Phenomenon Posted August 23, 2010 Report Posted August 23, 2010 Well, there isn't a lot of damage increase items/cards to be used on the Guardian Stones as there is on the emperium, since it's neutral property and formless race, but it's official defense (40) is pretty high, and looking as it has absolutely no damage reductions besides the normal scripted WoE ones, i'd say it's HP should be HIGHER than that of the current 250m HP Emperium, seeing as Thanatos Sonic Blow, Full Damage Asura Strike, Magic Bolts from an elite weapon/highness staff wielding professor would cause A LOT of damage on the guardian stone. I wouldn't put 400m or more (up to 750m?) as out of the question. Would it take a long time to get the emperium because of it's high HP? Not necessarily, if you have 3 champions doing full asura (10m+ combined damage) per second along with a multitude of meleeing sinX and magic bolting wizards/professors, it's HP will go down FAST. I say 2 castles is fair. I think ALL WoEs should have at least 2 castles, as the 1 castle in Euro WoE makes it so the entire population concentrates in one area, and that aspect of it makes it a less strategic WoE as it's all about concentrating your attackers/defenders in a sole area rather than trying to juggle to areas. WoE Drops? Emperium Auroras seem fine. How about some really likeable colors though? As well as there Imperial Valks. I would suggest something else, but we have SO many unreleased imperials/valks/RUCKSACKS. Why not use them for something?? They were created to be used and liked, not to be kept in a small group of people. How about releasing Red/Pink Emperium Aurora? Or any other 2 colors would be fine. As for additional WoE drops, maybe release the well-liked Aquaring rucksack and Firering rucksack? A sort of fire/water themed type thing? That's what I think anyways. Corresponding imperials would also be hot. <3
Fabre Stalker Posted August 23, 2010 Author Report Posted August 23, 2010 (edited) Well, there isn't a lot of damage increase items/cards to be used on the Guardian Stones as there is on the emperium, since it's neutral property and formless race, but it's official defense (40) is pretty high, and looking as it has absolutely no damage reductions besides the normal scripted WoE ones, i'd say it's HP should be HIGHER than that of the current 250m HP Emperium, seeing as Thanatos Sonic Blow, Full Damage Asura Strike, Magic Bolts from an elite weapon/highness staff wielding professor would cause A LOT of damage on the guardian stone. I wouldn't put 400m or more (up to 750m?) as out of the question. Would it take a long time to get the emperium because of it's high HP? Not necessarily, if you have 3 champions doing full asura (10m+ combined damage) per second along with a multitude of meleeing sinX and magic bolting wizards/professors, it's HP will go down FAST. I say 2 castles is fair. I think ALL WoEs should have at least 2 castles, as the 1 castle in Euro WoE makes it so the entire population concentrates in one area, and that aspect of it makes it a less strategic WoE as it's all about concentrating your attackers/defenders in a sole area rather than trying to juggle to areas. WoE Drops? Emperium Auroras seem fine. How about some really likeable colors though? As well as there Imperial Valks. I would suggest something else, but we have SO many unreleased imperials/valks/RUCKSACKS. Why not use them for something?? They were created to be used and liked, not to be kept in a small group of people. How about releasing Red/Pink Emperium Aurora? Or any other 2 colors would be fine. As for additional WoE drops, maybe release the well-liked Aquaring rucksack and Firering rucksack? A sort of fire/water themed type thing? That's what I think anyways. Corresponding imperials would also be hot. <3 ^ i like his idea ;o Edited August 23, 2010 by Fabre Stalker
maxlittle007 Posted August 23, 2010 Report Posted August 23, 2010 Well, there isn't a lot of damage increase items/cards to be used on the Guardian Stones as there is on the emperium, since it's neutral property and formless race, but it's official defense (40) is pretty high, and looking as it has absolutely no damage reductions besides the normal scripted WoE ones, i'd say it's HP should be HIGHER than that of the current 250m HP Emperium, seeing as Thanatos Sonic Blow, Full Damage Asura Strike, Magic Bolts from an elite weapon/highness staff wielding professor would cause A LOT of damage on the guardian stone. I wouldn't put 400m or more (up to 750m?) as out of the question. Would it take a long time to get the emperium because of it's high HP? Not necessarily, if you have 3 champions doing full asura (10m+ combined damage) per second along with a multitude of meleeing sinX and magic bolting wizards/professors, it's HP will go down FAST. I say 2 castles is fair. I think ALL WoEs should have at least 2 castles, as the 1 castle in Euro WoE makes it so the entire population concentrates in one area, and that aspect of it makes it a less strategic WoE as it's all about concentrating your attackers/defenders in a sole area rather than trying to juggle to areas. WoE Drops? Emperium Auroras seem fine. How about some really likeable colors though? As well as there Imperial Valks. I would suggest something else, but we have SO many unreleased imperials/valks/RUCKSACKS. Why not use them for something?? They were created to be used and liked, not to be kept in a small group of people. How about releasing Red/Pink Emperium Aurora? Or any other 2 colors would be fine. As for additional WoE drops, maybe release the well-liked Aquaring rucksack and Firering rucksack? A sort of fire/water themed type thing? That's what I think anyways. Corresponding imperials would also be hot. <3 Ya Awesome idea
