bankai` Posted October 18, 2010 Report Posted October 18, 2010 This weapon stats give +20 int, like why? Shouldn't it be +20 dex instead of +20 int because they don't really need it. Come on it is call a dex sword for a reason. >.> I would like to suggest changing the +20 int to +20 dex.
Adamxd Posted October 18, 2010 Report Posted October 18, 2010 As a user of this I agree. But I would change it to dagger /gg then double atak owns
bankai` Posted October 18, 2010 Author Report Posted October 18, 2010 i agree to giving this double atk aswell because compare this to critical, critical win by a long shot lmao
Manifest Posted October 18, 2010 Report Posted October 18, 2010 The purpose of the new SinX weapons were to give different builds a shot. With the Critical sword, obviously it's for a critical build. The "DEX" sword, if you'd look at it, the INT would help with a Soul Breaker build. SinXs with Double Attack and a dagger on a right hand is already deadly enough, they do not need any more buffs for that build. Perhaps a little more help to Soul Breaker would be okay. That's my take on it though.
bankai` Posted October 18, 2010 Author Report Posted October 18, 2010 using soul breaker build required lots of int and str and if this was for breaker shouldnt it be wayy more stats then critical sword since breaker build requires 4 kiels and lots of stat invest in int and str? so i doubt this is for breaker build and if it was it was a big fail no offense..
Adamxd Posted October 18, 2010 Report Posted October 18, 2010 (edited) Who does use soul breaker build? Come on its only useful when thana/ice pick is effective ... plus u need min 3 kiels to spam it. Soul breaker bonuses are totally misunderstandings. Its less popular than critical sword, basically its just a bit better than normal f dagger. Unfortunately its not worth its price. Tequila + or not aloevera + f dagger = dex sinx. But sinx costs over 1k qpz, when Tequila is 50k zeny and 100 aloes cost 1-2qp Edited October 18, 2010 by Adamxd
bankai` Posted October 18, 2010 Author Report Posted October 18, 2010 (edited) Yea I couldn't agree with you more adam because Critical is way stronger then Dex sword seeing the fact that using crit doesnt require Incantation and on top of the the +20 bonuses it gives so you would have to invest more into other stat points. I understand that going critical build you have to sacrifice other stat point to put into luck but using critical sword is more then enough. I would like to suggest adding +20 stats instead of +10 and change +20 int too + 15 dex would seem fair enough for people who paid for a decent melee weapon instead of some crappy breaker build.. Edited October 18, 2010 by bankai`
Anarii Posted October 19, 2010 Report Posted October 19, 2010 The point of creating the weapons was not simply to increase a class' power by a set proportion, but rather as an attempt for balancing. As we all know, the sinX class is already strong as is, and buffing it even more would definitely not contribute to this balance. Granted, the price of this weapon should ensure a small edge, which it does, but nothing too drastic. The 20 INT isn't that bad. It's a nice SP boost (I think) if you're not into that SBK stuff.
bankai` Posted October 19, 2010 Author Report Posted October 19, 2010 The point of creating the weapons was not simply to increase a class' power by a set proportion, but rather as an attempt for balancing. As we all know, the sinX class is already strong as is, and buffing it even more would definitely not contribute to this balance. Granted, the price of this weapon should ensure a small edge, which it does, but nothing too drastic. The 20 INT isn't that bad. It's a nice SP boost (I think) if you're not into that SBK stuff. We all know these weapons was made to balance out but this is Sword Oriental "DEX" where is the dex in this weapon? I wouldn't say this weapon is shit but compared to the Critical it is. I just wanted something to equal the Critical build and so with the Dex build which isn't really equal. Its basically like saying would you pick a hand gun over a machine gun..alittle boost for this weapon to equal the Critical wont harm anyone so i don't see why not.
Anarii Posted October 19, 2010 Report Posted October 19, 2010 (edited) Dex, I think, is just referring to a HIT build which utilizes double attack, not the stats given. Imo the two builds are quite balanced, but definitely situational. DEX builds have double attack, which in itself is the biggest balancer between the two. Dex builds can also use the thana/ice pick effect while crit builds cannot and they are also able to exploit low-DEF players, while crit cannot. CRIT is a defense ignoring CONSTANT brute damage while hit build damage may fluctuate for better or worse. usage of both depending on situation should be how it goes down. that is, if you can afford it. Edited October 19, 2010 by Anarii
bankai` Posted October 19, 2010 Author Report Posted October 19, 2010 ^ you cant use double dmg on dex sword and the benefits on Critical is far greater then dex if you have one you will understand what i mean
nines Posted October 19, 2010 Report Posted October 19, 2010 Umm lets try a no, to making it so its a dagger. The damage of it being a sword is already good and you don't need to adjust your stats for aspd since it adds aspd. So theres a dmg boost plus all the stats. If it gets turned into a dagger? Jesus sinxs could default a shield and just rape everything in sight in reduct mode again. The 20 int I actually like since edping is a bitch on sp with other buffs etc also metor spamming. realize the effects of changing the weapon, the sinx weapons are balanced and fine, they add a good bonus for dmg etc etc and keep the class so its still good but not fukin chuck norris. You only really got one person agreeing on this and there just like you this suggestion is all about your self not balancing it for other people.
