see the work being done and it spaces the work out over time so there's less strain on the staff team. I mean, assuming that even if it WAS accepted that they would jump on it right now when they're working on pushing out a major update would be foolish. Just because something is accepted doesn't mean it's going to be implemented immediately and it almost never has as far as I know. I just think it's silly to shoot down an idea because we can't do it RIGHT AT THIS MOMENT. Get me?

Posted (edited)

You want us to address your point, fine. If you start with a few items, the community will ask for more. More unnecessary work needs to be done afterward. Furthermore, I would rather the staff be working on the next update than doing this. They have been running short of staff I believe and a lot back dated work, needs to be done. Even SOTW has not been resume and I believe its because of their busy schedule and they are handling more than what they can and could at this moment. So let us not only do us all a favor but to the staff as well. Mind you, its not that we do not want this to be implemented. I want to change the sprite of Skull Aura if I get my hands on it, but I would not say yes to this for my own self-selfishness. I believe we all want whats best for the server. Lots of love.

Putting away the negativity aside, I give you my heads up for coming up with this suggestion. You've put up a lot of work.

Just to clear things up Sotw isn't being hosted right now because theirs a problem with the forums which won't let me post it same with the Screenshot contest , we have to wait for the forum provider to fix the problem.

Edited by Seraphine
Posted

I understand that some items wouldn't be combinable to avoid abuse, but that's really only a select few like donation and ladder prizes, etc.

You forget thet Valkyrie helm may be made into a Boys Cap, or a Apple of Archer, or Kafra Band, or Kitty Band. It's not just changing an emperium into another aura. If I had the chide I would make it a blank eyes or elven ears. So in the end, you have to consider that people aren't going to be changing one custom item into another custom item, but rather a whole multitude of options.

He'll have to even make items for people who want to change an Apple of Archer into a Professor Hat. It's all those combinations that increase the amount of work that would go into it.

Posted (edited)

I understand that some items wouldn't be combinable to avoid abuse, but that's really only a select few like donation and ladder prizes, etc.

You forget thet Valkyrie helm may be made into a Boys Cap, or a Apple of Archer, or Kafra Band, or Kitty Band. It's not just changing an emperium into another aura. If I had the chide I would make it a blank eyes or elven ears. So in the end, you have to consider that people aren't going to be changing one custom item into another custom item, but rather a whole multitude of options.

He'll have to even make items for people who want to change an Apple of Archer into a Professor Hat. It's all those combinations that increase the amount of work that would go into it.

There are simple ways to get past that issue. We could have a thread where people vote for what items get added each week/month. I mean for every problem theres 10 solutions. It just seems like for every one person trying to improve the server theres 10 nay-sayers (repeat offenders I might add) that like to trash every suggestion thread that comes up. I've avoiding pointing fingers because I'm trying to keep it civil but these "repeat offenders" completely ignore every solution provided and keep to their argument even when it's been nullified. Seraphine is the only one who had a reasonable argument and even that could be handled.

This npc wasn't intended for base headgears but custom headgears. I can see how your argument holds water though, some people just genuinely like goofy hats. However in my personal opinon having SOME Sprite swapping functionality would be a hell of alot better than none.

@Dudu and Aerynth

Anyways, I've addressed the issue of pvp balance, the issue of how much of a work load it would be several times over. Does anyone have a problem that I haven't given a solution yet? Also if you really want to post in suggestion threads, before you decide to bash them because you disagree, maybe you should think "How could I improve this?" instead of "How can I completely derail this thread in the shortest amount of time possible?".

Edited by rasko
Posted

Oh thanks for clearing things ups Seraphine. I've been wondering why as of late, good to know! :D Lots of love.

It's not that we are not keen of coming up a solution for this, and we're not ignoring all the solutions there is, but it just simply doesn't see fit in our eyes. For those that disagree to this suggestion of course. Not all suggestion will be brought down by the nay-sayers like you said, its just some suggestion can't be comprehended by the community. Your suggestion is something we all want deep down inside, but it really is in a long run gonna hurt the way we Pvp bro. Its good that everyone is gonna look different in the future if this is implemented and worked out, but then again there are hundreds of head gears in Ro, even if it is put gradually many would want a different combination of different head gears which will lead to an overload of headgear combinations request. The combinations of head gears itself would be more than the hundreds of headgears available in Ro.

Posted

Just like Aerynth said - there's a reason why people are not coming up for solutions for this - because we don't want it. If I was in favor of it, then I would agree with it and find "solutions" to make it feasible. Sadly, I'm not on your side and you can't blame people for the same reason.

If they don't want it, why would they help the suggestion?

  • Like 1
Posted

Just like Aerynth said - there's a reason why people are not coming up for solutions for this - because we don't want it. If I was in favor of it, then I would agree with it and find "solutions" to make it feasible. Sadly, I'm not on your side and you can't blame people for the same reason.

If they don't want it, why would they help the suggestion?

Aerynth said 3 times he wanted it. Read before you rage man.

Posted (edited)

Ok, Aerynth said 3 times he wanted it. And then he said he doesn't see the need for it. I don't see how that has anything to do with my comment.

And no one is raging. Calm down kid.

If I want to disagree with this suggestion, I'll keep disagreeing until it disappears. The suggestion forum is not for people to make suggestions and then keep improving them. It's to poke holes into flaky suggestions to really see if it's something that should be accepted or not.

Edited by Kittie
  • Like 1


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