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Xtopher

Gvg Suggestion

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Posted (edited)

I've noticed that lately GvG has become more and more... how do I put this? Long winded.

I don't believe that GMs should have to sit and wait for sometimes hours for a single person to die. Nor should a single person be able to abuse the fact that there is no time limit to GvG and just run around waiting for enemies to get tired or have something else they must do come up. Let's be honest, when someone just runs and hides repeatedly throughout GvG it's more of an annoyance for everyone rather than a fun event. It kind of takes the fun out of the event as well as adding a burden to the GMs and the rest of the community because 1. The host GM is stuck waiting for one or two runners/hiders to die and 2. The rest of the community can't enjoy other events because the team is waiting for GvG to end.

I'm not suggesting a time limit on the event. I'm suggesting a none-confrontation rule be added.

To put it simply: If the enemy is refusing to fight (Running, Hiding) over a x-minute time span he is to be kicked from GvG. I think the rule should be enforce toward the end of the event (running and hiding during the battle is in some cases very strategic for some classes). I just do not think the event should go from a guild V guild war to "who can stay online the longest to win".

Let me know what you guys think!

Edited by Xtopher
Posted

I think this is a dumbass suggestion in the case your qqing about is from Cole trying to take on 4 people and you just kept stripping him and he kept stripping he was trying to fight but with 4 people never breaking apart yah it will take quite a bit of time. There was a strategy to his running he was trying to get people by him alone so he could kill them and he did kill some of them like that.

So how about less qq more pew pew everyones had to deal with people running if your going to gvg you better dedicate your time since its like 32 people vs 8 people have to do hit and run.

Posted

I wasn't trying to target any specific person with this suggestion. Honestly, I've had to run and hide in order to have any chance at victory too.... But I don't feel that GMs and the entire community should be inconvenienced because of this.

And as for your post... Drax chooses to go into GvG with very few members (most of them are his own characters). He could recruit more or demand more of his guild members if he wanted. That's his choice. To put in in a language you seem to find necessary Nines: Less QQ more recruit-cruit?

Posted

i agree with this, GvG takes hours to finish when someone don't want to pvp at all and rules say if the enemy don't pvp means he's out D:!

Posted (edited)

I don't choose to come in with such low numbers, Trans has most of the people there's nothing I can do about that, would you rather have me join you guys so GvG ends within minutes? Would that be more fun for you?

Edited by Drax
Posted

I can agree with this suggestion with the reasons stated by Xtopher and the fact that if someones running around for 10-30 minutes not doing anything but that it becomes more of an event of patience and who can run around the most the best. Although i'd like to hear more opinions of what could be done about it.

Posted

Its unfair why agree, look at the odds 32 vs me edu cole som some other dude and 2 random noobs who drop in a heartbeat. It's us and our alts vs lets say 28 individual players all charging at once. The only way to win in that situation is hit and run.

When Phantasm was going on and vsing influence they ran like little pussies without any attempt to fight back and we didn't bitch about it we just went and killed the little son of a bitch. In this instance in which the topic was made the guy was atleast attempting to pvp and not just running.

Try this. Nut up or shut up.

Posted

I don't choose to come in with such low numbers, Trans has most of the people there's nothing I can do about that, would you rather have me join you guys so GvG ends within minutes? Would that be more fun for you?

I never see you advertising that you're recruiting. Never seen you even make an effort to gain more members. In fact I see a few of your members just not go to GvG, they just sit in fcity.

Of course I would rather have more real competition.

Posted

thats because they are afk or sleeping and dont feel like waking up at 4am just to do GvG which i can barely even call it anymore, its more like Guild vs Drax and friends...

Posted

Guild vs Drax and friends...

Nines and friends ***

Posted

Listen all im saying is when it's been a VERY long time it's time for the running to stop. In the begining it's a strategy but when it's overused it becomes a let's see how hard we can make it for the other guild to win strategy.

Posted

actually no thats not what i was doing at all, i was doing what nines said earlier trying to seperate them and kill them one by one

Posted

@nines Stop flaming, please.

@topic Drax's point is right. I see where Xtopher is coming from with this suggestion. However, running in LMS can only be called when the odds are lower. I know it inconveniences GMs and other players to wait for it to end, but at the same time, it's hardly fair to ask one player, no matter who it is, to turn and take on 10+ people.

