Halion Posted February 8, 2011 Report Posted February 8, 2011 You can't do above 4-5 sonic blow spam with this, using 3 kiels and the "-10% after cast delay" of the kitty, so is same BS i can still use 4 kiels and use a normal katar to do it <.< suggestion reduce more the after cast delay so it would be actually more useful than the normal katar, because about dex and vit, is same for me i can still get 260k without the new katar and do heavy damage means the new katar only give some SP and some dex, thats it? other weapons give like 40% more on ranged attacks?, strip chances?, break chance? give katar strip shield or something to make it actually useful <.<
~Candy~ Posted February 8, 2011 Report Posted February 8, 2011 He is right, all donations weapons do something COOL! this doesnt do coma or something like that. And about the after cast delay need to reduce more. So Halion, i agree with you.
nines Posted February 8, 2011 Report Posted February 8, 2011 .....This isn't working for me and isn't insanely op ima qq and ask for a buff. Im a paladin on WoW qq about all my op ass shit needs to be stronger. I've seen the katar rape face easy. If you can't do 4-5 sonic blows I think your spamming ability just sucks. If you set ur stats right for katar/dagger cross breed sinx is op as hell if you play it right. especially crit kitty claw combo.
Kittie Posted February 8, 2011 Report Posted February 8, 2011 (edited) The point of the -10% cast delay on the Kitty Claws is to enable users to spam 4-5 sonic blows on a target using only 3 Kiels instead of 4. This frees up an extra slot for F Soldier, Maya Purple or a ladder wing, or a hat other than valkyrie helm. There's a lot of possibilities opened up because of the cast delay stat on the Kitty Paw. Of course you can spam 4-5 sonic blows using 4 kiels without the Kitty Paw! But can you equip an SGW while having 4 kiels on? I think you missed the whole point of this weapon. Besides the other donation weapons with "COOL" effects boost the effectiveness of underpowered classes. You should be happy fRO gave the sonic blow sinx build a buff via this weapon. Edited February 8, 2011 by Kittie
Halion Posted February 8, 2011 Author Report Posted February 8, 2011 i will just use my 4 kiels and try to do 7 sonics again :( dis is BS man!
Kittie Posted February 8, 2011 Report Posted February 8, 2011 Having 4 Kiels and having 3 kiels and the Kitty Paw will both equal the same amount of cast delay reductions as the maximum would be 100%... So if you can't do 7 sonic blows using 4 kiels, you won't be able to do 7 sonic blows using the kitty paw. Does that not make sense...? Have fun using 4 kiels and getting stone cursed.
Seraphine Posted February 8, 2011 Report Posted February 8, 2011 Im gonna come straight out and say this no buffs are needed if you could strip shield someone while your doing such high attacks it's over for them Sonicblow already does such high damage it's rather hard to survive unless your a paladin or lk and i can spam i'd say about 6 sonicblows, the kitty claws are already rather powerful if your having trouble spamming then practice (It takes time to spam above 5 SonicBlow's) or use 4kiels and you should be fine and even linking yourself will help.
supream Posted February 8, 2011 Report Posted February 8, 2011 what is this 5 and 7 and 10 thousand sonic blows of which u people speak of. i can only do 3 and 4 when being hit. 5 is once in a blue moon. if u can do 3 then u should be happy(rhymes dosent it). trying lowering their hp first then spam.
Terroryst Posted February 8, 2011 Report Posted February 8, 2011 I think spamming an attack that hits hard as hell is a pretty cool effect.
Halion Posted February 8, 2011 Author Report Posted February 8, 2011 dude spam is so fked up, i could do more than 4-5 and keel everyone, but now it got delayed, my conection is ok and my spam skills are great i can tank same amount of damge but why! i think kitty claws got nerf or something because i can actually go faster with normal katar <.<
Cirrus Posted February 8, 2011 Report Posted February 8, 2011 (edited) i have 300 ping and i can do 4-5 sometimes 6 edit: then i tested with 4 kiels.. i have 300 ping and i can do 4-5 sometimes 6 no diff Edited February 8, 2011 by Cirrus
Sensation Posted February 8, 2011 Report Posted February 8, 2011 If any of you true Sonic Blow Assassin Cross' would think outside the box, you'd try to apply venom splasher after your burst and just soul link yourself if you're in a full Sonic Blow build(if not, it still helps). The second time you initiate the Sonic Blow chain, venom splasher should go off increasing your total damage on that burst attack, possibly resulting in a kill. I assume the Kitty Claw katar has the highest ATK available, so it's damage will peak with the venom splasher on top of it. Assassins always were fine and most likely always will be the most dominating class, it's not just the gears you use, it's how you use your class besides your (overpowered) items that makes you excel. And last but not least, buffing isn't cheap or lame, it's available to anyone, if you're too proud to do it, don't blame the other for getting an early advantage.
Guest lolensue Posted February 9, 2011 Report Posted February 9, 2011 -1 on this suggestion. Sonic Blow deals a great damage even if you are using Fkatar. Giving Kitty Claws a boost makes everything more IMBALANCED. actually, on what ur trying to say, your actually being arrogant and not listening to other classes crying "balance us please!". to get your argument right, they gave a 40% boost to some other weaps like sniper soaring, its because to balance out the damage dealt by that skill. 100% spiral pierce or 150% idk which is but does that really deal instantly lots of damage compared to sonic blow? reduction was implemented because, assassins upon wearing katars die easy without a shield(lucky you guys have that, even thou u deal a lot of damage). -dont forget your link.
