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nines

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Posted (edited)
So im to understand your complaining about 25k damage from a thana skill.....You know even thana sinxs crit that much if you got skolls on Focus arrow is basically just 1 part of double strafe thats always a crit....And it doesn't matter thana will be over powered on any class id like to know how much vit you've got because when I fas people with thana most of them ill do 90k and if they skoll 17k, obviously your pumping vit to take that big a hit.

Also if you haven't read its un elemented so you can't element ghost so its not over powered your left to the eles that you can reduce easy.

The damage you saw in the first screenshot wasnt critical anyway.If it was critical then it would have done a bigger damage than that.Critical damage and normal damage are 2 different things,they are not the same,dont mix both.

I only have 150 vit and even that defence is reduced by skolls.Click the link

http://i990.photobucket.com/albums/af26/co.../screenie10.jpg

Edited by maxlittle007
Posted

Yah 100+ Vit will do 20k+ with fas, only if you also have pourings on.

Try to understand Fas skill is a critical every time it hits.....if it wasn't it would be doing 7k hits to you with skolls..

Posted (edited)

Since when did critical damage appear as red numbers?Critical damage is shown as a yellow number that is surrounded by a brown spiky bubble.

If its critical everytime like you said, why doesnt FAS damage appear in a critical damage form?

Edited by maxlittle007
Posted (edited)

..................................................wow

382,4,8,1,-1,0,2,5,1,yes,0,0,0,weapon,0

Thats why, its game mechanics... <.<

Does that line have anything particular to do with the basic setup of the skill? No. But simple enough you don't understand it, its the way it is....try to comprehend it.

Edited by nines
Posted

But listen, you have to understand this. If you really wanted to reduce the damage of a sniper soaring bird, you can easily. It's basic gaming mechanics. You have to see it from our side.

Posted (edited)

Okay. If you want to help the Sniper Class, I suggest that your suggestion doesn't have an extremely OP idea (Ability to use a Cart, WTF? Really? Okay I want that for my Priest/Clown/Champion then. ^_^) and an extremely stupid one (...custom arrow that adds 50 ATK), instead why not change pre-existing items/cards. If you kill someone because of a 50 ATK difference while you weren't able to before, let me know.

Edited by Encyclopedia
Posted

Suggestions can always change, thats why there suggestions to get other peoples input. And basically your saying add more attack. + theres already other topics for changing pouring cards etc.

Posted
Yah 100+ Vit will do 20k+ with fas, only if you also have pourings on.
Most other classes don't even hit half of that damage with thana vs 2 skolls. I really think it's fine as it is.

As for the cart. It would be cute, yes. But it would be quite unfair as well. Certainly for the classes that already have carts. Their maximum weight limit advantage already got taken away from them, now you want the cart to be available for everyone too ? I would agree with this if this card would double to weight limit of the cart for the merchant class.

Posted (edited)

@nines : no offence man,but i ll tell ya something.I have been noticing that you have been giving ideas/suggestion all related to boosting ranged attacks stuffs.Its only make everyone think that your suggesting all those to benefit bow users.Even if you say you dont care about your own job class & it benefits everyone,i dont see how Over powering one single job class would balance the server.Since they already powerful when sniper soaring bow got released.

And cart?The purpose of @storage would be ruined if all job classes have a cart.

Is the true motive behind suggesting cart is for endless tower?

Edited by maxlittle007
Posted

Noticing lol you saw bankai say it now your thinking it. And I'll have to repeat my self here to I guess, I've noticed how weak sniper class is ever since Ami brought it up and realized I've been neglecting it out of suggestions and since I started using it yes it does require a lot of upgrades am I saying give Hp Bonuses? Give way more Damage? Give more Reducts? No Originally you can even check the sniper suggestion thread I was against the 1 handed bow for what seemed like good reason but after using it its not over powered and the class is still weak. It does need more damage on Double Strafe, Reducts? Idc much I got a sgw and rays or what ever thats good enough.

Think before you speak, simple thing to do people.

Posted (edited)
Noticing lol you saw bankai say it now your thinking it. And I'll have to repeat my self here to I guess, I've noticed how weak sniper class is ever since Ami brought it up and realized I've been neglecting it out of suggestions and since I started using it yes it does require a lot of upgrades am I saying give Hp Bonuses? Give way more Damage? Give more Reducts? No Originally you can even check the sniper suggestion thread I was against the 1 handed bow for what seemed like good reason but after using it its not over powered and the class is still weak. It does need more damage on Double Strafe, Reducts? Idc much I got a sgw and rays or what ever thats good enough.

Think before you speak, simple thing to do people.

Bankai's suggestion has nothing to do with my point of view.My suggestions/opinions are my own stuffs.

+50 atck isnt really needed.Bow classes are powerful even without that

Edited by maxlittle007
Posted (edited)

We'll be implementing something similar to this idea, though not exactly the same. The first suggestion about adding a card which allows player to use a cart is rejected though. I don't think that's a plausible suggestion.

Adding a Forsaken arrow/bullet quest is...

- Accepted -

Edited by Veracity


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