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n i k k o

New Event

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Alright so i see that Veracity is looking for new events and it seems like some people have suggested things so this will be a forum post to say some new events

Breaker event- as stated in a previous post the last person to break the emp wins the event and best out of 5?

Emperium Event Post

Ygg Pick Up event- Most yggs picked up in a certain amount of time

Ygg Event

Poring Event - Summons bunch of poring types ad person who kills the right one wins

Poring Event

Defend / Offensive Event - As stated its two groups and its like mini woe. You defend the gate or attack it and best out of 2 wins the event.

Got Events?

Leave a post with your ideas.

Edited by n i k k o
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Heres an idea of mine. Something along the lines of mw2.

Demolition Event: Summary.

Npc divides people onto 2 sides. Left Side Offense right side Defense.

Defense side is guarding there gate door: (could use woe 2.0 mobs for a make shift door)

Defense will spawn by there Gate door.

Offense objective is to destroy the gate door before time runs out or till you run out of lives.

Offense will spawn on a cube where a warp on the map will allow them to enter the battlefield.

Once the time runs out or the gate door is destroyed pvp will turn off and Defense will switch to offense and vise versa. This will go on till one side has two wins. The side who gets a win each one on that side will receive 5 eqpons.

Specifics.

Amount of people allowed in event: 30, 15 vs 15.

Every time your side wins you will receive 5 eqpons.

When click onto the npc each participant is given 9 Revival Qpons where they can trade them into the npc for Revival Scrolls. This will revive you on spot with 100% hp 100% sp. (Prefered to use 3 times each round. can use all on one round to ensure a win on that round but is discouraged) (could give 3 each time the round resets but would be more coding than needed plus takes stratagey away.)

2 Npcs 1 on offense side and 1 on defense side for trading in the qpons to scrolls. (offense side is encouraged to turn there qpons in on the cube or they will not get any scrolls once they enter the warp or until event resets.) Qpons will be deleted once you leave the map.

:Gate Door:

Hp: 300m (skills can be used on it)

Defense: 0

Flee: 500

Likey?

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Heres an idea of mine. Something along the lines of mw2.

Demolition Event: Summary.

Npc divides people onto 2 sides. Left Side Offense right side Defense.

Defense side is guarding there gate door: (could use woe 2.0 mobs for a make shift door)

Defense will spawn by there Gate door.

Offense objective is to destroy the gate door before time runs out or till you run out of lives.

Offense will spawn on a cube where a warp on the map will allow them to enter the battlefield.

Once the time runs out or the gate door is destroyed pvp will turn off and Defense will switch to offense and vise versa. This will go on till one side has two wins. The side who gets a win each one on that side will receive 5 eqpons.

Specifics.

Amount of people allowed in event: 30, 15 vs 15.

Every time your side wins you will receive 5 eqpons.

When click onto the npc each participant is given 9 Revival Qpons where they can trade them into the npc for Revival Scrolls. This will revive you on spot with 100% hp 100% sp. (Prefered to use 3 times each round. can use all on one round to ensure a win on that round but is discouraged) (could give 3 each time the round resets but would be more coding than needed plus takes stratagey away.)

2 Npcs 1 on offense side and 1 on defense side for trading in the qpons to scrolls. (offense side is encouraged to turn there qpons in on the cube or they will not get any scrolls once they enter the warp or until event resets.) Qpons will be deleted once you leave the map.

:Gate Door:

Hp: 300m (skills can be used on it)

Defense: 0

Flee: 500

Likey?

Yeah i a sense its kinda like woe.

Except its just 2 groups.

Then its like woe since you have to defend something And the others can pvp/break whatever item is summoned ( The Gate )

my only concern would be people who dual client

Since what if they clients are seperated but overall great idea

Keep them Coming ill add this to list now

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Dual clienting would just mean you loose, thats a person who can pvp or support gone.

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I saw this event in another server.

A sudden message pops up saying 'Monsters have invaded prontera city[or any map]'

Lot of custom mobs gets spawned there.

We gotta find 3 custom mini bosses and kill them,which drops 5 event coins[or coupons]

When you kill the 3rd mini boss,another message pops up saying a major MVP has been spawned.The mobs keep on spawning till you find and kill the major MVP boss.

If we kill the mvp, it drops 15 event coins [or coupons].Name of the player who got mvp while killing the major boss will be broadcasted like "xxxx has saved the city from invasion".

To spice up the event a custom equip can be dropped or a custom mvp card with good attributes.This will motivate players to participate in the event.

Forsaken ro had mobs spawning on halloween/xmas,but it just drops candies/goodies that gives some temporary buffs and it didnt have custom mini bosses/mvp.But this event is more than that.

If this event is hosted i believe lot of players would encourage it.

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This is like out Hallowween Event or our Christmas event.

Id suggest not to add this as a normal event since this is what makes hallowween fun

but im sure i can add it to the list lol

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This is like out Hallowween Event or our Christmas event.

Id suggest not to add this as a normal event since this is what makes hallowween fun

but im sure i can add it to the list lol

As i mentioned before,halloween event doesnt have mvps or mini bosses,and they never drops custom equip or custom cards.Its different from halloween event.

I am talking about an event that will make new players stay in the server.How will they know about a good event if its hosted only once or twice a year.

halloween event can have separate custom mobs which drops other special stuff besides the normal event mobs.

Edited by maxlittle007
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Run Fatty Run.

Event Summary

Basically its focusing on range players vs a mob that moves super slow. The objective is to kill the mob that will do 600k damage a hit. Once the Fatty reach's half of its hp its speed will double, once it reach's 5% of its hp it will get the walking speed of a regular player. The players alive when the Fatty dies wins yay yay yay.

All classes are allowed but if you are just sitting in the event not contributing or buffing or slowing or damaging the mvp. You will receive no prize, double clienting is allowed but notify if you have a double up for fairness.

Prize 7 Eqpons per winner.

Map Details: Suggestions? Im thinking turbo track somewhere on there.

Fatty Details:

Hp 1 Billion Hp.

Defense: 20.

Flee: 0

Skills work on Fatty.

>> Got this idea off halo just changed it around a bit.

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Well yes but theres also the thing that if your pd your damage will do nothing only useful ness would to become a tank but the mob will go for the most damage output which will be the dps players so pd sucks. A damage class will die in one hit but devos are good to have and clowns so they can hp buff the devos and etc.

Its basically needing a lot of team work and class setup.

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Sth like team survival, then parties have to be allowed. But it seems fine, fatty should have more hp though cuz asura would own his ass badly. champ+clown+pally+creator+ with yggs ftw.

Can FATTY look like TELETUBBIES !?!?! This Purple gay one with red bag!?!?

Edited by Adamxd
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Asura would own it? You gotta be in melee range, so if you get by it u die. lol.

Like I said its a range based event. So gunslingers are good for double attack and snipers for.....what ever <.<

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Going to accept this for now, we'll take a look over everything and see what we can do!

Thanks for your suggestions to everyone who posted here.

- Accepted -

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