Shimmy Posted August 23, 2010 Report Posted August 23, 2010 i suggest 1 castle to start then if its good then add another and drops i think just the same drops
supream Posted August 23, 2010 Report Posted August 23, 2010 well since people like this ill tell you guys the changes. change the guardian stones and barricade to ghost 4 so asura wont just break them in a couple of seconds. increase their hp. lower the fix rate to 3 min instead of 8 min. since this is a high rate server we need to be able to fix faster since they can break fast.l i cant think of a day for this but we dont need anymore new castles, and the castles we have now cant be used for this, so take away pront because its just a free for all castle, and add a rachel castle and make it drop blue emp and something extra due to how hard this woe is. increase guardian strength to be almost close to as strong as ifrit or thana. guardians are useless in woe right now. this woe is made around the guardians. this may not be all the changes needed but this is a start.
Phenomenon Posted August 23, 2010 Report Posted August 23, 2010 (edited) I'm not sure about making guardian stones ghost property, how about it being more than a sinX's game when it comes to War Of Emperium? Lets have other classes that specialize in neutral-type attacks have some use when rushing a castle (Paladin, Creator, Champion). Changing the fix rate from 8 minutes to 3 minutes seems fair in our high-rate environment. I disagree about taking prontera castle away from American WoE to add it's drops to a WoE 2.0 Castle. If anything, remove any American WoE castle and add it to Euro WoE. Agreed on buffing guardians for All WoEs, make them the way they were before. They made WoE interesting and gave versatility and usefulness to otherwise purely support, classes. Thank you! :D Edited August 23, 2010 by Phenomenon
Fabre Stalker Posted August 23, 2010 Author Report Posted August 23, 2010 I'm not sure about making guardian stones ghost property, how about it being more than a sinX's game when it comes to War Of Emperium? Lets have other classes that specialize in neutral-type attacks have some use when rushing a castle (Paladin, Creator, Champion). Changing the fix rate from 8 minutes to 3 minutes seems fair in our high-rate environment. I disagree about taking prontera castle away from American WoE to add it's drops to a WoE 2.0 Castle. If anything, remove any American WoE castle and add it to Euro WoE. Agreed on buffing guardians for All WoEs, make them the way they were before. They made WoE interesting and gave versatility and usefulness to otherwise purely support, classes. Thank you! :D i agree on that buffing guardians to make them hurt would be worth it :P mewuhehehehahahaha then you got to worry about them AND other guilds
nines Posted August 23, 2010 Report Posted August 23, 2010 Guardian Stones: HP: 80m Size: Small Race: Angel Element: Holy Defense: 10 To repair a guardian stone maybe Add a new currency like woe coupons? get 5 from each box that you break. Also make it so it takes 15 woe coupons to repair one of the stones. Barricade: Hp: 20m (Since there's like 6 barricades for each wall.) Size: Large Race: Brute Element: Earth Defense: 0 Make it take like 100 Trunks and 100 stones to bring a Barricade back up? Sword Guardians: Hp: 80m Damage 10k~20k Aspd: 192 Rest is same as other guardians. Allow maybe 5 in front of each barricade wall. Also cost 10m To bring one back up. Woe Drops: Think since it would be a tuff woe make it worth the while add some unreleased things / new cards? Orange Box: Drops 24 ygg tix 24 seed tix 24 edp tix and 5 woe coupons. 100% Drop. Red Imperial Valk Helm: .50% Chance to drop Red Emperium: 2.00% Chance to Drop Forsaken Savior Card: 1.00% chance to drop. Immune to Freeze and Stone Curse slotted into helm. Ice Emperium: .10% chance to drop. (Already know its in the server just not out there) Aside from those things, things I think should be edited to fit more into the server. Every breaker just speed pots and rush to destroy we should make it so when the castle is broken at both guardian stones are brought back to life so you don't have to worry about rushing back to rebuild stone stone barricadex3 so you'll at least maybe get your second and last barricade up before they get to emperium room. Should only have one of these castles installed also. Id say install Schwaltzbald so theres a maze defense included. Feel free to nit pick I think these fit perfectly for the server, going off as a solo breaker / huge guild leader / defender Put some quite a bit of thought into this to make it balanced and not hey we broke you never get in.