Posted

then lets make more guilds interest in GvG so GVG can be more competitive and stop making it Trans vs LK/Nines's guild/Randoms

the suggestion would be a better prize than just event tks and a certificate!

Posted (edited)

I know it inconveniences GMs and other players to wait for it to end, but at the same time, it's hardly fair to ask one player, no matter who it is, to turn and take on 10+ people.

Edited by Miracle
Posted (edited)

then lets make more guilds interest in GvG so GVG can be more competitive and stop making it Trans vs LK/Nines's guild/Randoms

the suggestion would be a better prize than just event tks and a certificate!

Edited by Halion
Posted

@Halion: I don't know how this would make GvG more competitive, would people suddenly decide to join one guild over another? I think people who want to GvG do GvG and for the guild they want to GvG for. People who don't GvG will continue to not participate in this event. Unless your post is completely irrelevant to what is posted here (the topic creator's suggestion).

An event that attracts such a large magnitude of players shouldn't be limited to a certain amount of time. What if the time limit was reached when several players were still fighting each other, would that be fair when everyone was left without a prize? In the past, a few Guild vs. Guild Events have run long, but not by an obscene amount. People do eventually get caught/found and do die. To me, the thrill of the chase makes this event even better than it would be if you were bound by some time constraint. I have to agree with [GM]Wish, it would seem unfair to send a participant into a lion's den if they were grossly outnumbered. Besides that, I don't see this event to be broken by any sense. The last few Guild vs. Guild events have ended in under an hour which seems like a very reasonable amount of time to have been consumed by an event with such a large amount of participants/magnitude of it's prize. I would only see a point in instating this if Guild vs. Guild going too long were to become a serious problem, which it isn't. It isn't broken, so why fix it? It ends fairly quickly enough.

Posted

There seems to be a problem with adding a time limit and not adding one but never the less more specific rules then should be set to help solve the issue of gvg going on for 2 hours plus.The past few gvgs have not ended in anything less than a hour.The one on Tuesday in fact took 2 hours to end. Maybe if it does come down to one person vs 10 then a set amount of time could be given for that person to win or he looses? Something along these lines? If it comes down to a situation where you think " of course one person cannot fight 10 people " then is it not fair to say that prolonging the inevitable just wastes everyone's time? I also realize that the fight and run tactic is then necessary for that one person to have a chance at winning but again maybe there can be some changes as to how long they have to do so? In my opinion that would help this situation a bit. I would like to hear anyone's opinion on mine and any other suggestions like this. If we had more ideas maybe putting some together can come up with a creative solution to the problem.

Posted (edited)

@topic Drax's point is right. I see where Xtopher is coming from with this suggestion. However, running in LMS can only be called when the odds are lower. I know it inconveniences GMs and other players to wait for it to end, but at the same time, it's hardly fair to ask one player, no matter who it is, to turn and take on 10+ people.

its unfair to ask of an individual to face a gang willingly without trying to pick them off one by one,

GVG is fine the way it is, if you managed to kill off every single other person and you have just one enemy left then why not use tactics such as ice walling off entrances and exits like what is already done.

its is unfair to put a time limit on a player struggling to survive and win

if you can't kill him that's your problem

so what if the event ran for 2hours

its your duty to be there if your GVG if you can't and you need to walk your dog best you don't join up

if you or your guild must win 100% of the time in a game then best you go play checkers with yourself.

10 to one odds your going to win anyways

if you don't then face the humiliation that one person took out 20 others on your own.

don't be selfish, patience is a virtue, this is different to Woe where time matters. this is supposed to be all out pvp/brawl and tactics

as nines said nut up or shut up (not flaming any1 in particular just stating my views)

why don't you give a reward for last kill or something, so people become more ferocious in their attempt to hunt someone down.

if it were possible the only thing i would say is, have only 1 account per person entering GVG

if a Gm sees a character afk like a slave. then d/c it (same for lms) that's just not fair

if you don;'t move for 15-30 seconds you get d/c End of Story (or if you don;t respond to their PM or make some indication you're there or something)

regardless or not people should not have 2,3-4 chances at living in GVG

if it were possible to allow only one account per Ip within Gvg that would have been nice

Edited by Masahiro
Posted

If you add a time limit and there's still someone left, what would you suggest? A draw, splitting the items?