Sorrow Posted February 10, 2011 Report Posted February 10, 2011 i think this weapon is pretty useless ^^" Specialty Jur does the trick just fine... If only this weapon had...hnnn i don't know...bonuses for Grimtooth? Soul Breaker? Heck even Envenom or Sand Attack would do a great deal of help...sinxes suffer too much from boredom(edp+LOLclick+LOLYgg...what kind of game play is this?) and Root.
L2Aim Posted February 10, 2011 Report Posted February 10, 2011 i think this weapon is pretty useless ^^" Specialty Jur does the trick just fine... If only this weapon had...hnnn i don't know...bonuses for Grimtooth? Soul Breaker? Heck even Envenom or Sand Attack would do a great deal of help...sinxes suffer too much from boredom(edp+LOLclick+LOLYgg...what kind of game play is this?) and Root. Those last 2 lines are actually constructive suggestions that are useful and contributing to the idea, the main post/topic is not. Too bad all we hear is "balance this & that", "more health or damage", but that's totally relative to a developer or designer in general. Concrete ideas and very well documented to weight the pros & cons of the suggestion, so yea, I could live with the above suggestion if there would be elaborated further on the more exact values you'd want to see back in the game. Do not try to ask for more damage with skill x or y, because that'll require source mods and those are a nono.
Sorrow Posted February 21, 2011 Report Posted February 21, 2011 Okies, i experimented with the weapon around and i got some more sight into it. I do believe Sinxes need more option for their builds to be efficient and not fall like flies. People consider Sinxes to be over powered, i beg to differ, if it isn't to be an auto attacker, they can't really do much. When using a Katar, Sinxes become made of paper. i'd like to see the following the weapon to make it as worth as the other valkyrie weapons; -More reduction, like 40~50%. That or be made One handed. Seriously Sonic Blow and Arrow Vulcan are pretty even, and Clowns/Gypsies can use shield while using the weapon for the skill. -Increasing damage of Soul Breaker by 500%. Soul Breaker from a good geared Sinx, hits for about 3~6k on an enemy wearing the default reductions, 5 times that = 15~30k. About the same as a Double Strifing. -Enabling the use of Level 1 Stalk. That'd be a perfect upgrade on Grimtooth. -Increasing on Evenom could also help. 150~200% more damage on Evenom sounds interesting. i'd like to see all of these into the weapon,but it would be too wishful thinking, let's see what effects could be used best, these are only ideas~ Feel free to change values and what not. But the truth of the matter is that, the best katar we have, is still a tad too weak, but the sprite is so cool *--*
Kittie Posted February 21, 2011 Report Posted February 21, 2011 I think if you were to go with any type of reduction with katar builds, it should use a system much like the GS reduction through a combination of a one slotted hat and the specific weapon - in this case the Kitty Paws.
Seraphine Posted February 21, 2011 Report Posted February 21, 2011 40-50% reduction don't you think that's rather much? If you'r going a full SonicBlow build your main thought is not about surviving it's about killing as many people as you can as fast as you can.The idea or at least in my opnion about kitty claws are that their meant to surprise your oponent expecting you to just be a basic sinx build(1 or dual daggers) and that's where the kitty claws come in great use.
Sorrow Posted February 21, 2011 Report Posted February 21, 2011 Well, a shielded opponent(everyone) will most likely have 55~60% reductions, its still less than everyone ^^" So maybe 30%? That'd be less than a Usakoring card on a Guard[1] As you said, one would put the weapon to surprize the opponent, and i just find it rather too disadvantageous to not being able to main the weapon you built to use. Ah another thing i forgot to mention before; it weighs 800? WTH?
Seraphine Posted February 21, 2011 Report Posted February 21, 2011 I really don't think sinx need a reduction on kitty claws as some would already call sinx "Overpowered"
nines Posted February 21, 2011 Report Posted February 21, 2011 Sinx aren't op anymore. Only good sinxs can be considered an annoyance now. other wise they're cannon fodder now. but reducts isn't what i think the class needs.
Sorrow Posted February 21, 2011 Report Posted February 21, 2011 Cannon Fodder...i think you just took the words on my mind XD Precisely that, the updates as of late had NO thoughts on the Sinx class, weapons for them made slopily and quite not fitting, i mean they get a Katar that weighs 800 with no solid advantages over the elite katar, and a couple sword weapons...swords, not daggers so they can't use their Double attack while equiping them. As other classes that were underpowered were efficiently brought up into a good position(which i'm glad for but that's beside the point) Sinxes are now completely outdated. And they continue to be probably the second character that's the most expensive to play with.
Communism Posted February 21, 2011 Report Posted February 21, 2011 Cannon Fodder...i think you just took the words on my mind XD Precisely that, the updates as of late had NO thoughts on the Sinx class, weapons for them made slopily and quite not fitting, i mean they get a Katar that weighs 800 with no solid advantages over the elite katar, and a couple sword weapons...swords, not daggers so they can't use their Double attack while equiping them. As other classes that were underpowered were efficiently brought up into a good position(which i'm glad for but that's beside the point) Sinxes are now completely outdated. And they continue to be probably the second character that's the most expensive to play with. Totally agree with you.
HealHard Posted February 22, 2011 Report Posted February 22, 2011 Yes, its all true. And elite Katar is almost as good. I thought of this: lets make after-cast delay reduction 40% and +10% redux + reduce weight to like 200. Its a chance to wear 2 kiels and being able to spam SBs, so u can wear fsoldier, which is a must nowadays and also sacreds or another kiel/mayap depending on situation.