Phenomenon Posted August 23, 2010 Report Posted August 23, 2010 (edited) I disagree with your stats on Guardian Stones, unless you disable skills being effective on them, champions will be pulling off 10m Asura Strikes on them. Edit : Also, these "WoE coupons" suggested as a means of repairing the stones are only obtainable through the drops from the castle? That's unfair IMO, as then people without means of WoE drops (who will be many) won't be able to repair them Edited August 23, 2010 by Phenomenon
jorgesilvera Posted August 23, 2010 Report Posted August 23, 2010 To repair the stones would be beter the originals stones beacuse everyone can get it; and it have a "Secuence" in order to repair it.
nines Posted August 23, 2010 Report Posted August 23, 2010 I disagree with your stats on Guardian Stones, unless you disable skills being effective on them, champions will be pulling off 10m Asura Strikes on them. Edit : Also, these "WoE coupons" suggested as a means of repairing the stones are only obtainable through the drops from the castle? That's unfair IMO, as then people without means of WoE drops (who will be many) won't be able to repair them There are 6 guardian stones and all need to be killed to break through to the next level also realize people will be defending these barricades so they have to destroy 120m hp, while tanking a guild So people will go for the skill users in this case first instead of sinxs. So a champ with focus fire will drop instantly. Woe coupons are a way to make it so if theres a big guild defending the castle the second one breaks they can rebuild it then rebuild barricades over and over if there going to have mass hp then it'd be stupidly abused you would never break through. And idk peopel without means of woe drops will be many? Its a castle thats built on having a big guild to defend it not just rush the emp so no, no there will not be many. Well in a sense if the castle breaks yah they won't have them if they never had the castle before but. As I also suggested make it so when castle breaks the guardian stones get instantly rebuilt so they can redo barricades but then not just go and abuse the rebuild stone rebuild stone rebuild stone with low mat requirements. As I said thought this through to make fair for everyone.
nines Posted August 25, 2010 Report Posted August 25, 2010 Anyone else going to comment? Veracity asked for ideas on this. You all want this implemented so don't just stop posting put some brains into it. As for juan I didn't really read your post before but like I said hp on a Barricade, going to add more since I just read your suggestion. There are six barricade mobs blocking one walkway each of the barricades must be destroyed for people to pass so. In your suggestion your saying each have more hp than an emperium. Ok that could work because of the thana but also it would be like 250m+ each barricade x6 so thats 1.5billion hp to get ride of to get to the next 1.5billion then the next 1.5billion. So basically if you got people defending these the castle would never ever ever ever ever break and even if it did hey they can rebuild the barricade. So amending it like I did give it 0 defense make it so not everyone is just defaulting thana or ice pick the whole woe make them switch to incan to help destroy the wall. Also the hp could be raised to like 30m Each so thats 30m x 6 180m Hp to get to the next 180m x2 = 420m to get to the 250m hp Emp with people attacking you. Seems fair enough. Also gonna add a few new suggestions if they aren't already implied. Add 1 of these new woes for people to compete against but also leave alde, prt, and payon castles in tact so people can go for those as a side project, or just to gear up some of there guildies. While you have the major league guilds go for the big bad castle with the nicer drops.
