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romeobunny

New Valk Weps

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Posted

I really don't understand why you guys are trying to push the fact like stalkers need new weapon immediately,obviously it's not a big matter,but I'm not going to bother arguing when i'm already agreeing with you guys.

The reason is because there are those who love stalker class, but also love being up close, doing melee physical attacks similar to sinx. Given the current weapons, that isn't possible. There are no STR based swords/daggers for Stalker at the moment therefore making them lack in their abilities. If a STR base weapon was implemented, not only would you get to see more people enjoying their time as stalker, you would have quite a few customers. ;) I also agree with you that it isn't imperative to get them immediately, but it is a great suggestion. +1 Other than that, I completely disagree on the other suggestions, Gunslingers need their Elite Elemental Bullets. If we were to have to stick to Holy and Neutral Bullets, that is easily countered. When a GS is using Holy Bullets, all their opponent has to do is put on an armor with Angeling in it and BAM 0 damage. When a GS is equipped with Neutral Bullets (Bullet/Bloody Bullet) all the opponent has to do is equip a Garment with 2 Deviling Cards and you get 60% reduction from neutral damage + other equips which would bring it down even less. I understand that there ARE elemental converters, but that is also a problem considering the weight. It makes it a perfect balance for Gunslingers to have their different elemental bullets. :)
Posted

The reason is because there are those who love stalker class, but also love being up close, doing melee physical attacks similar to sinx. Given the current weapons, that isn't possible. There are no STR based swords/daggers for Stalker at the moment therefore making them lack in their abilities. If a STR base weapon was implemented, not only would you get to see more people enjoying their time as stalker, you would have quite a few customers. ;) I also agree with you that it isn't imperative to get them immediately, but it is a great suggestion. +1 Other than that, I completely disagree on the other suggestions, Gunslingers need their Elite Elemental Bullets. If we were to have to stick to Holy and Neutral Bullets, that is easily countered. When a GS is using Holy Bullets, all their opponent has to do is put on an armor with Angeling in it and BAM 0 damage. When a GS is equipped with Neutral Bullets (Bullet/Bloody Bullet) all the opponent has to do is equip a Garment with 2 Deviling Cards and you get 60% reduction from neutral damage + other equips which would bring it down even less. I understand that there ARE elemental converters, but that is also a problem considering the weight. It makes it a perfect balance for Gunslingers to have their different elemental bullets. :)

I didn't know that they had elemental bullets, i'm just saying that converters shouldn't work on there bullets unless it with des atk (since thats the closest to melee they have) since element converts don't work on Sac,Asura or shieldchain.

Posted

I didn't know that they had elemental bullets, i'm just saying that converters shouldn't work on there bullets unless it with des atk (since thats the closest to melee they have) since element converts don't work on Sac,Asura or shieldchain.

I don't think that's possible to do,would probably require source editing to do.

Posted

I didn't know that they had elemental bullets, i'm just saying that converters shouldn't work on there bullets unless it with des atk (since thats the closest to melee they have) since element converts don't work on Sac,Asura or shieldchain.

Those skills u mentioned have their own reason behind why they are bounded to a certain element wouldn't go further anymore.

If you want converters to only work on Desperado then i suggest Elite Immaterial and Shadow Bullet should be available for gunslingers too but i don't see this getting accepted though since it's gonna be source edit for the skill.

Posted

lol well oh well they just keep on giveing classes stuff they should have in the first place, So i guess now there is no reason for gunslingers to ever use rifles now

I would enjoy to see some uber pwn sauce Gatling gun or rifle or shotgun to give GS a wider selection of what they do best at, shooting people. <3
Posted

i thinkj they should take away there element bullets, just give them elite holy and elite normal bullets for duel gun users, add a valk rifle and let that class get all of the element bullets (other than Shadow and Ghost)

Posted

Thor's Hammer- Take away the enable use of Level 1 Pneuma and change it too something like when being atked has a 30% chance to cast level 1 pneuma or something to that effect.

What is the point of making that if we have a card that already does the same effect?, I personally think that the Hammer is fine as it is now. -1 That suggestion.

Tyr's Shuriken- Lower the throw shuriken by 10000% to something more reasonable like 1000% and add a damage bounes to there melee skills vanishing slash and shadow slash those skills are the ones in need of damage support.

So basically the idea here is to take a buff from one skill and give what we took from it to another 2 skills... Hm I think I can disagree with this as well, Ninjas deal like what 10k as TOP with throw Shuriken?, I find it fine the way it is, plus maybe you find it hard to kill a Ninja with all those slippy and tricky skills, but guess what you just have to be slippy and tricky with them as well...

Gun Slinger Bullets- They should only keep there base elements (Nurtral and holy) and element mod's should only apply to Desperodo(since thats the closest thing they have to a melee atk)

So basically the Gunslingers should not be able to change their element for some skills... Here is the situation Gunslinger is a long range class, so I could use an Angeling+Tao card to make their long range damage null and wear Reducts so their neutral deals nothing on me, drag them to a "Melee" fight so I can drain their HP... Hm nice tactic why don't we do that with Snipers as well oh right we don't have to worry about Desperado. What I mean here is that why try to make the class be always a step behind the others? First they can't have a one handed gun when Snipers could have a one handed bow, now lets make their bullets have no special enchantments but snipers should keep theirs. -1 on this one as well for me.

