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Annie ♥

Focused Arrow Strike

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Posted

Since FAS does very high damage with SB, compared to the old damage, I was wondering if its possible to take out the area part, because I'ts very annoying when a sniper is fighting someone and like, 3 people randomly die because theyre fighting.

Also, when the sniper is outside of the screen, you can still die but no damage shows up, which makes it seem like you randomly die?

Posted

I agree with a change to FAS either shorten the range or take it out either way taking that rediculous about of damage from more than your screen away is just not needed.

Posted

Plus you can't take revenge, cause everyone plays sniper now.. so you don't know who did it...

Posted (edited)

Do not target players directly please it ends up causing forum fights which is not very good.Also just because she doesn't pvp alot doesn't mean her point/opinion isn't valid.

Edited by Seraphine
Posted (edited)

Way to ignore the against the rules part sera.

Edited by nines
Posted

Here are some basic rules/guidelines you need to know before posting suggestions. <u>Any topics that do not follow these rules will automatically be rejected.</u>

Do not suggest skill edits or anything that would require source editing. We know it's not ideal, but since it can't be done at this time, try to be creative and work around it (e.g., suggest item/card effects, etc.)

If everyone follows these guidelines it will allow us to accept/reject suggestions more quickly.

Thanks for your cooperation and understanding! We're looking forward to seeing what you have to say. (:

You're not supposed to suggest skill edits Annie. Maybe suggesting a reduction in damage from the bow or something. Maybe increase the change of casting Pneuma from Errende Ebecee card?

Posted

You should be aware of any incoming damage to you when you're in a PK map or PVP arena. It's not the area to AFK and take damage, nor is it a place to expect to sit down and not have anyone attack you.

Snipers in general need to learn to DS for a single opponent, FAS when they're facing a gang.

Posted

Particularly about Focused Arrow Strike, it has an odd Source... still if you want to change the Area it hits all you need to do is delete 3 lines of code...

But to be honest, I see it fine how it is now.

Posted

--------------: We cant change the skill itself(range,damage,etc)

: SniperSB wont be changed because people think its balanced on the way it is.(imo, damage % addition should be lowered a bit like 5-10% from its original which is 40%-only on FAS not double strafe)

: And imo, i prefer not to change the range or AoE(Area of Effect) of FAS because it what made Snipers, Snipers - its their decent skill - just semi-overpowered with its damage.

Posted

Effect: Arrow attack that will affect every enemy in a 3 cell wide corridor along its flight path up to its maximum range of 14 cells. The corridor is a straight line between the caster and its target.

If the target is closer than 14 cells, the corridor will continue up to its full length. It affects all enemies along this path with an increased ATK (by 50% per SkillLV) and a +20 bonus to CRIT.

i think you should edit this part for 4 cells only instead 14 (only if you can)

Posted

Use range reduction cards (noxious?) and/or pneuma (cards).

For the other part, Kittie is right, FAS is Double Strafe damage except also does AoE and the extra sp consumption of course.

As for the skill, everything that has to be modified in ways of range, attack, defense and all that, usually results in a source edit, those are not to be requested as stated in the pinned topic of this suggestion forum.

Anything else that needs clarification?

Posted

Is the range of FAS on this server the official one? I can't imagine that the skill goes that far on iRO. If it does then something's wrong with Gravity.

Posted

Yes, Focussed Arrow Strike uses the official range and skills weren't meant to be this repeatable, it's delay without kiels is just almost not worth using it.

Posted

Yes. Focused Arrow Strike has a range of 14 cells on kRO, that is the original range of the skill. But hey, Gravity created GTB too so the fact they're out of their minds is already past clear & proved.

But i don't see reason to change it(even if it was possible). The server has abundance in yggs anything that doesn't one-shot you, is perfectly fine. Clowns and gypsies are a far greater nuisance than snipers. The greatest damages outputs i've seen from FAS were around 70k on people without any preparation for it(reductions, skolls...) and that's perfectly tankable, specially after nerfing it to 30~40k with the proper reductions.

Just know what you're up against and change accordingly, in many cases taking off your GR is enough to reduce an archer class's damage by 25~50%, try noxorius cards in the cloak or skolls, usakoring on your favorite shield, plus your reduction wing available in the vote NPC for only 90 vote tokens and you can easily ygg only once every 10 shots.

From this, i find it completely unecessary such complains against the skill, which has proven to be a sniper's core lately, its perfectly conterable(and i didn't even mention pneuma up there), its just that it is a bit outside the confort zone of the 'standard equipment'.

  • Like 1
Posted

Yes, Focussed Arrow Strike uses the official range and skills weren't meant to be this repeatable, it's delay without kiels is just almost not worth using it.

True. Thanks for the reply.

Yes. Focused Arrow Strike has a range of 14 cells on kRO, that is the original range of the skill. But hey, Gravity created GTB too so the fact they're out of their minds is already past clear & proved.