Not giving anyone the items or the largest group that seemingly would've become victorious (but we'll never find out)?

A time limit can be effective, but it's hard to implement it correctly.

Furthermore, it does help to have bigger guilds, but I already have a few strategies to counter big guilds in my head that are risky, but can work out to become victoriously.

Size does matter, but it shouldn't, if you want more competition join with a smaller crew, push your enemy to get more decent members or just live with what you've got.

It's not foolish to go 1v10 or low to run from 10 other people, but like most others, if you die, at least try to take 1 or more with you, if that's not possible, running it is for basically everyone.

Posted

its unfair to ask of an individual to face a gang willingly without trying to pick them off one by one,

GVG is fine the way it is, if you managed to kill off every single other person and you have just one enemy left then why not use tactics such as ice walling off entrances and exits like what is already done.

its is unfair to put a time limit on a player struggling to survive and win

if you can't kill him that's your problem

so what if the event ran for 2hours

its your duty to be there if your GVG if you can't and you need to walk your dog best you don't join up

if you or your guild must win 100% of the time in a game then best you go play checkers with yourself.

10 to one odds your going to win anyways

if you don't then face the humiliation that one person took out 20 others on your own.

don't be selfish, patience is a virtue, this is different to Woe where time matters. this is supposed to be all out pvp/brawl and tactics

as nines said nut up or shut up (not flaming any1 in particular just stating my views)

why don't you give a reward for last kill or something, so people become more ferocious in their attempt to hunt someone down.

if it were possible the only thing i would say is, have only 1 account per person entering GVG

if a Gm sees a character afk like a slave. then d/c it (same for lms) that's just not fair

if you don;'t move for 15-30 seconds you get d/c End of Story (or if you don;t respond to their PM or make some indication you're there or something)

regardless or not people should not have 2,3-4 chances at living in GVG

if it were possible to allow only one account per Ip within Gvg that would have been nice

It's pvp multi clienting is a tactic,anyways killing more than one client shouldn't be to hard especially when their focused on the people chasing their main character/main client.

Posted (edited)

I really hope you guys understand I'm not suggesting an over all GvG time limit. I'm suggesting a none confrontation rule.

I have no problem with 1 guy vs 5 having to run around and use hit and run tactics. The key word here is hit. As GvG stands now I could just slap on full reductions with a str/vit build and tank all of GvG for hours while backsliding and hiding while taking advantage of the fact that GvG doesn't end until one guild is standing... What's stopping me from just avoiding people for five hours to wait for them to log out? While at the same time no other events can be hosted for the rest of the community...

@Sensation: In essence if the player refusing to fight is warned and continues to be none-confrontational they'd forfeit their right in the event and would be kicked.

Edited by Xtopher
Posted (edited)

I really hope you guys understand I'm not suggesting an over all GvG time limit. I'm suggesting a none confrontation rule.

I have no problem with 1 guy vs 5 having to run around and use hit and run tactics. The key word here is hit. As GvG stands now I could just slap on full reductions with a str/vit build and tank all of GvG for hours while backsliding and hiding while taking advantage of the fact that GvG doesn't end until one guild is standing... What's stopping me from just avoiding people for five hours to wait for them to log out? While at the same time no other events can be hosted for the rest of the community...

@Sensation: In essence if the player refusing to fight is warned and continues to be none-confrontational they'd forfeit their right in the event and would be kicked.

i get what your saying here

who knows maybe in the confrontation, say a Gm says ok, one person left in guild A and one in guild B

a showdown is now in effect and the gM requests Guild B elects a representative to pvp that single person or something

if the person in guild A beats 2-3 people from guild B, he wins GVG.

the alternative would just be a gang running over that single person anyways, who knows this method adds climax to a GVG, the underdog may very well just win (its just a random thought/suggestion)

its probably stupid but w/e

Edited by Masahiro
Posted

No I don't think substitutions should be allowed in GvG lol.... this isn't 5th grade dodge-ball.

If you die you're eliminated for good.



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