Suggetion for a new stalker sword- Stalkers have no melee wep that gives damage support all they have is int melee weps and bows i would like to see a sword that adds str + damage maybe something along the lines of +100% damage to backstab or make its atk based on dex and not str just something to give more choice other than magic or bow.

I remember that like LOOOOOOONG ago Stalkers were able to use Lord Knight Elite Swords "Don't know if it actually was a bug or not" and it was fun to have an actual Bowling Bash built Stalker with an actual Bowling Bash Weapon. I wish we could have an Strength based weapon for Stalker... So +1 this one.

I would also like to see a change in backstab to where it can be used from the front or the back (since it is stalkers only good melee atk).

This is Source edit, it won't happen.

Posted

i thinkj they should take away there element bullets, just give them elite holy and elite normal bullets for duel gun users, add a valk rifle and let that class get all of the element bullets (other than Shadow and Ghost)

definitely not a good idea, as i've said before, with elite holy and neutral bullets only, all ppl have to do is equip angeling + neutral resist and GS are harmless. elemental bullets are pretty much a necessity.
Posted (edited)

definitely not a good idea, as i've said before, with elite holy and neutral bullets only, all ppl have to do is equip angeling + neutral resist and GS are harmless. elemental bullets are pretty much a necessity.

And thats where rifle would come in at since rifle can almost use any element shell this way rifle wouldn't be compleatly useless

Edited by romeobunny
Posted

And thats where rifle would come in at since rifle can almost use any element shell this way rifle wouldn't be compleatly useless

There are only 3 skills that can be used with Rifles. Tracking, Disarm and Wounding Shot which aren't that great and basically rifles in the normal server were used to do normal attacks and there was a special rifle with high crit which made that possible that damage output is ok and a special rifle for Tracking too. What i would like to see for Gunslinger is a new shotgun weapon(Full Buster Build) or or a new weapon that buffs(remove/reduce cast time and improve it's damage) the Tracking skill(a rifle maybe).

Just my opinion.

Posted

There are only 3 skills that can be used with Rifles. Tracking, Disarm and Wounding Shot which aren't that great and basically rifles in the normal server were used to do normal attacks and there was a special rifle with high crit which made that possible that damage output is ok and a special rifle for Tracking too. What i would like to see for Gunslinger is a new shotgun weapon(Full Buster Build) or or a new weapon that buffs(remove/reduce cast time and improve it's damage) the Tracking skill(a rifle maybe).

Just my opinion.

Lol I'm all for gunslingers getting a Valk Rifle but they want u to give than an example of what u would like to see the item be

(stats,skills,damage% stuff like that)

Posted

Here is just some suggestions Thor's Hammer- Take away the enable use of Level 1 Pneuma and change it too something like when being atked has a 30% chance to cast level 1 pneuma or something to that effect.Tyr's Shuriken- Lower the throw shuriken by 10000% to something more reasonable like 1000% and add a damage bounes to there melee skills vanishing slash and shadow slash those skills are the ones in need of damage support.Gun Slinger Bullets- They should only keep there base elements (Nurtral and holy) and element mod's should only apply to Desperodo(since thats the closest thing they have to a melee atk)Suggetion for a new stalker sword- Stalkers have no melee wep that gives damage support all they have is int melee weps and bows i would like to see a sword that adds str + damage maybe something along the lines of +100% damage to backstab or make its atk based on dex and not str just something to give more choice other than magic or bow.I would also like to see a change in backstab to where it can be used from the front or the back (since it is stalkers only good melee atk).Open for comprimises (please forgive my spelling now so good at it)

1. Making the pnuema auto cast would be even worse than click to cast. Most WS are too stupid to actually use the pnuema effectively but if you make it autocast it wont even matter, all ranged fighters would be screwed. One less hotkey for them to worry about.

2. Throw shirken isn't really OP on ninja. It only hits once I believe and the only way it would really kill you is if they had thana or they're using WPE to spam it ridiculously fast.

3. The elite bullets are fine, plus as Seraphine said, they aren't going to source edit the skills. Read the suggestion rules.

4. Again, they aren't going to edit backstab skill source. I can agree on giving them a str based weapon though it would not be better for bowling bash unless the weapon itself boosted BB skill dmg. You do more dmg per dex than per str, so the bow would do more on equal footing. Also, arrows give the ability to switch elements without verters which is another useful detail. The only real use of a str based weapon for my stalker would be for asura build, which is hella fun.

And who uses them? Noone, because they are UP. Give em a try.

I use star glad from time to time and I rape face on my hatreds. They don't need a valk weapon... they just need a hatred reset command.

Posted (edited)

Lol I'm all for gunslingers getting a Valk Rifle but they want u to give than an example of what u would like to see the item be

(stats,skills,damage% stuff like that)

ima create a new suggestion for gunslinger new weapon. ^_^

Adding link

Suggestion: Gunslinger's Paradise

Edited by xXxJCxXx
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