romeobunny Posted August 3, 2011 Report Posted August 3, 2011 (edited) Here is just some suggestions Thor's Hammer- Take away the enable use of Level 1 Pneuma and change it too something like when being atked has a 30% chance to cast level 1 pneuma or something to that effect. Tyr's Shuriken- Lower the throw shuriken by 10000% to something more reasonable like 1000% and add a damage bounes to there melee skills vanishing slash and shadow slash those skills are the ones in need of damage support. Gun Slinger Bullets- They should only keep there base elements (Nurtral and holy) and element mod's should only apply to Desperodo(since thats the closest thing they have to a melee atk) Suggetion for a new stalker sword- Stalkers have no melee wep that gives damage support all they have is int melee weps and bows i would like to see a sword that adds str + damage maybe something along the lines of +100% damage to backstab or make its atk based on dex and not str just something to give more choice other than magic or bow. I would also like to see a change in backstab to where it can be used from the front or the back (since it is stalkers only good melee atk). Open for comprimises (please forgive my spelling now so good at it) Edited August 3, 2011 by romeobunny
Seraphine Posted August 3, 2011 Report Posted August 3, 2011 Thor's Hammer-Theirs already a card that autocasts pneuma i don't see a reason to change it,it's fine as it is. Tyr's Shuriken-If it was lowered by that much the damage wouldn't do anything at all,right now it does about 7k-10k Gun slinger bullets- Don't know what your suggesting here but to me it looks like source editing. Stalker Sword-Stalkers have a wide range of variety already so this really isn't a top priorty. Any editing of a skill is source editing so changing backstab wouldn't be possible.
Dudu Posted August 3, 2011 Report Posted August 3, 2011 Excuse me, you said wide range of variety? uhhh Dex and Int seems alot to you? Dont come to me saying that, thers tons of skills blablabla, Im agree with this guy and the stalker sword. Giving them another door to STR based stalkers would be awesome. About the other weps iunno about them since i dont play anymore lmao. But yeah
romeobunny Posted August 3, 2011 Author Report Posted August 3, 2011 well to me giveing a class a ranged atk then also giveing them ranged immunity just isn't right, and i already know there is a card out there that autocasts it but this we they can still use there belts (or whatever) and not have to worry about useing the card. and right now as is Kunai spam is doing around 30k+ damage 0 cooldown spam that adds up fast
Halion Posted August 3, 2011 Report Posted August 3, 2011 i agree with the stalker suggestion, the rest no.
Seraphine Posted August 3, 2011 Report Posted August 3, 2011 (edited) well to me giveing a class a ranged atk then also giveing them ranged immunity just isn't right, and i already know there is a card out there that autocasts it but this we they can still use there belts (or whatever) and not have to worry about useing the card. and right now as is Kunai spam is doing around 30k+ damage 0 cooldown spam that adds up fast The classs is still quite killable in no way are they are overpowered.The only way Kunai does 30k is if it's Thanatos card. Excuse me, you said wide range of variety? uhhh Dex and Int seems alot to you? Dont come to me saying that, thers tons of skills blablabla, Im agree with this guy and the stalker sword. Giving them another door to STR based stalkers would be awesome. About the other weps iunno about them since i dont play anymore lmao. But yeah Most classes only get one opportunity,and stalkers are in no way in dire of another build,like i said it couldn't hurt but to me it's not a top priority. Edited August 3, 2011 by Seraphine
romeobunny Posted August 3, 2011 Author Report Posted August 3, 2011 The classs is still quite killable in no way are they are overpowered.The only way Kunai does 30k is if it's Thanatos card. Well Shadow,cenia,Tatami,Fire dragon formation, and ice lockdown very hard to bypass @ Seraphine- So sinx's have 7 weps it ok but its not top prioraty for stalkers to get a decent melee wep??