bankai` Posted October 19, 2010 Author Report Posted October 19, 2010 (edited) ^ first of all yea I couuld agree with you about not giving this class a double attack, but Meteor spaming and using Edp WTF? It already add +20% sp which is more then enough without on top of that it adds +20 int. They have more then enough sp to spam there spells, and you should be well aware of that nines since you did main sinx before. This topic wasn't for my own benefits as you can see I made most topic on various classes on the new weapons so don't go asuming things. Also I just wanted something to match up against the critical weapon but if everyone think this is OP then I understand but I know for a fact changing the +20 int to +20 dex isn't op. This change can't even come close to the critical but atleast it's something useful right? Now I would list the benefits of critical sword and compare it to dex sword. Critical sword: no need for phreeoni or incantation because because critical ignore def and never miss unless the enemy is using perfect dodge so that leaves you 3 free slot in the first weapon More then enough stat bonus for adding luck saving you to invest in other stat points. Oh did I mention critical has a half second stun? So once those attacks starts raining down on you it would be hard to run or spam your skills to get away. Dex sword: Incantation isn't and option and phreeoni isn't ethier so you need atleast 2 phreeoni and 1 incantation compared to crit you need 0, so you're losing 3 slots compared to crit you gain 3. This adds +20% sp on top of that +20 int, like wth out of all the classes why sinX =.=? This should be great on a LK but that's whole another topic. I really hope people look at these weapon VERY carefully and compare them instead just coming on and saying it's OP when you never even take the time to think and look at he cons and the benefits you get from this weapon instead of asuming on what you see in pvp. I was really disapointed of this weapon when I got it because it was a pretty hefty price for what you pay. Edited October 19, 2010 by bankai`
Terroryst Posted October 19, 2010 Report Posted October 19, 2010 Why would a SINX, out of all the classes in the game, need a boost?
bankai` Posted October 19, 2010 Author Report Posted October 19, 2010 The weapon is getting boost not the SinX class in general. Its more like hand gun and machine gun, hand gun upgrading to machine gun, so there equal lmao witch still isn't much but its something.
nines Posted October 19, 2010 Report Posted October 19, 2010 Critical sword comes with a price to =.= you can't use incan or thana so its just a power house its mostly just for fighting champs and even then you don't have double attack so you do hits lik 5k higher but only singles. The 20 dex would make it seem more like a dex sword So I guess I can agree on adding that, and the dex bonus doesn't do much for damage really.
Cirrus Posted October 19, 2010 Report Posted October 19, 2010 Dex, I think, is just referring to a HIT build which utilizes double attack, not the stats given. Imo the two builds are quite balanced, but definitely situational. DEX builds have double attack, which in itself is the biggest balancer between the two. Dex builds can also use the thana/ice pick effect while crit builds cannot and they are also able to exploit low-DEF players, while crit cannot. CRIT is a defense ignoring CONSTANT brute damage while hit build damage may fluctuate for better or worse.This, and what Jay said. Furthermore, it already does save you a lot of status points, 5 ASPD is a big bonus no matter how you look at it, then you have all the rest still. SinXs are still pretty good no matter what buffs the other classes got, if if you save them more stats you'll just see more higher STR/VIT SinXs. On that point, I'd still go with new weapons giving SinXs a new build to use rather than augment their already good HIT (DEX) build utilizing Double Attack. It's like the LK Halberd making each and every LK now into Spiral Pierce whores, Snipers & Stalkers actually appearing more, those kinda things. With the other classes there isn't much "alternate builds" that would be useful though, so augmenting their normal builds (but weak nonetheless) is alright. Again, for SinXs, I rest my case. Oh yeah... I've had a DEX sword, used it a bit, but SinX really isn't my thing. It's quite good already. This is for you people who's gonna say "you don't even have one." Lol.
bankai` Posted October 19, 2010 Author Report Posted October 19, 2010 (edited) ^ you don't have one lmao @nines skolls buddy and actually those 20 dex does alot lmao invest more in other stats Edited October 19, 2010 by bankai`
Adamxd Posted October 19, 2010 Report Posted October 19, 2010 You know what? The point is that you do more damage with 2f dagger with double atak than with dex sword and f dagger... People sometimes ask me what is your aspd 193? Why not 195? Using this dagger is IMO pointless, I just Wasted over 1k qpz.
OverRated Posted October 19, 2010 Report Posted October 19, 2010 to me the dagger is really good. I donate for one and it makes playing sinx easier. Who cares for full damage. The dagger is good with a breaker build since less agi needed and more vit and ontop of the +aspd it also gives you dex i think.
Terroryst Posted October 21, 2010 Report Posted October 21, 2010 The weapon is getting boost not the SinX class in general. Its more like hand gun and machine gun, hand gun upgrading to machine gun, so there equal lmao witch still isn't much but its something. Alright since you're going to use an analogy like that I guess I'll expand on it so that you understand the concept of buffing this weapon for Sinx's. Right now, the other classes are like handguns; they can be used good or bad, depending on the user. Sinx, on the other hand, are much like a submachine gun, which is easier to kill people with rather than a handgun. Buffing the sinx's weapons would turn that SMG into a full blown chopper gunner. Understand?
OverRated Posted October 21, 2010 Report Posted October 21, 2010 Alright since you're going to use an analogy like that I guess I'll expand on it so that you understand the concept of buffing this weapon for Sinx's. Right now, the other classes are like handguns; they can be used good or bad, depending on the user. Sinx, on the other hand, are much like a submachine gun, which is easier to kill people with rather than a handgun. Buffing the sinx's weapons would turn that SMG into a full blown chopper gunner. Understand? Best analogy ever. +1
Veracity Posted January 6, 2011 Report Posted January 6, 2011 This weapon is NOT going to be changed. It's more than powerful enough already. The reason why the critical sword does more is because we were trying to make it good enough that it would encourage some more people to use a different build/strategy when playing SinX. With the dex sword (which yes, refers to the type of build, not the stats the weapon adds), adding any more than we did would have made it overpowered. Assassins are by far the most well off class and do not need their weapons buffed or altered in any way. - Rejected -