But i don't see reason to change it(even if it was possible). The server has abundance in yggs anything that doesn't one-shot you, is perfectly fine. Clowns and gypsies are a far greater nuisance than snipers. The greatest damages outputs i've seen from FAS were around 70k on people without any preparation for it(reductions, skolls...) and that's perfectly tankable, specially after nerfing it to 30~40k with the proper reductions.

Just know what you're up against and change accordingly, in many cases taking off your GR is enough to reduce an archer class's damage by 25~50%, try noxorius cards in the cloak or skolls, usakoring on your favorite shield, plus your reduction wing available in the vote NPC for only 90 vote tokens and you can easily ygg only once every 10 shots.

From this, i find it completely unecessary such complains against the skill, which has proven to be a sniper's core lately, its perfectly conterable(and i didn't even mention pneuma up there), its just that it is a bit outside the confort zone of the 'standard equipment'.

If you're unprepared or you're in a duel with for example a champ and don't wear anti-sniper gear, then FAS can go up to 200k or more (if the sniper uses thana which many do). 70k is pretty much almost the lowest damage on an unprepared player. I don't find the suggestion unnecessary but it's not possible/wanted.

I wouldn't change the damage. An idea might be though to increase the after-cast delay a tiny bit, so it's not so spammable anymore because that's what's massively deadly. But that's probably a source edit again.

Posted

After cast delay might be a txt based edit, not sure though, but to be safe, assume it is a source edit, so nothing is promised.

A possible suggestion could be of course adding an after cast delay on certain main items that snipers use,

but I'm not going to lay down complete suggestions, I want the players to come with it themselves.

Posted

If you're unprepared or you're in a duel with for example a champ and don't wear anti-sniper gear, then FAS can go up to 200k or more (if the sniper uses thana which many do). 70k is pretty much almost the lowest damage on an unprepared player. I don't find the suggestion unnecessary but it's not possible/wanted.

I wouldn't change the damage. An idea might be though to increase the after-cast delay a tiny bit, so it's not so spammable anymore because that's what's massively deadly. But that's probably a source edit again.

That's one of the points of the game; you aren't supposed to be able to withstand everything on a single kind of equipment. Besidies, these complains are mostly aimed at snipers who do use the thanatos card, and it would be unfair to debilitate snipers in general since the only ones that seen OP are the ones who use this card(not all players do have this).

@Sen; i wouldn't mind adding a +60% aftercast delay to the thanatos card :D

Posted

That's one of the points of the game; you aren't supposed to be able to withstand everything on a single kind of equipment. Besidies, these complains are mostly aimed at snipers who do use the thanatos card, and it would be unfair to debilitate snipers in general since the only ones that seen OP are the ones who use this card(not all players do have this).

@Sen; i wouldn't mind adding a +60% aftercast delay to the thanatos card :D

I simply pointed out how much damage can be done. That's not a complaint.

Thanatos can easily be countered with Skolls, Taos and other reducts. Adding a 60% after-cast delay to only Thanatos card is very unreasonable. I don't think I gotta say why.

Posted

That's one of the points of the game; you aren't supposed to be able to withstand everything on a single kind of equipment. Besidies, these complains are mostly aimed at snipers who do use the thanatos card, and it would be unfair to debilitate snipers in general since the only ones that seen OP are the ones who use this card(not all players do have this).

@Sen; i wouldn't mind adding a +60% aftercast delay to the thanatos card :D

If that is what you are going to say with regards to not all players having thanatos card then we might as well fix them for champions to work as normal with tss/melee skills? I think there can be a slight damage reduction (say 10-15%) and/or after cast delay (say 30%) with the SB, not a card, since nothing can be done about the range or aoe it passes over. Something along those lines.

Posted

As a sniper without a Thanatos card, I am concerned I will lose my DPS advantage if SB is nerfed. I've never hit 70k on a FAS without someone wearing skolls (maybe I'm doing it wrong lol!). I'd argue that I'm pretty easy to kill as it is (millions of Meka skulls litter for_fild01).

When I PVP, I try to aim away from a crowd of people if I'm using FAS to duel, or double strafe. I do agree that the distance is kind of ridic, and buggy like Annie said the effects of being shot from across the map, and the dmg doesn't register. I don't know if that can be fixed (I'd certainly like to see it), but I'm not sure a nerf is the right answer (at least to this issue).

Posted

@Kayleigh: Sorry for how i worded it then XD i see you point. And don't worry that was JK since i don't see anyone nerfing it at all :3

@HerLove: well i was trying to say that the card should be nerfed to snipers as well, not fixed to the one it has been already nerfed(since i don't like this nonsense card at all, it is right after GTB in the list of things i hate on RO) xD i wouldn't mind if the SB had this nerf of delay though, an extra kiel...less people wearing fsold...i can live with that :D



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