monithin Posted August 29, 2010 Report Posted August 29, 2010 I think its time we have a update >_> WoE 1 is to easy why not add WoE 2.0? bigger castles harder to get to emp no more last min breaks you have to WORK to get the castle! What are the major differences between WOE 2.0 and WOE 1.0? 1. Castles are much larger in size. 2. Castles only have one portal which is at the castle entrance. So, there will be no pre-cast at Emperium Room or Portal Casting. 3. WOE 2.0 Guardians are much stronger. Their strengths are similar to those found at Thor Volcano. 4. WOE 2.0 castle comes with more defensive structures. 5. The Guild Leader don’t need to pay zenies to hire Guardians. The Guardians will be spawn by the Guardian Stones. However, the Guild still needs to invest in the Guardian Research Skill. 6. At the beginning of WOE 2.0, there will be no defensive structures. The Guild Leader/a Guild Member will have to construct the defenses. (So, during non WOE hours, you will not see Guardians walking around in the WOE 2.0 castle) 7. Normal WOE protocol applies - no knock back, reduce in damage, reduce in flee, cannot cast Ice Wall, etc… in addition to these normal WOE protocols, TK class cannot perform High Jump. 8. Introducing Link Flags to move quickly inside the castle for the members of the Castle Owner. 9. The old strategy of taking the emperium hostage and breaking it the last minute can no longer be applied. 10. It takes more than 2 minutes to get to the Emperium if all the castle defenses are up. Sending in a sole Assassin Cross for a last minute break will not work. Fortress Gate 1. Looks identical to a series of Barricade, but its invulnerable to any form of attacks. It’s the first line of defence blocking any intruders from reaching the Emperium directly. 2. The only way to lift the Fortress Gate is to destroy both of the Guardian Stones. 3. You can raise back the Fortress Gate by repairing both the Guardian Stones. Guardian Stones 1. Each castle have two Guardian Stones. 2. Unlike the emperium, you can use any skills on the Guardian Stones. Examples: Heal, Kyrie Elisen, Eske, Storm Gust, Soul Breaker, Asura 3. When one of them is destroyed, an announcement will be made. And the Guardians which were spawn by that stone which is now destroyed will also vanished. 4. When both of the Guardian Stones are destroyed, another announcement informing the players that the Fortress Gate has been lifted will be made. 5. The Guardian Stones can be repaired, but only after 5 minutes after it was destroyed. 6. Any guild member can create/repair the Guardian Stone. Make sure these items are in your inventory when talking to the NPC. Oridecon (1) Elunium (1) Stone (30) Blue Gemstones (5) Red Gemstones (5) Yellow Gemstones (5) 7. When repairing/creating a Guardian Stone, each piece needs to be assembled in the proper order as prompted by the NPC. 8. The guild member must place the corresponding gemstones based on the visual display by the NPC. A red, blue, or green aura will need to be matched up with the corresponding color gemstones (use the yellow gemstone for the green aura). The guild member will have to match up several times. 9. When all the pieces are correctly assembled, the Guardian Stone will re-appear and the initial Guardians will spawn immediately (number of Guardians spawn will depend on the Castle Defense Level). If a step was performed incorrectly, you may loose some materials and have to start over again. 10. To continue the Guardian spawning process, the Guild Leader would have to talk to the NPC Guardian in the Emp Room (NPC Ef). The Guild Leader only have to instruct this NPC once to continue spawning of Guardians. This NPC is also able to debrief the Guild Leader on the status of the castle defenses. Guardians 1. There’s only one type. They are known as Sword Guardian. 2. As you can see they are about 5 times stronger than the Knight Guardians you used to see in WOE 1.0 (more attack power and more HP) 3. Like all guardians its a monster. So, you can buff it, Their only attack is close ranged neutral melee attack. a Ghostring card and a Deviling card will substantially reduce their attack power. 4. They are by default Boss Protocol. Immune to status. Able to detect any hidden players. 5. Mi Gao card and Elder card do not work on these WOE 2.0 Guardians. However, Thara Frog card, Hydra card, Abysmal Knight card and Alice card will work against them. 6. At present, the Build up the Guardian Skill do not apply to these Guardians. Even though we know them as Guardians, its coded as Boss Protocol monsters. 7. The initial number of Guardians spawned at the beginning of WOE will depend on the Castle Defense Level. # 0 - 30 Castle Defense Level: 2 Guardians per Guardian Stone # 31 - 50 Castle Defense Level: 3 Guardians per Guardian Stone # 51 - 70 Castle Defense Level: 4 Guardians per Guardian Stone # 71 - 100 Castle Defense Level: 5 Guardians per Guardian Stone 8. One new Guardian per Guardian Stone will be spawned after an interval of 5, 15, 30, 45 and 60 minutes respectively. After 60 minutes of successfully defending the castle, the defending guild will have anywhere between 14 to 20 Guardians. 