Seraphine Posted August 3, 2011 Report Posted August 3, 2011 (edited) So because there un-killable the damage has to be reduced to nothing? If you did that ninja's would be useless :/ All sinx builds are mostly Strength or Dex based,If you went int build using Lokis blades you will never kill anyone with it still,only if you catch them off guard with Thanatos card.What i'm trying to get at is Stalkers are in no way the worst class and giving them a new weapon isn't the most important thing. Edited August 3, 2011 by Seraphine 1
Dudu Posted August 3, 2011 Report Posted August 3, 2011 Then why did they added a new Sinx weapon if they have no priority to be more OP, the Dex and Crit sword, are very good imo. So Stalkers do need a boost in builds. So a STR Sword would be the solution. 2
romeobunny Posted August 3, 2011 Author Report Posted August 3, 2011 So because there un-killable the damage has to be reduced to nothing? If you did that ninja's would be useless :/ never said to make them useless but no other class has ever got a huge boost in power even close to 10000% more damge all i am asking for is make phn an auto casting skill added to wep not the skill itself and lower the 10000% more damage to something more reasonable
Dudu Posted August 3, 2011 Report Posted August 3, 2011 Ogod. In this server, Sinx's cant be INT build because we have no delay on using recovery items. I never said that stalkers are the worst class but, making them trapped in those 2 holes ( dex n int ) its a little bit fucked up. The Stalker SB, is meant to be Dex type, if you wanna use it for Int, try it, it will fail but theres a magic dagger for that. But guess what, thats it. You know that stalkers can ccopy HELLA lot of skills, why not giving them full acces to them by making a STR based Weapon. They got Dex, Int, why not STR? Plus, stalkers can get pretty nerfed in the pvp scenario. Dudu.
Seraphine Posted August 3, 2011 Report Posted August 3, 2011 I'm sure all of you know stalkers win nearly every Last man Standing if there is one,and the others don't have dedicated geared creators to fcp them,they have 20% reduction on their bow as well(which no other class has except wizes who have 10%) Yes stalkers can be easily countered,yes they could probably use another build,again like i said it's not important but it could be done. Agreed +1 1
romeobunny Posted August 3, 2011 Author Report Posted August 3, 2011 Ogod. In this server, Sinx's cant be INT build because we have no delay on using recovery items. I never said that stalkers are the worst class but, making them trapped in those 2 holes ( dex n int ) its a little bit fucked up. The Stalker SB, is meant to be Dex type, if you wanna use it for Int, try it, it will fail but theres a magic dagger for that. But guess what, thats it. You know that stalkers can ccopy HELLA lot of skills, why not giving them full acces to them by making a STR based Weapon. They got Dex, Int, why not STR? Plus, stalkers can get pretty nerfed in the pvp scenario. Dudu. lol yea dispell would suggest they can't be dispelled but thats never gonna happen
Dudu Posted August 3, 2011 Report Posted August 3, 2011 (edited) If its not important why did they released New weapons for classes that dont needed new weapons? Theres classes that do need new weapons, and they get nothing because nobody plays em. And they can win lots of lms because of reserved reasons. Edit: You dont need a geared bio to fcp yourself, just a nice hideout and farm some pots. Nothing special. Edited August 3, 2011 by Dudu
Seraphine Posted August 3, 2011 Report Posted August 3, 2011 (edited) What do you mean by that the only classes that don't have Valkyrie weapons is Taekwon and Star Gladiator. Edited August 3, 2011 by Seraphine
Dudu Posted August 3, 2011 Report Posted August 3, 2011 And who uses them? Noone, because they are UP. Give em a try.
romeobunny Posted August 3, 2011 Author Report Posted August 3, 2011 better not say they are UP or they gonna give them like +50000% to all damage
Seraphine Posted August 3, 2011 Report Posted August 3, 2011 I really don't understand why you guys are trying to push the fact like stalkers need new weapon immediately,obviously it's not a big matter,but I'm not going to bother arguing when i'm already agreeing with you guys.
romeobunny Posted August 3, 2011 Author Report Posted August 3, 2011 i mean stalkers don't need one now i'm just wondering why sinx's needed new weps over stalkers??
