Generations Posted July 10, 2011 Report Posted July 10, 2011 whats better Golderning or TurtleGeneral? people say Turtle general but why? casue golderning gives 25% more dmge to demi human and tg gives 20% more dmge?
Amicable Posted July 10, 2011 Report Posted July 10, 2011 (edited) Well depends if your wearing 2x Fallen Bishop Hibram Cards....if so then Turtle general will do better~ And if you were to wear 1x FBH then I believe you can add 2xGoldenring and it'll work....(Might be wrong, sorry) Edited July 10, 2011 by Amicable
Generations Posted July 10, 2011 Author Report Posted July 10, 2011 Can i ask why 2tg when using 2 fbh?
Amicable Posted July 10, 2011 Report Posted July 10, 2011 That'll work 2tg while using 2fbh....heck I use Incant+2tg+skel with 2 fbh and its fine :) But i tried testing Incant+2 goldenring+skel with 2fbh......didnt work well -_____-
Generations Posted July 10, 2011 Author Report Posted July 10, 2011 instead of incan,2tg,skele, what about incan,2tg,golderning?
Amicable Posted July 10, 2011 Report Posted July 10, 2011 Um....I still dont believe goldering will stack with 2 fbh....It might work with 1 fbh? Try that...if you can that is
Decode Posted July 10, 2011 Report Posted July 10, 2011 As far as I know the only thing is that Goldenring and FBH cards do not stack. If it is because of the amount of buff it gives that the server do not handle it or if it was made to work that way I don't know, I just know that they do no stack. 1
xXxJCxXx Posted July 12, 2011 Report Posted July 12, 2011 (edited) actually they stack but do not stack well compared to TG. from ro data zone http://rodatazone.simgaming.net/mechanics/attacks.php 21. Apply Damage Bonus modifiers. Damage Bonuses are based on Size, Family, Elemental Property and Special. Bonuses of the same type stack, while bonuses of differing types multiply together. The overall calculation can be expressed as (1+SizeBonusesTotal/100) * (1+FamilyBonusesTotal/100) * (1+PropertyBonusesTotal/100) * (1+SpecialBonusesTotal/100). Many cards and other equipment can give Size, Family or Elemental Property Bonuses. Currently, there are no known Special Bonuses. FBH&Goldenring=FamilyBonus, SkelWorker=SizeBonus, TG falls in another category creating it own parenthesis (1+SizeBonusesTotal/100) * (1+FamilyBonusesTotal/100) * (1+PropertyBonusesTotal/100) e.g. 2FBH, 2TG 1SkelWorker ((1+.15(1[skelWorker])) * (1+.5*(2[FBH])) * (1) * (1+.2(2[TG])) = 3.22 Damage Modifier e.g. 2FBH, 2TG, 1Goldenring (1) * (1+.5*(2[FBH])+.25(1[Goldenring])) * (1) * (1+.2(2[TG])) = 3.15 Damage Modifier e.g. 2FBH, 1TG, 2Goldenring (1) * (1+.5*(2[FBH])+.25(2[Goldenring])) * (1) * (1+.2(1[TG])) = 3 Damage Modifier The idea is to have the right amount of varying cards giving bonus to size, family and property and other damage modifiers. Sorry for the geeky post. i misclicked the vote this post down XD sorry [GM] Justice Edited July 12, 2011 by xXxJCxXx 1