9. In a situation when there is more than 2 Guardians per Guardian Stone, once a Guardian dies, it will have to wait for the next spawn time before it can be re-spawned. However, when there is only 2 Guardians per Guardian Stone and they got taken out, they will respawn immediately. (i.e. at any one time, there should be a minimum of 2 Guardians per Guardian Stone) Barricade 1. There’s a total of three barricades blocking the path of any intruders between the Fortress Gate and the Emperium. 2. Made up of a series of Barricades preventing anyone from crossing it until its all destroyed. You can cast over the Barricades. 3. Unlike the emperium, you can use any skills on the Barricades. Examples: Heal, Kyrie Elisen, Eske, Storm Gust, Soul Breaker, Asura 4. They too can be repaired/created, but only by the Guild Leader of the guild controlling the castle. Make sure these items are in your inventory when talking to the NPC (Control Device). Trunk (30) Steel (10) Emveretarcon (10) Oridecon (5) 5. Each component needs to be added several times to the barricade in a random order. You’ll have to pay attention to the specific text que’s in order to properly rebuild the barricade. Barricades must be repaired in order, starting with the one closest to the Emp Room (NPC: Control Device No 3) 6. Once you use all the pieces correctly, the barricade will re-appear. In most cases if you use the incorrect items the rebuilding process will end then and you will have to restart. Link Flags 1. There are three types of flags as far as I am concern. - The two flags outside the Castle, which will teleports you directly to the Emp Room. - At the back of the Emp Room, there’s a row of ten flags. Each of this flag will teleport the user to a location somewhere inside the castle. I will call these “Link Flags” - Any other flags foundinside the castle (besides those ten behind the Emp Room), will teleport you only to the EmpRoom. Some have your Guild emblem on them, others don’t. They both work the same. 2. Only Guild Members of the Castle Owner can use any of these flag. 3. Where does the Link Flags lead you to? LF-01: First and Second Guardian Stones. LF-02: Zones 1-1 and 1-2 (between the entrance and the Guardian Stones) LF-03: Zones 1-3 and 1-4 (between the entrance and the Fortress Gate) LF-04: Zones 2-1 and 2-2 (in front of the First Barricade) LF-05: Zones 2-3 and 2-4 (between the First Barricade andthe Second) LF-06: Zones 3-1 and 3-2 (between the Second and Third Barricades) LF-07: Zones 1-1, 2-1, and 3-1 LF-08: Zones 1-2, 2-2, and 3-2 LF-09: Zones 1-4 and 2-4 LF-10: Convenience Center (Kafra employee and NPC Steward for Treasure Room) 4. Convenience Center - It even comes with a nice green garden for you to relax during a fierce battle. There are no flags inside the Convenience Center, so the only way out is the portal which led you in the first place. And where does this portal lead to? Nope… not the emp room,… it will be as if you were entering the castle from the outside. So, yeah… it will be like walking thru the only portal in the castle - at the entrance. (better tell your hunters to remove traps… ) Castle Announcement The 1st Guardian Stone has been repaired successfully The 2nd Guardian Stone has been repaired successfully Both Guardian Stones have been erected, bolstering this stronghold’s defenses When a Guardian Stone is constructed, an initial number of Guardians will spawn immediately depending on the Castle Defense Level. When both Guardian Stones are erected, the Fortress Gate will also be erected (Invulnerable to any form of attack) The 1st Guardian has been summoned from the Gate House The 2nd Guardian has been summoned from the Gate House The 3rd Guardian has been summoned from the Gate House The 4th Guardian has been summoned from the Gate House The 5th Guardian has been summoned from the Gate House An additional Guardian will be summoned by each Guardian Stone in five intervals - after 5 minutes (1st Guardian), 15 minutes (2nd Guardian), 30 minutes (3rd Guardian), 45 minutes (4th Guardian) and finally after 60 minutes (5th Guardian). The Guild Leader will have to speak to the NPC in the Emp Room to begin the spawning of Guardians. The 1st Barricade has been reconstructed The 2nd Barricade has been reconstructed The 3rd Barricade has been reconstructed Barricades has been erected. Some announcements may refer to them as 1st Fortress Gate, 2nd Fortress Gate and 3rd Fortress Gate. The 1st Guardian Stone has been destroyed! The 2nd Guardian Stone has been destroyed! All of the Guardian Stones have been destroyed! When a Guardian Stone is destroyed, all Guardians summoned by that Guardian Stone will also be lost. When both Guardian Stones are destroyed, the Fortress Gate will also be lifted giving access to any intruders to the 1st Barricade. The 1st Barricade is destroyed The 2nd Barricade is destroyed The 3rd Barricade is destroyed When the 3rd Barricade is destroyed, the intruders will be able to reach the Emperium. The Emperium has been shattered The castle has been captured by a new owner. Rebuild this stonghold’s Guardian Stones and Fortress Gates to secure your guild’s new aquisition With each new owner, the castle defenses will have to be reconstructed. ZOMG THAT IS AWESOME. Yea woe is to easy it breaks way to offten and this is just what we need to make this server worth still playing!