Seraphine Posted August 3, 2011 Report Posted August 3, 2011 You'd probably have to ask Genesis or Wish about that.[=
romeobunny Posted August 3, 2011 Author Report Posted August 3, 2011 (edited) You'd probably have to ask Genesis or Wish about that.[= lol yea i would think so, So do u aggre that stalkers need a sword or a dex based sword :P As in normaly melee weps use str for damage well this sword would use Dex for its atk and damage Edited August 3, 2011 by romeobunny
Veracity Posted August 3, 2011 Report Posted August 3, 2011 The reason why we add what weapons we do is because we're working with what sprites we have available to us, which is why there's a variety of weapons for Assassins. Developing and adding the weapons is a very time consuming process, so we need to prioritize what weapons we do add based on what we have to work with, people's suggestions, and what classes need the most attention. It would be nice to have a weapon for stalkers like you're describing, yes, but I completely agree with Seraphine that it shouldn't (and wouldn't) be top priority. It's going to be awhile before any more Valkyrie weapons are added (though making edits to the current weapons is still possible). However, if you want a weapon like what you're suggesting, you need to be a lot more detailed. Suggesting exact stats you would like would be a lot more beneficial.
xXxJCxXx Posted August 3, 2011 Report Posted August 3, 2011 Here is just some suggestions Thor's Hammer- Take away the enable use of Level 1 Pneuma and change it too something like when being atked has a 30% chance to cast level 1 pneuma or something to that effect. Tyr's Shuriken- Lower the throw shuriken by 10000% to something more reasonable like 1000% and add a damage bounes to there melee skills vanishing slash and shadow slash those skills are the ones in need of damage support. Gun Slinger Bullets- They should only keep there base elements (Nurtral and holy) and element mod's should only apply to Desperodo(since thats the closest thing they have to a melee atk) Suggetion for a new stalker sword- Stalkers have no melee wep that gives damage support all they have is int melee weps and bows i would like to see a sword that adds str + damage maybe something along the lines of +100% damage to backstab or make its atk based on dex and not str just something to give more choice other than magic or bow. I would also like to see a change in backstab to where it can be used from the front or the back (since it is stalkers only good melee atk). Open for comprimises (please forgive my spelling now so good at it) Thor's Hammer- I'm not really sure about the implication on this part if we remove Pneuma so i'd be neutral on this. But I'm also wondering why they were given the skill. Any info from the higher ups would be nice. Tyr's Shuriken- The damage is ok i guess. i was able to survive a spam of a ninja using a Gunslinger. But i also agree with you on buffing the other skills of ninja. Gun Slinger Bullets- The elite bullets have Neutral, Holy, Earth, Fire, Wind, Water. If element mods where not to work on Gunslinger, i think using Angeling Card or holy armor will weaken their damage so much providing no gameplay while being against Gunslingers. (Just Wear Angeling and Ranged Reduction or Nullification Equipments) Suggetion for a new stalker sword- I agree with this. But it should be Str Based not Dex. Coz if the damage we're dex based it would be just buff the dex build stalker leaving again the int build stalker far behind. Also i haven't seen any sword which has a dex based damage. But as the GM's said this is not on Top Priority. For the stats im thinking something like this. Buff Damage on Back Stab and Envenom. Back stab should only be casted once in the back then it can be spammed even if the enemy is already facing you (i think this is how the skill works the first time it was introduce, but i think there were bugs depending on the position on the map) and add some stun lock as well (Like AB and Sonic Blow). Some Bonus on Str Dex Agi Vit ASPD and HP. (Sounds like a lot of work >.<) Just My Opinion.
romeobunny Posted August 4, 2011 Author Report Posted August 4, 2011 (edited) I was thinking something like. Str Stalker sword atk 210 (the weps atk not a buff to atk) +30 dex +30 str Max hp+ 20% Increase damage to demi humans by 30% 30% chance to autocast level 10 bowling bash while atking Backstab+ 400% more damage Melee Intimidate skills+ 100% more damage aspd+5 (Unbreakable) Dex Stalker sword atk 210(the weps atk not a buff to atk) +30 agi +30 dex Max hp+ 20% Increase damage to demi humans by 30% Enlarge weigh limit level 10 Backstab+ 400% more damage Range Intimidate skills+ 100% more damage (Unbreakable) Just an idea don't have to have all of that stuff but atlease something alone them lines Edited August 4, 2011 by romeobunny