Fabre Stalker Posted September 12, 2010 Author Report Posted September 12, 2010 *does CPR on topic* LLLIIIIVVEEEE! o.o
Primo Posted September 12, 2010 Report Posted September 12, 2010 wouldnt have low hp be bad? like 120 mil seems big but think about it all skills can damage the stone or barricade thing so it may only take a few asuras and some magic spam to break it.
nines Posted September 12, 2010 Report Posted September 12, 2010 As I've said there are 6 walls! You have to kill them all to pass by! 20m hp each would require 100 asuras with out people doing damage to it. But you also have the defense factor to deal with.
Phenomenon Posted September 12, 2010 Report Posted September 12, 2010 Well, I agree that my suggestion for Guadian Stone HP may have been a bit outrageous, but I don't believe 20m is enough. Guilds have a hard enough time defending as it is, I think making it harder for a castle to break would encourage people to work together and try to defend a castle, as the new 250m HP is nice, but hardly a big obstacle in an Emperium Breaker's way. 20m for something that will be able to be penetrated by all skills with no reductions whatsoever besides those provided by WoE is by far too low. I believe a Lord Knight would be able to solo a Guardian Stone in a few seconds, dealing 100k per spiral spam. I understand that their would be 6 of this, but something along the lines of 40m~50m sounds more reasonable to me.
Fabre Stalker Posted September 12, 2010 Author Report Posted September 12, 2010 Well, I agree that my suggestion for Guadian Stone HP may have been a bit outrageous, but I don't believe 20m is enough. Guilds have a hard enough time defending as it is, I think making it harder for a castle to break would encourage people to work together and try to defend a castle, as the new 250m HP is nice, but hardly a big obstacle in an Emperium Breaker's way. 20m for something that will be able to be penetrated by all skills with no reductions whatsoever besides those provided by WoE is by far too low. I believe a Lord Knight would be able to solo a Guardian Stone in a few seconds, dealing 100k per spiral spam. I understand that their would be 6 of this, but something along the lines of 40m~50m sounds more reasonable to me. or it could be made where you just can use skills on the guardian stones :P or mabbeh that would be to hard?
Fabre Stalker Posted September 12, 2010 Author Report Posted September 12, 2010 The Cat Says LET THERE BE WOE 2.0!
HealHard Posted September 21, 2010 Report Posted September 21, 2010 Great idea. i believe that the defencive structures hp can be balanced after the implemention of woe 2.0. Also, woe 2.0 going to lead to forming big guild alliances and their opponent alliances, as one guild cannot supply enough active members for this woe. and to make it supercool, balance should be made so if the castle breaks during woe it would be nearly impossible to regain it at this time. This will bring the true woe spirit of RO. and i think that this castle should give more drops then the usual one, to boost up the competition. And one more thing: if it is going to be implemented, please make it not only American time zone time. And yes, i think it must be only one castle. So alliances should get members from around the world to protect their precious castle :wink:
Fabre Stalker Posted September 21, 2010 Author Report Posted September 21, 2010 Great idea. i believe that the defencive structures hp can be balanced after the implemention of woe 2.0. Also, woe 2.0 going to lead to forming big guild alliances and their opponent alliances, as one guild cannot supply enough active members for this woe. and to make it supercool, balance should be made so if the castle breaks during woe it would be nearly impossible to regain it at this time. This will bring the true woe spirit of RO. and i think that this castle should give more drops then the usual one, to boost up the competition. And one more thing: if it is going to be implemented, please make it not only American time zone time. And yes, i think it must be only one castle. So alliances should get members from around the world to protect their precious castle :wink: LET WOE BE 100X MORE INTENSE!
Veracity Posted October 7, 2010 Report Posted October 7, 2010 Please stop making spam posts to bump the topic. We've already said we would add this, just not in the next update. We just left it open to see if any more players had any feedback. (: - Accepted -